Divinity: Original Sin 2

Divinity: Original Sin 2

833 ratings
Full Loot
Type: Add-on
Game Mode: Story, GM
File Size
1.362 MB
Oct 18, 2018 @ 6:35pm
Jan 1, 2020 @ 9:35am
15 Change Notes ( view )

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Full Loot

Ever wish traders would drop their full inventory on death? Full Loot is here to break save the day!

  • Every character fully drops all their loot. Traders drop their full trade treasure.
  • Gold amounts dropped from traders can be balanced. Defaults to 1/4 of the original amount of gold (can be disabled in the settings menu).
  • Equipment (Armor/Weapons) can be configured to drop, though this isn't fully recommended, as many NPCs have equipment not meant to be equipped by players.
  • "Full Loot PVP" can be enabled, allowing players to loot players from other parties when dealing the killing blow.

Important Note for Looting Traders
I recommend opening a trade before deciding to kill a trader. This is needed to flag a trader's inventory as being "generated", which skips re-generating it when they die. This is especially needed for existing saves, as even though their treasure was generated, Full Loot has no way of knowing, since it was added after the fact.

If you kill a trader before their trade inventory spawns, Full Loot does a gold value check to try and determine if they have trade treasure, but this isn't full-proof.

Settings Menu
When Full Loot is active, a settings book will be added to the host character upon loading a save, or when the game is started in a non-lobby/Character Creation level.

Additionally, this menu can be accessed from LeaderLib's Mod Menu.

There's a reason Larian doesn't drop a trader's full inventory on death - it makes gearing up incredibly simple! Additionally, traders tend to be simple civilians that are quite easy to kill.

Regardless, do consider enabling a gold balance option in the settings menu, as that allows some form of balancing the otherwise incredibly powerful option to kill all traders when leaving an area for good.

Traders can also be made more difficult, and can optionally have a posse of bodyguards that spawn when attacked by players.

If you're feeling generous, an easy way to show support is by tipping me a coffee:


I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

JJOtterBear Nov 20, 2023 @ 8:12am 
Mod not working. No settings menu or mod book. Have a ript extender and mod is active
灵魂 Oct 19, 2023 @ 7:35am 
Hi,author,I have make a Chinese version of this mod,Can I publish it on workshop?
kmcsjr Jan 28, 2022 @ 3:41pm 
I've never played without it. I like it, but I'm pretty sure it only affects sellers. And by extension, if you kill someone that might have a bowl of food you'll get it. I've definitely never gotten the cool shiny thing they died holding, or full armor and weapons from an opponent.
疯狂小雪人(·w·)つ Jan 26, 2022 @ 10:58pm 
Zippy Jan 26, 2022 @ 9:27pm 
doesn't seem to be working completely, many enemies not dropping much at all
theSneakySnake Jan 3, 2022 @ 5:37pm 
Likely the latter. Which other ones are you using?
cum war arena Jan 2, 2022 @ 9:25am 
if it says "we were unable to create a working story" does that mean i fricked up the mod order, or that my mods are having a conflict and one of them isnt working?
quadZe Jul 13, 2021 @ 2:19pm 
@specopsbarton That's literally in the basic game by default.
Guardian-of-Light137 May 31, 2021 @ 8:43pm 
Just what I was looking for. Also i'm not to worried about balance. Larian broke that themselves when they allowed the farming gift bag thing, And infinite supply of herbs you can make as much as you want and buy every npc's entire inventory AND all their gold.
theSneakySnake Apr 6, 2021 @ 11:20am 
I've noticed that most NPCs don't have additional equipment that they wouldn't drop normally. How does "looting equipped items" work?