Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Micro island for 6 players
   
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Type: Mod
Mod: Scenario
File Size
Posted
Updated
320.737 KB
Sep 30, 2018 @ 8:54pm
Oct 4, 2018 @ 9:57am
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Micro island for 6 players

Description
Small island with 6 starting points, resources: horses, iron, oil, uranium.

good for small duels, each player starts with equally balances locations.

please leave feedback for improvements. You can also write in comments for similiar type of map idea :)
14 Comments
Hyrkkö!  [author] Jul 4, 2019 @ 6:55pm 
@cofas, this map haven't been updated to gathering storm. It should work with rise and fall.
cofas Jul 4, 2019 @ 3:44pm 
Does not work with GS. When the world congress pops up asking to leverage/block luxury items, since there are none, I cannot do Next.
Also, all the civilizations start losing loyalty too fast in the first few turns, so if you manage to not lose your city, you can just wait for all of them to rebel.
RunsWithWine Apr 12, 2019 @ 9:14am 
So I was wondering, what do you think of a wonder near each starting location? Or, to make things interesting, a wonder in the middle? Or both? :P
Angryzock Mar 5, 2019 @ 3:39am 
Thats exactly the challenge map i was looking for! Thank you so much for your work. Although force settling really needs to happen, 2 civs lost in my first try due to no settling position after turn 2
Hyrkkö!  [author] Jan 3, 2019 @ 10:43am 
@sidget could you specify, what exactly is not working?
Zabij Psa Jan 2, 2019 @ 9:41am 
does not work for me :(
Hyrkkö!  [author] Dec 5, 2018 @ 2:42am 
no fix for AI settle on first turn yet, setting the starting title to river propably fixes it, but im lazy shit.
michaelt91 Dec 4, 2018 @ 5:35pm 
oh god. settlers of catan map. I'l take a look when I'm finished going through which ods cause my game to crash
Hyrkkö!  [author] Oct 4, 2018 @ 6:37pm 
@conorbebe All spawn in predetermined start position with equal balance. AI for some reason instead of settling on turn 1 sometimes rather move. I'm lookin into force settling in turn one to fix the issue.
conorbebe Oct 4, 2018 @ 3:50pm 
Is there any way for you to enforce player starting positions? And furthermore, make them equally spaced out? Because I observed an AI match of 6 players, but only 5 were able to settle whilst the 6th settler just wandered around aimlessly for the rest of the game.