RimWorld

RimWorld

167 ratings
Glitterworld medicine craftable
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
109.208 KB
Oct 18, 2018 @ 4:07am
Apr 12 @ 12:02pm
11 Change Notes ( view )

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Glitterworld medicine craftable

In 1 collection by AmUnRA
Multiplayer Kollektion Juli 2020
88 items
Description
Glitterworld medicine craftable
(aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin")

Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting before.
Cost: 1x medicine, 1x Luciferum with about 7x crafting time and ~3x research time of regular medicine.

My other mini-mods:
Glitterworld medicine craftable
Luciferium craftable
Neutroamine craftable

If you like the mod be so kind and give it a thumbs up. Thank you very much.

Thanks to Selfarion for translation to russian.
39 Comments
AmUnRA  [author] Sep 11, 2023 @ 1:45pm 
fixed. thanks to @Zacryon
AmUnRA  [author] Jul 30, 2023 @ 9:10am 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon Jul 30, 2023 @ 1:01am 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://steamcommunity.com/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz Mar 14, 2023 @ 2:11am 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [author] Mar 1, 2023 @ 11:06am 
thanks man!
RellKnur Mar 1, 2023 @ 7:28am 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers
Sugarstar Aug 12, 2022 @ 5:29pm 
Hahaha was probably my fault not downloading all three. I hadn't gotten far enough in the game to even need Luciferium for anything, so I was just *big shrug* about it lol. <3 Glad it's fixed!! Thank you!
AmUnRA  [author] Aug 12, 2022 @ 9:23am 
even worse, it had a typo the prerequisite (for bulk production) should have been GlitterworldMedicineProduction not LuciferumProduction *oopsie*

so thanks again for reporting it and the log data!
AmUnRA  [author] Aug 12, 2022 @ 9:18am 
Wow, never thought of that, thanks for reporting. Both mods had a cross reference where Glitterworld medicine needed Luciferum production as a prerequisite, which apparently isn't available if you don't install that mod. will change it in a second.
Sugarstar Aug 11, 2022 @ 10:46pm 
I have all Glitteworld and Neutroamine craftable out of your medicine mini mods installed. I don't have Luciferium. (maybe I should lol) They work fine until I uninstalled the birds and bees mod, and now I get these errors on the main menu page, not even when I try to go to a save file.