RimWorld

RimWorld

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DE Surgeries
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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1.326 MB
Oct 18, 2018 @ 12:23am
Jun 9 @ 9:42pm
42 Change Notes ( view )

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DE Surgeries

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
223 items
Description
=== CAUTION ===
Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation duplication" is recorded. Please be assured that this is a warning and it is not a serious error on the functions in the game.

for RBSE :
Fixed a problem when using RBSE at the same time, Prepared "DE Surgeries for RBSE only" for RBSE.
https://steamcommunity.com/sharedfiles/filedetails/?id=1541914821
Using this will resolve the duplication of the surgical menu with RBSE.

Hard version
DE Surgeries Hard
https://steamcommunity.com/sharedfiles/filedetails/?id=1556888077
This is higher cost and skill required than usual.





Introduced to existing game save :
Since this Mod only adds a surgical recipe, it can be introduced into saved data in the middle of the game without any problem.


Adds new surgeries to Rimworld.


- 2 cosmetic surgeries:
Ear and Nose.

- 9 chronic surgeries:
Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma, Cirrhosis and Heart artery blockage.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

- 14 injury surgeries:
Burn, Chemical Burn, Acid burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.

- 2 Parasite surgeries :
Muscle Parasite, Gut Worms

- 12 bone/limb surgeries:
Finger, Toe, Mandible, Pelvis, Clavicles, Sternum, Ribcage, Radius, Humerus, Femur, Tibia and Spine.

- 8 Treatment of infection :
infection, Flu, Plague, Malaria, Sleeping sickness, Chemical damage, Severe chemical damage, Lung rot

Treat fibrous mechanites and sensory mechanites with healer mech serum. The mechanites (micro nano machines) is not large enough to be removed by human surgery.

- 2 Treatment of animal infection :
Animal Flu, Animal Plague

- 2 animal chronic surgeries : ( New: 2 Animal chronic )
Animal Hearing loss, Animal Blindness

Note:
Parts of the lost body (Destroyed/Cut off/Crushed etc.), arms, legs, hands, and feet can not be formed with this mod. Please use "healer mech serum" to regenerate their organic flesh.

Description :
DE Surgeries

The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success.
To treat animals, not only medical skills but also animal skills are necessary. The skill level required depends on the degree of difficulty of surgery.

Easy surgeries:
You can choose to quickly treat those injuries instead of waiting for them to slowly heal (and maybe cause infections), but it will cost you more medical resources.

Subject of surgery:
Burn, Chemical Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.

Work Amount : 2,000.
Medicine Requires : 2 units of medicine (herbal medicine can be used).
Skill Requires : level 5 or higher in Medical.


Normal surgeries:

Subject of surgery:
Mandible, Finger, Toe, Clavicles, Ear, Nose and Hearing loss, Flu, Animal Flu, Animal HearingLoss, Animal Blindness.

Work Amount : 3,000.
Medicine Requires : 2 units of medicine (herbal medicine cannot be used).
Skill Requires : level 8 or higher in Medical. Need with level 3 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Mandible and clavicles surgeries requires 10 Plasteel.
Cure flu requires 5 units of medicine (herbal medicine can be used)
Cure animal blindness and Cure animal hearing loss requires 3 glitterworld medicine.


Hard surgeries:
=== IMPORTANT ===
On failure there is 10% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 5 units of medicine in one time. Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient).

Subject of surgery:
Asthma, Heart artery blockage, Cataract, Ribcage, Sternum, Radius, Humerus, Femur, Tibia, Muscle Parasites and Gut Worms, infection, Plague, Animal Plague, Malaria.

Work Amount : 4,500.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 10 or higher in Medical. Need with level 4 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Sternum repair also requires 24 Plasteel.
Ribcage repair also requires 8 Plasteel.
Muscle Parasites and Gut Worms treatment requires 5 units of medicine
Cure wound infection requires 5 units of Penoxycyline.
Cure plague and Cure malaria requires 5 Penoxycyline and 2 glitterworld medicine.

