RimWorld

RimWorld

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[WH40K]Adeptus Xenobiologis: Orkoids
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
26.439 MB
Oct 17, 2018 @ 2:58pm
Jul 29, 2024 @ 3:25pm
67 Change Notes ( view )

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[WH40K]Adeptus Xenobiologis: Orkoids

In 1 collection by Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 items
Description
RimWorld 1.2, 1.3
Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races

Includes native support for Combat Extended.

An Ork or Grot is Required to Build and research Ork Teknologies

Contents
Races:
  • Orks - Humanlike
  • Grots - Humanlike
  • Snotlings - Advanced Animal
  • Squigs - Fighter Animal
  • Oily Squigs - Chemfuel Animal
  • Eatin Squigs - Animal

Cultures: RimWorld 1.3+
  • Krude Bionikz - (Ork Only)

Apparel:
  • Greenskin Shirt (Ork/Grot only)
  • Greenskin Jacket (Ork/Grot only)
  • Slava Cowl (Ork/Grot only)
  • Studded Arma (Ork/Grot only)
  • Studded Elmet (Ork/Grot only)
  • Flak Arma (Ork only)
  • 'Ard Hat (Ork/Grot only)
  • 'Eavy Arma (Ork only)
  • 'Eavy 'Ard Hat (Ork/Grot only)
  • Mega Arma (Ork only)
  • Mega Elmet (Ork only)

Wargear:
  • Stikkbomb Packs (Frag, Krak, Tankbusta)
  • Kustom Force Field (Shield)
  • Bosspole (Ork only)
  • Iron Gob (Ork only)

Bionics:
  • Krude Bionikz - (Ork Only)

Plants:
  • Orkoid Fungus - the symbiotic fungus that is essential the orkoid ecosystem, it is a source of food, Squigs, Snotlings, Grots and Orks.
  • Orkoid Cocoons - Cocoons are spawned by an event, intended to represet 'wild' spore growth and Cannot be planted.

Buildings:
Ork versions of
  • Machining Table
  • Butcher Table
  • Fueled & Electric Stove (Same Texture)
  • Drug lab
  • Fermenting Barrel - [SYR] Universal Fermenter
  • Stele
  • Waaaagh! Banner

Resources:
  • Orkoid Fungus - a food
  • Speckled Bloodshade - Medical Fungus
  • Ork Bitz - basic orkish crafting material
  • Ork Komponent - Orkish components
  • Ork Waart - made from Orkoid Fungus and used for brewing Grog - [SYR] Universal Fermenter
  • Ork Grog - Orkish alcohol - [SYR] Universal Fermenter

Mechanics:
All Orkz count as having both the Bloodlust and Psychopath trait.
Symbiotic Fungus - All Orkoids originate from the same strain of fungal spores, which can mature into a might warboss, or a tiny mushroom.

NOTE: Untill Walking Problem updates AAF, ive updated and included it in this mod
Snotling Workers - With Walking Problem's Advanced Animal Framework loaded Before this mod, when fully trained Snotlings will do basic tasks such as cleaning, hauling, tending animals, planting and harvesting crops

Requires
Humanoid Alien Races
Adeptus Mechanicus: Armoury

While not a Required Item, it will expand snotling utilities
Advanced Animal Framework

Github[github.com]

Other Versions
Standalone Feral Orkz

Other Playable Races

Adeptus Xenobiologis: Tau

Adeptus Xenobiologis: Aeldari

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]
If your Orkz look like this

Disable Scaling in Children, School and Learning

Credits
Ogliss: Xml, C#, Texturing
SirLaLaPyon: Texturing
See about file for full listing

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!
Popular Discussions View All (6)
216
Mar 2 @ 11:00am
PINNED: Bug Reports
Ogliss
50
Nov 3, 2023 @ 9:31pm
PINNED: Balancing & Feedback
Ogliss
6
Apr 21, 2024 @ 8:06pm
More orks
Goblin Swordswoman
1,255 Comments
Wazabey Jun 1 @ 1:21pm 
Bionic eyes are not where they are supposed to be, but in the center of the face.

Is there any way to fix it?
Potato0 Mar 6 @ 8:20pm 
does this work with MIM orks core?
EvilSunzBigMek Jan 27 @ 1:00am 
ok i found out that the small yellow shoota and black slugga just dont work, the other guns seem to just fine
EvilSunzBigMek Jan 26 @ 11:21pm 
my orks arent shooting, they only use guns in melee?
Faith Jan 18 @ 1:02am 
I guess this doesn't work with CE? All the orc weapons seem to only work as side arms with it?
Faith Jan 17 @ 2:00pm 
Thanks Filth, didn't think of that...
o b s i d Jan 14 @ 6:35pm 
Oi ya gitz, it's time ta give dem rim umies a proppa krumpin!
AngerMittens Jan 10 @ 8:17pm 
Fermenter mod is outdated, It cannot make Org Grog anymore.
Requesting functionality be shifted to the upto date processing framework mod.
Lord Of Filth Dec 23, 2024 @ 10:21pm 
For everyone who asking: How to get more colonists?
In mod options (esc menu and bottom one) there is adeptus somthing mod, look for orks part and there you can set chances for greenskins to spawn from fungus and cocoons.
Faith Dec 10, 2024 @ 7:02am 
I have played this mod loads and just rely on converting or buying orcs to fill my ranks... hoooooow do you get more squigs, grots and orcs lol?