RimWorld

RimWorld

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[RF] Permafrost [1.0]
   
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Mod, 1.0
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2.819 MB
Oct 15, 2018 @ 9:02pm
Nov 11, 2018 @ 1:07pm
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[RF] Permafrost [1.0]

Description
"Permafrost," as you'd probably guess, adds a new biome to the game. Permafrost exists on the border between tundra and ice sheets. The ground is permanently frozen, and much of it is covered in ice, but unlike the ice on ice sheets, the ground ice here is at most a few meters, rather than kilometers, thick. There is little vegetation beyond scrub brush, and few animals.

Additionally, the mod also allows water to freeze. This means that lakes, rivers and marshes in any biome will slowly ice over when the temperature drops below freezing, and only thaw again when the temperature rises. It also means that ground ice in permafrost biomes will (very) slowly advance and retreat with temperature changes. (If you don't like this feature, it can be disabled in the mod's "options" menu.)

Note that if you have a fishing spot (whether from my own "Fishing" mod, "Thanks for All the Fish," or "ZARS Simple Fish") located on a water tile that freezes, the fishing spot will be destroyed. You can't fish through ice. Fishing piers from "FishIndustry" are not impacted, though, and neither are shellfish traps from "Fishing," since they're actual buildings with material costs.

- Rainbeau Flambe (dburgdorf)


Compatibility:

I wouldn't expect this mod to conflict with any other mods.

"Permafrost" can safely be added to a game in progress, though obviously, it won't add new biomes to an already-generated map. Trying to remove the mod from a game in progress, however, would be ill-advised.

License:

If you're a modpack maker and want to include "Permafrost" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
72 Comments
LarsSvengard Aug 29, 2023 @ 12:19pm 
2023
Felios Jul 19, 2020 @ 4:07am 
God, I love this mod so much. Thank you RAINBEAU for making my worlds so much more alive and dynamic! https://imgur.com/a/8JAmfAX
troopersmith1 Mar 13, 2020 @ 4:51pm 
@Zarsynn

I had a crack at it, and I think I got it working without issue for 1.1, here's a link to my upload:
https://steamcommunity.com/sharedfiles/filedetails/?id=2021524321

@Rainbeau Flambe

I hope you don't mind, but I updated this mod to work with 1.1, and I credited you in the description.
troopersmith1 Mar 13, 2020 @ 10:34am 
@Zarsynn

RF retired from modding some time ago. Any hope of a 1.1 release for this is going to be dependent on someone else picking it up and patching it.
Zarsynn Mar 4, 2020 @ 6:07pm 
I miss this mod in 1.1. Any plans for updating?
97cweb Feb 29, 2020 @ 7:35pm 
Good evening Rainbeau Flambe
I want to thank you for this very enjoyable mod, and its impact on defences when water freezes.
However, I noticed that when water freezes, DubsBadHygiene no longer has water on reload, as their water map is generated based on some water tag after the noisemap is added.
If possible, could you add this in so rivers suddenly no longer have pumpable water?
Please see these images for reference. Hopefully this helps
https://i.imgur.com/C4dhYVq.jpg
https://i.imgur.com/N5y3EwF.png
Kitchen Fire Oct 21, 2019 @ 1:56pm 
Will lakes freezing over affect water pumps from 'no water no life'?
jptrrs Sep 17, 2019 @ 7:19pm 
@SnuwWulfie: pretty sure they do. Just wait for the ice to thicken!
Fae Aug 31, 2019 @ 12:54pm 
Why don't watermills stop working when the river is frozen over :c
could you add this?
Lustique Aug 11, 2019 @ 9:41am 
Could you add some way to remove ice from rivers, lakes and marshes (temporarily), maybe in conjunction with Fertile Fields?