RimWorld

RimWorld

166 ratings
Zombiefied (Zombie Apocalypse)
 
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Mod, 1.0
File Size
Posted
Updated
8.399 MB
Oct 17, 2018 @ 10:56am
Sep 18 @ 3:50am
6 Change Notes ( view )

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Zombiefied (Zombie Apocalypse)

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Description
Requires HugsLib

Zombie Apocalypse
A previously unknown desease, that causes the host to show unseen aggression and survivability, is spreading across the rim. Can you survive facing this new threat?

Your average Zombiemod.

Zombies
-Human Zombies
-Animal Zombies
-Humanoid Alien Zombies
-Modded Animal Zombies

This mod generates a unique ZombiePawn for every living Pawn in your modded game. When a Pawn(lifeform) dies due to Zombies, it will reanimate as a Zombie that matches it's original appearance and stats.

Features
-Zombie generation for any given Pawn
-Zombies get attracted by noise
-Zombies will attack any lifeform on sight

Mod compatibility
-Compatible with most modded animals
-Compatible with "Humanoid Alien Races 2.0"
-Compatible with "Multiplayer"

Latest Patch Notes
2019.09.18:
Features:
-Zombies now resurrect with a lot more health
-More zombie raids
-Less zombies per raid
-Zombie amount soft cap (no more zombies on an already overrun map)

Bugfixes:
-Mechanoid gunshots now attract zombies
-Fixed Zombie sound pathing

2019.09.02:
Features:
-Added Zombie raid size multiplier (find the multiplier in the mod options)
-Added Zombie raid frequency multiplier (find the multiplier in the mod options)
-Added Multiplayer mod support
-Improved performance

Bugfixes:
-Neolithic weapons (i.e bows) don't attract Zombies anymore
-Zombies are now hashed correctly (no more Idle Zombies)
-Zombies don't flee anymore
-Zombies don't trigger raid music anymore
-Normal events are less drowned by Zombiefied events
-Zombiefied is now initialized at a better time (less mod incompatibilities)
-Zombies now get attracted by sound correctly
-Mechanoids don't get infected by Zombies anymore
-Less random errors on normal usage
-Less random errors on reload
Popular Discussions View All (4)
26
Sep 14 @ 9:25pm
Bugs/Problems
OMG67
2
Jul 3 @ 12:33am
Short Hash Collisions
maff
3
Mar 9 @ 10:13am
Log spam when Zombie resurrects
Sable
< >
334 Comments
Zombiefied  [author] 1 hour ago 
New patch is live:

2019.09.18:
Features:
-Zombies now resurrect with a lot more health
-More zombie raids
-Less zombies per raid
-Zombie amount soft cap (no more zombies on an already overrun map)

Bugfixes:
-Mechanoid gunshots now attract zombies
-Fixed Zombie sound pathing

Based on feedback by Kokoplays MB
https://www.youtube.com/watch?v=0zEWBOjuByA&list=PL24d5-7mqw8GWnlczLYQiUvqPOSrjQj7O&index=1
Wulframm Sep 14 @ 12:56am 
i love you
xChibi Sep 13 @ 4:17pm 
@Zombified i noticed that the zombies have a comfortable temp range of -8C but when temps drop under that it doesnt really do anything do them. Was this intended? most zombie lores make them go into hibernation or they just freeze in low temps
Reeday Sep 11 @ 4:50pm 
Probably this has been asked before, but are there any plans to add a Zombie cure (for those head or torso bites)?
Arkman575 Sep 8 @ 6:00pm 
Thanks you for the quick reply!
Zombiefied  [author] Sep 8 @ 2:32pm 
@Ark You cannot cure but you can remove the limb.
Arkman575 Sep 8 @ 2:31pm 
Is it possible to cure a zombie infection from a recently bitten pawn?
RiffRaff Sep 7 @ 1:45am 
@zota just simply dont use this mod if you have alot to complain, seriously.

it's not like you pay zombiefied to make this mod available, you ungrateful piece of sh*t.
Jerry Sep 6 @ 5:28pm 
I saw Rhadamants videos of this mod and it looked really cool so i decided to give it a try in my next playtrough :cozybethesda:
Slye_Fox Sep 6 @ 5:23pm 
I'm getting this error when I try to create a new game: https://pastebin.com/fuK1kVAW