Team Fortress 2

Team Fortress 2

344 ratings
cp_snowbells_b1
   
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Game Mode: Control Point
File Size
Posted
1.235 MB
Oct 17, 2018 @ 3:36am
1 Change Note ( view )

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cp_snowbells_b1

Description
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Red Team host a remote mountanious outpost where the head of culture and mustaches is located. This is a perfect location to send off their products to hotspots. Blu team want to seize the radio-station, and perhaps some industry while they're there!
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This map is designed for 6-12 players.
Optimised for all classes!
Features:
‣3 Control Points, optimised for tight combat!
‣A large open map, perfect for roaming classes and sniper-lines to play with.
‣Also includes close quarters areas for flank-classes to utilize.
‣Plenty of health and ammo.
‣Open roof-tops for vertical combat!
‣Plenty of sentry spots and teleporter areas!
‣Fully working bot navigation mesh.
and much more!

This is my second TF2 map, please let me know any large bugs or issues, and leave a comment if there is something you'd like to see too!

-Sponge
12 Comments
thysponge55  [author] Oct 24, 2018 @ 12:48am 
Sure, I mean bots can only play test so far. Feel free to add me to discuss it more =)
ExcessRaccoon Oct 23, 2018 @ 5:20pm 
i can load up the map, get a few friends and see what issues we find that those morons known as bots dont find(if my fucking internet lets me get the server up)
ExcessRaccoon Oct 23, 2018 @ 5:19pm 
Your clearly on the right track, i mean, few more props for some bullshit tactics that shouldnt work, and this would be awsome.
For example, some rocks or trees. or maybe even some tf related shit, like a payload bomb, or a spy corpse
thysponge55  [author] Oct 23, 2018 @ 11:12am 
Thanks for the feedback, yes it’s plain and there’s blank areas but this is b1, so a early project! Also yeah it’s my second map published for tf2 so it’s not going to be perfect~ I do appreciate constructive feedback, and I’ll work to the best I can to better and improve the map till it’s super polished! :compa:
someone else Oct 23, 2018 @ 9:21am 
Not bad for an etude, but definitely not a finished product. Dull, dull, dull.
RyuViL Oct 23, 2018 @ 2:51am 
Nice work!
ʀᴀᴛᴇᴅ:ilike: & ғᴀᴠᴇᴅ:lovestar:
Vahn Oct 23, 2018 @ 1:23am 
<33333!! :3
thysponge55  [author] Oct 23, 2018 @ 1:08am 
Well, Mossrock had alot more time and map-makers working on it @PugHatesPumkins. I get that it's abit open and stuff but it's my second attempt at a map :D

Also, thank you for the tip @Vincentor I'll be doing a b2 version fixing over things :Eri_Emoticon:
ExcessRaccoon Oct 22, 2018 @ 8:17pm 
looks to open, and bland, its like(im sorry for the shit analogy)
Whiterock and mossrock are the same maps, but mossrock is way better. This is currently whiterock.
Relian Oct 22, 2018 @ 11:57am 
when you're putting displacements ontop of eachother, it's best to make them clip as little as possible, or you'll get those ugly shadows on them as seen on the map