VeryHard surgeries:
=== IMPORTANT ===
On failure there is 20% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 10 units of medicine in one time (x2 than nomal version). Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient). Colonist who succeed in this difficulty surgery are called honorary doctors or legendary healers (tribes).

Subject of surgery:
Spine, Pelvis, Dementia, Alzheimers, Bad Back, Frail, Cirrhosis, Sleeping sickness.

Work Amount : 6,000.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 15 or higher in Medical.

Resource Stuff Requires :
Spine and Pelvis repair also requires 80 Plasteel.
Cure Dementia and Cure Alzheimers also requires 3 glitterworld medicine.
Cure/repair Bad Back requires also requires 80 Plasteel and 3 medicine.
Cure Frail requires also requires 120 Plasteel and 3 medicine.
Cure Cirrhosis requires also requires 3 glitterworld medicine.
Cure sleeping sickness requires 5 Penoxycyline and 3 glitterworld medicine.


Update:
B18 ver: DE Surgeries
https://steamcommunity.com/sharedfiles/filedetails/?id=967947023 by KapTaiN_KaVerN

Shamelessly updated through B19 and 1.6 without permission by Proxyer, A14 to A18 update by KapTaiN_KaVerN, Originally by DarknessEyes.


Thanks to our Translators !
- RU : by Man232 and Desert Rain, Proxyer (update for 1.0+)
- ZH : by tlerbao, Proxyer (update for 1.0+)
- FR : By Jozay, Proxyer (update for 1.0+)
- DE : By Erdnussbrot
- JP : By Proxyer
- KR : By Doctor, Proxyer (update for 1.0+)


Popular Discussions View All (5)
2
Apr 12 @ 7:22am
🔴Add compatibility patch for [FSF] Advanced Bionics Expansion Mod🔴
aSuperAdmiral
2
Apr 3, 2024 @ 10:19am
PINNED: F&Q:
Proxyer
0
Jul 31, 2020 @ 3:54am
PINNED: Old Version BuckUp Link
Proxyer
387 Comments
Proxyer  [author] Jun 10 @ 2:53pm 
If you want to eliminate failures even with high medical skills, you may want to consider installing the following mod.
SurgeryImproved
https://steamcommunity.com/sharedfiles/filedetails/?id=3233032071
Proxyer  [author] Jun 10 @ 2:48pm 
Hi Billo J Dahka.
If the surgery fails, the same thing happens to the colonist as it does in vanilla. In difficult surgeries, failure can even result in the death of the patient.

@all
New DLC, Please check out this official Ludeon blog post.
https://ludeon.com/blog/2025/06/incoming-transmission-06-11-2025/
Billo J Dahka Jun 10 @ 11:17am 
What happens when these surgery’s fail? Do the limbs/things fall off like in vanilla?
Proxyer  [author] Jun 9 @ 9:43pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] May 11 @ 3:40am 
Hello Totally not Skynet .
Because EPOE - Forked has the same functionality. So it is not compatible with this mod. But, it is compatible with nomal E.P.O.E.
Totally not Skynet May 10 @ 9:12pm 
Excuse me, I just wish to know if this mod is incompatible with "Expanded Prosthetics and Organ Engineering - Forked", as I remember someone saying so. Or is that the mod where compatibility still exists.
Proxyer  [author] Apr 12 @ 6:56am 
Hello Vaarelsauce.
From Scar Removal Plus source I just checked, it seems to be compatible with remove scar and fix brain damage.

However, since there is overlap in the surgical menu required to cure old scars, you may find it easier to choose one or the other.
This mod doesn't have fix brain damage, so not an issue.
Vaarelsauce Apr 11 @ 10:56pm 
Would love to know if it's compatible with Scar Removal Plus in the description.
Proxyer  [author] Feb 20 @ 1:30am 
P.S.
Mod technology allows it to be easily cured. :lunar2019crylaughingpig:
Proxyer  [author] Feb 20 @ 1:28am 
Hello GreyApache.
Unfortunately, brain injuries are not eligible for cure.
This is the original mod author's concept, and is to maintain the value of the item that exists in vanilla, the brain implant (persona core).

This allows players to experience a story that laments the importance of head armor (helmet) and bad luck. Please understand, thank you.