113 ratings
RT's Weapon Pack [1.0-1.2]
Mod, 1.0, 1.1, 1.2
File Size
2.035 MB
Oct 14, 2018 @ 6:37am
Aug 13 @ 10:18pm
25 Change Notes ( view )

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RT's Weapon Pack [1.0-1.2]

*All Weapon Art and Assets made by and belong to rhtstm*

Rebalanced the weapons to bring them more in line with Vanilla while still giving them an edge to justify the research.

If you don't like my version try ColOddball27's version
[1.0] https://steamcommunity.com/sharedfiles/filedetails/?id=1541374757
[1.1 & 1.2] https://steamcommunity.com/sharedfiles/filedetails/?id=2008908318
or this fantastic mod by KV
[1.0-1.2] https://steamcommunity.com/sharedfiles/filedetails/?id=1568772413

Since I can't playtest every weapon in a reasonable amount of time, any additional experiences you can give me will be extremely helpful in ensuring the weapons are balanced.

This mod will be removed upon rhtstm's request or after the offical release of the mod.
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Wildfire628  [author] Mar 16 @ 11:33pm 
Any changes from this point on will only apply to version 1.1 to avoid any accidental incompatible changes with version 1.0
Wildfire628  [author] Mar 9 @ 11:58pm 
I'm planning to start working on the update this week if my schedule holds together
BrainOverflow Mar 4 @ 4:23am 
I love your Weapons, is there any Update for 1.1 in planing ?
BLAZE_WRAITH Nov 17, 2019 @ 8:17am 
could you just add the melee weapons/tools as a standalone mod cause im using rimmu-nations mods
BamboozleBallet Sep 20, 2019 @ 9:04am 
On the lower damage assault rifles I'd raise the burst number. Atm the vanilla assault rifle is just better. A three shot burst is much more likely to do damage than two shot because of how Rim does scatter.
Wildfire628  [author] Sep 20, 2019 @ 2:03am 
When I was balancing bullpups I wanted them to have slightly faster aim and cooldown times than the traditional rifles to keep things from getting too generic, so that ended up shaking out as a two shot burst. While I am happy with where the damage is at, I do agree that some weapons feel underpowered considering the extra research and am still deciding on how to handle it.

As far as integration with other mods...that's on the back burner until I finish what I started
BamboozleBallet Sep 17, 2019 @ 11:41pm 
They feel underpowered compared to vanilla, especially when you consider they cost extra research. I used to love the 5 shot burst SA80, now its 2 shot burst???
Telarin Jun 4, 2019 @ 6:07am 
Do you think it would be possible to make the tools give their skill bonuses when equipped as a sidearm using the simple sidearm mod?
F9minus9 May 25, 2019 @ 5:34pm 
is there a comparison list of all the weapons ? I'm assuming .300 black out is the strongest, but most balanced rifle?
Wildblast Mar 23, 2019 @ 3:42pm 
alright thanks