Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SurgeryImproved
https://steamcommunity.com/sharedfiles/filedetails/?id=3233032071
If the surgery fails, the same thing happens to the colonist as it does in vanilla. In difficult surgeries, failure can even result in the death of the patient.
@all
New DLC, Please check out this official Ludeon blog post.
https://ludeon.com/blog/2025/06/incoming-transmission-06-11-2025/
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Because EPOE - Forked has the same functionality. So it is not compatible with this mod. But, it is compatible with nomal E.P.O.E.
From Scar Removal Plus source I just checked, it seems to be compatible with remove scar and fix brain damage.
However, since there is overlap in the surgical menu required to cure old scars, you may find it easier to choose one or the other.
This mod doesn't have fix brain damage, so not an issue.
Mod technology allows it to be easily cured.
Unfortunately, brain injuries are not eligible for cure.
This is the original mod author's concept, and is to maintain the value of the item that exists in vanilla, the brain implant (persona core).
This allows players to experience a story that laments the importance of head armor (helmet) and bad luck. Please understand, thank you.