Divinity: Original Sin 2

Divinity: Original Sin 2

474 ratings
Full Loot
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.299 MB
Oct 18, 2018 @ 6:35pm
Jan 1, 2020 @ 9:35am
15 Change Notes ( view )

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Full Loot

Description
Ever wish traders would drop their full inventory on death? Full Loot is here to break save the day!

Features:
  • Every character fully drops all their loot. Traders drop their full trade treasure.
  • Gold amounts dropped from traders can be balanced. Defaults to 1/4 of the original amount of gold (can be disabled in the settings menu).
  • Equipment (Armor/Weapons) can be configured to drop, though this isn't fully recommended, as many NPCs have equipment not meant to be equipped by players.
  • "Full Loot PVP" can be enabled, allowing players to loot players from other parties when dealing the killing blow.

Important Note for Looting Traders
I recommend opening a trade before deciding to kill a trader. This is needed to flag a trader's inventory as being "generated", which skips re-generating it when they die. This is especially needed for existing saves, as even though their treasure was generated, Full Loot has no way of knowing, since it was added after the fact.

If you kill a trader before their trade inventory spawns, Full Loot does a gold value check to try and determine if they have trade treasure, but this isn't full-proof.

Settings Menu
When Full Loot is active, a settings book will be added to the host character upon loading a save, or when the game is started in a non-lobby/Character Creation level.

Additionally, this menu can be accessed from LeaderLib's Mod Menu.

Balancing
There's a reason Larian doesn't drop a trader's full inventory on death - it makes gearing up incredibly simple! Additionally, traders tend to be simple civilians that are quite easy to kill.

Regardless, do consider enabling a gold balance option in the settings menu, as that allows some form of balancing the otherwise incredibly powerful option to kill all traders when leaving an area for good.

Traders can also be made more difficult, and can optionally have a posse of bodyguards that spawn when attacked by players.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Links
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60 Comments
specopsbarton Apr 24 @ 4:41am 
@LaughingLeader You should mention in info that if a player kill a trader even far away from others, other people will start fight with player if he get close to them. Also there is no option to turn this off. :steamfacepalm:
theSneakySnake Apr 6 @ 11:20am 
I've noticed that most NPCs don't have additional equipment that they wouldn't drop normally. How does "looting equipped items" work?
Shiro_Kurotsuki Mar 23 @ 12:02am 
What does this mod typically conflict with? This is the only mod that causes issues for me when I try to play.
Damien Nightmares Mar 17 @ 10:32pm 
so basically see what there trades are 1st THEN shoot them in the face.
kmcsjr Jan 23 @ 6:29pm 
Never mind I figured it out. Monster scaling conflicted with making the traders more powerful. I set Full Loot to easy no change and it worked
kmcsjr Jan 23 @ 6:03pm 
I thought it might me a conflict with Monster Scaling DE, but removing just that didn't help.
kmcsjr Jan 23 @ 5:44pm 
LL - Hi. The game is crashing every time I go to fight Ryker. I couldn't do the fight without removing Full Loot. It happened earlier, as well, vs The Baron impersonator. I skipped that fight. Figured it out v Ryker. Any thoughts?
kmcsjr Oct 6, 2020 @ 10:28pm 
Hi. What do you mean by equipment not meant to be equipped by characters? Meaning it’s OP, or? I’m thinking of using it for opponent drops, not killling traders, so it becomes important. Thanks
lil pupper Jul 22, 2020 @ 3:54pm 
Just a warning to anyone using this mod (SPOILERS) Unleashing the deathfog in Arx WILL soft lock the game, because ALL the traders pretty much die and the game lags/ takes reeeeally long to calculate what they drop. So if you reach that point and wonder why you cant exit the dialogue, just disable this mod and re-enable it later ;)
Kiddo Mar 8, 2020 @ 3:03pm 
It seems that deactivating body guards stop the game from crashing whenever I engage in combat with a trader. I can send you mod list if you wish.