Stellaris

Stellaris

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Fallen Empires Expanded 2
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3.610 MB
Oct 9, 2018 @ 4:02am
Aug 5, 2020 @ 3:03am
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Fallen Empires Expanded 2

Description


Fallen Empires Expanded 2 for Stellaris version 2.6.x

Fallen Empires Expanded 2 improves upon the Fallen Empires of Stellaris, to ensure that one of the best game features is not squandered through neglect. Through adding new personality types and attributes, this mod breathes more diversity and character into Fallen Empires, and adds new challenges along the way.

Have a question? Ask it over on our Discord here[discord.gg]

A new save game will be required to experience the best of Fallen Empires Expanded 2.




◢ Increase max # of Fallen Empires
Unmodded Stellaris can only support up to four fallen empires, even on largest galaxy presets.
Fallen Empires Expanded fixes this issue, overriding the artificial fallen empire limit. You can have up to 10 different fallen empires in one galaxy. Enough to satisfy the staunchest of masochists.

◢ Map Tweaks and Changes
The galaxy generation options have been altered to allow additional Marauder Empires to spawn, and modifies the clustering options to try to address the problems caused when too many empires spawn too close together.

◢ New Ethos for Fallen Empires
Additional ethics variants for fallen empires, each with its unique traits.
Fanatic Militarists - They are equally threatened and impressed when lesser empires seek to challenge their military dominance.
Hive Minds - Beware the Somnolent Swarm, when it wakes it shall be...hungry.
Ascended Spiritualists - Favoured of the Shroud, they believe that even if the galaxy is destroyed, they shall live forever, which makes them exceptionally dangerous should the galaxy be threatened.

◢ New Unique Fallen Empires
Prescripted fallen empires with predetermined ethos, species, and/or personalities.
Terran Coalition - Earth-based Xenophile Human FE
Sol Imperium - Mars-based Alien Xenophobic FE
Azalthyn Hive - Hive-Minded FE

◢ New Subject types of Fallen Empires
The more slaves the merrier.
Puppet States - Proxy expansionist empire for fanatic militarist FEs
Levy States - Food slave for Hive Minded FEs

◢ New Fallen Empire Homeworlds
Handcrafted homewords for fallen empires, each with its own narrative.
Celestial Dynamo - Materialists
Eternal Citadel - Xenophobes
Ethereal Bastion - Xenophiles
Empyral Sanctuary - Spiritualists
Earth - Xenophiles
Terran Wasteland - Xenophobes
Undying Fortress - Militarists
Calescent Nest - Hivemind
Note: Most FEE Homeworlds can now be chosen as player starting systems.

◢ New Ethos Unique Systems
Special ethos-specific systems with specialties and rewards for those who captures them.
Necropolis of the Xenos
Antiquarian Tomb
Ancient Manufactory
Elysian Shrine


◢ New Conditional Spawn system
Are you concerned of a Commonwealth of Man, United Nations of Earth, and now the addition of a fallen human empire breaking your immersion?

Fallen Empire Expanded pre-emptively checks the existence of Earth-based human empires (CoM or UNE) before spawning in a human fallen empire.

There will only be one Sol in your galaxy.
Popular Discussions View All (5)
30
Jun 29, 2021 @ 7:45am
PINNED: Technical Support and Questions
Scarecrow
16
Feb 2, 2021 @ 10:14am
PINNED: Compatibility thread
TwoBitSprite
21
Sep 12, 2019 @ 1:08pm
Thoughts, Suggestion, and Ideas?
TwoBitSprite
465 Comments
Dustreaper Sep 17, 2023 @ 9:25am 
i think it's more then it hasn't been updated for 3 years..
huangnorway Sep 17, 2023 @ 8:13am 
I've got a crash when I opened it only with Gigastructure Engineering & More(3.1).Could anyone tell me if there is a conflict?
FirePrince Mar 16, 2022 @ 7:13pm 
Done Fallen Empires Expanded 3 aka ‧ 3.3.* beta (if you can't wait). Thanks TwoBitSprite for assistance in continuing this mod and Scarecrow giving me a go. There is still some work to be done, if you are able feel free to join the mod project.
FirePrince Mar 10, 2022 @ 8:10am 
I would join a continuation as I've already a 3.3 version.
Jy crois pas Mar 10, 2022 @ 2:38am 
That mod was awesome as it's so repetitive to always have the same FE all the time... I use it first ion the modlist and seems to work in conjuntion with Zofe for the most part
RECKLE$$ Jan 5, 2022 @ 10:44am 
it does for the most part i still use it, although from my experience at least, human fallen empires never spawn and the hive mind FE never wakes up unless its attacked of course.
and if you use any of the ethic + civic mods out there you will get a bunch of nameless 'despicable neutrals' FEs pop up. but thats not this mods fault just thought id mention it
The Emperor's Chosen Oct 2, 2021 @ 7:09pm 
So...does this mod actually still work?
RECKLE$$ Jul 19, 2021 @ 8:45am 
the author has been away for some time i wouldnt expect an update any time soon
Kyllian Jul 18, 2021 @ 2:27pm 
Any news on a possible update?
RECKLE$$ Jun 29, 2021 @ 1:33pm 
i had an issue where the puppet state had no name or ethos and only 1 civic. its parent FE was fine though. had to manually console into and assign it a government type and civics through 'reform government' any ideas what causing it. i thought i dealt with the issue present in 'Expanded ethics and civics redux' mod where they changed the rules around authorities