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Not at all. You have to activate it to go through walls.
HOWEVER. Shieldwall cover stays on the map even after the ability is over and/or the character moves, meaning you get left with a flat spot on the map which somehow provides high cover.
This is a vanilla bug I think, since I tested with regenerated inis and no mods too, but I find it strange that no one else mentions this.
Is there any bugfix for this out there? I had a quick look but I found nothing. Also, why has no one said anything, is it just me? lmao