RimWorld

RimWorld

186 ratings
Glitterworld medicine craftable
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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109.224 KB
Oct 18, 2018 @ 4:07am
Jul 16 @ 12:49pm
12 Change Notes ( view )

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Glitterworld medicine craftable

In 1 collection by AmUnRA
Multiplayer Kollektion Juli 2020
88 items
Description
Glitterworld medicine craftable
(aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin")

Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting first.
Cost: 1x medicine, 1x Luciferum with about 7x crafting time and ~3x research time of regular medicine.

My other mini-mods:
Glitterworld medicine craftable
Luciferium craftable
Neutroamine craftable

If you like the mod be so kind and give it a thumbs up. Thank you very much.

Thanks to Selfarion for translation to russian.
43 Comments
AmUnRA  [author] 40 minutes ago 
thanks mate
chocolate_monkey231 4 hours ago 
mod author truly is a legend
AmUnRA  [author] Jul 23 @ 11:52am 
thanks!
Shinichi Izumi Jul 22 @ 5:50pm 
Hey Great Mods you legend!!
AmUnRA  [author] Sep 11, 2023 @ 1:45pm 
fixed. thanks to @Zacryon
AmUnRA  [author] Jul 30, 2023 @ 9:10am 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon Jul 30, 2023 @ 1:01am 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://steamcommunity.com/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz Mar 14, 2023 @ 2:11am 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [author] Mar 1, 2023 @ 11:06am 
thanks man!
RellKnur Mar 1, 2023 @ 7:28am 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers