Divinity: Original Sin 2

Divinity: Original Sin 2

840 ratings
Full Loot
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.362 MB
Oct 18, 2018 @ 6:35pm
Jan 1, 2020 @ 9:35am
15 Change Notes ( view )

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Full Loot

Description
Ever wish traders would drop their full inventory on death? Full Loot is here to break save the day!



Features:
  • Every character fully drops all their loot. Traders drop their full trade treasure.
  • Gold amounts dropped from traders can be balanced. Defaults to 1/4 of the original amount of gold (can be disabled in the settings menu).
  • Equipment (Armor/Weapons) can be configured to drop, though this isn't fully recommended, as many NPCs have equipment not meant to be equipped by players.
  • "Full Loot PVP" can be enabled, allowing players to loot players from other parties when dealing the killing blow.

Important Note for Looting Traders
I recommend opening a trade before deciding to kill a trader. This is needed to flag a trader's inventory as being "generated", which skips re-generating it when they die. This is especially needed for existing saves, as even though their treasure was generated, Full Loot has no way of knowing, since it was added after the fact.

If you kill a trader before their trade inventory spawns, Full Loot does a gold value check to try and determine if they have trade treasure, but this isn't full-proof.

Settings Menu
When Full Loot is active, a settings book will be added to the host character upon loading a save, or when the game is started in a non-lobby/Character Creation level.

Additionally, this menu can be accessed from LeaderLib's Mod Menu.

Balancing
There's a reason Larian doesn't drop a trader's full inventory on death - it makes gearing up incredibly simple! Additionally, traders tend to be simple civilians that are quite easy to kill.

Regardless, do consider enabling a gold balance option in the settings menu, as that allows some form of balancing the otherwise incredibly powerful option to kill all traders when leaving an area for good.

Traders can also be made more difficult, and can optionally have a posse of bodyguards that spawn when attacked by players.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Links
71 Comments
LeonardoGolden Jul 2 @ 5:20am 
i just realized that both mods are made by the same guy..... :steamfacepalm:
LeonardoGolden Jul 2 @ 5:14am 
Note: If you do heal from the effect, hover over the poison effect you got and make sure that it was not applied by your player character or allies.

When tested without either one of the mods, there is no bug, this bug only occurs when both mods are activated. I do not know if it is a problem with the "Weapon Extension (Beta) mod(it does have beta in its name....) but I will do a bug report on that mod's page as well.

I did change the load order and put Full Loot before Weapon Extension (Beta), but the results were the same on my end.

P.S. This might just be and issue on my end, so please excuse my ignorance.
LeonardoGolden Jul 2 @ 5:14am 
When this mod is used in tandem with the "Weapon Extension(Beta)" mod, it makes it so that out of combat; undead and alive player characters take physical damage from poison(puddles) that were inflicted by enemies.

Prerequisites:
Norebyte's Script Extender

Load Order:
Majoras Character Creation Plus - DE
Animations Plus
LeaderLib - DE
Weapon Extension (Beta)
Full Loot

Procedure to recreate the aforementioned bug(i hope it is a bug):
1. Start as Fane, or any undead, with 11 wits.
2. Not sure about the poison in the lower deck. Therefore get to Act 1 Beach.
3. Recruit the Red Prince.
4. Go to the grave north of the Red Prince.
5. Dig up the grave and make sure that the undead bleeds poison.
6. Wait for 10 turns or so that the poison puddle that was created by the player disappears.
7. Walk on the poison puddle on the body of the undead that was killed as an undead or alive.
8. The damage you take will be physical, and undead also takes damage instead of healing.

:)

-Leonardo
JJOtterBear Nov 20, 2023 @ 8:12am 
Mod not working. No settings menu or mod book. Have a ript extender and mod is active
灵魂 Oct 19, 2023 @ 7:35am 
Hi,author,I have make a Chinese version of this mod,Can I publish it on workshop?
kmcsjr Jan 28, 2022 @ 3:41pm 
I've never played without it. I like it, but I'm pretty sure it only affects sellers. And by extension, if you kill someone that might have a bowl of food you'll get it. I've definitely never gotten the cool shiny thing they died holding, or full armor and weapons from an opponent.
疯狂小雪人(·w·)つ Jan 26, 2022 @ 10:58pm 
NPC死亡完全掉落物品,而不是部分
Zippy Jan 26, 2022 @ 9:27pm 
doesn't seem to be working completely, many enemies not dropping much at all
theSneakySnake Jan 3, 2022 @ 5:37pm 
Likely the latter. Which other ones are you using?
cum war arena Jan 2, 2022 @ 9:25am 
if it says "we were unable to create a working story" does that mean i fricked up the mod order, or that my mods are having a conflict and one of them isnt working?