SCUM
31 ratings
Locations (! ! ! IN PROGRESS ! ! !)
By Arkos
! ! ! IN PROGRESS ! ! !
Points of interest (bunkers, airfield, etc) #location for using with #teleport
   
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! ! ! IN PROGRESS ! ! !
! ! ! IN PROGRESS ! ! !
I'm adding content at evenings few times a week.
Gonna take some time to fill basics.
How to use
I've pasted my char nick everywhere to copy-paste command.
You can copy-paste too!
1. Copy #teleport command from here
2. Press T to open "console" in-game
3. Paste command there
4. Double click "Arkos" and type your char name!
5. Press Enter!
6. Wait while the game loading new area
Points of interest
I've been to few of 'em.
To the airport and few bunkers for now.

Airport is very rich for all the stuff you'll need. Bunkers are much safer and easier to infiltrate but got less stuff.
Also on airport you can loot hungars for infinity. Loot respawns while you making the row. Gonna describe it when I'l be there again and can take few shots to make it clear what the area I do mean.
Bunkers
Bunkers are surrounded by fence and few watch-towers and guarded by 2 mechas.
Each has at least 1 outer gate & few holes in fence.
Warning! Puppets can guide themselves to you through those holes!


One for each entry point: ground

and shaft

Each bunker contains few small buildings on the ground site and large underground part.

What I've found inside
Military wear from vests and helmets to shirts and boots
Weapons: AKM, AK-47, AKS-74U, MP5, TEC01 490, DE .50, DE .357, TEC01 M9
All ammo: Dragunov, both AK, 9mm, 12 gauge, magnum etc. Boxed too.
Nades. Both.
Emergency bandages and packs, all kind of medicine except vitamins and charcoal
Canned food, juices, soda, water
Some crafting materials: a lot of duct tape, wires etc
Toolboxes, lead, but found no powder or metal scrap - so no luck to craft ammo right there.

What I've not found inside (yet?)
No Dragunov
No M1 Garant
No Kar98
No Hunter55
No gun powder and metal scrap
No vitamins
No activated charcoal
No civil wear - no raincoats, leather jackets, hoodies or shorts
Police Stations
You can find here MP5, TEC01 490 shotgun, melee baton
D4 Bunker (lots of stuff)

#teleport Arkos 407914.750 549896.813 15533.757 - main gates
#teleport Arkos 406099.938 555992.688 15910.750 - bunker entrance ground
#teleport Arkos 399003.500 556178.625 15468.087 - bunker entrance shaft
#teleport Arkos 403918.781 552120.875 15659.399 - inner area
D3 Police - Gorni Humac
#teleport Arkos 264152.750 502311.000 23244.412 - police station roof
#teleport Arkos 261173.969 484760.094 25514.840 - cemetery church top
D3 Bunker
#teleport Arkos 146713.906 554053.938 23795.451 - main gates
#teleport Arkos 144793.938 550218.375 24258.139 - crates behind the gates
#teleport Arkos 142510.078 546849.875 24664.586 - bunker entrance ground
#teleport Arkos 138462.391 539151.000 24890.211 - bunker entrance shaft
#teleport Arkos 139659.422 546046.500 25603.996 - inner area
D2 Bunker
#teleport Arkos -236100.844 563886.500 70478.852 - main gates
#teleport Arkos -242361.563 568922.875 72003.953 - bunker entrance ground
#teleport Arkos -248937.250 569093.250 71094.445 - bunker entrance shaft
#teleport Arkos -236631.453 569715.875 71724.352 - inner area
D1 Bunker
#teleport Arkos -529301.500 537588.625 80889.836 - main gates
#teleport Arkos -538260.250 539569.750 80994.289 - bunker entrance ground
#teleport Arkos -543047.188 538059.000 81437.641 - bunker entrance shaft
#teleport Arkos -533246.250 539974.625 80738.070 - inner area
D1 Police - Gorica
#teleport Arkos -319969.406 561276.313 77819.547 - police station roof
C3 Bunker
#teleport Arkos 190775.422 291755.496 40238.469 - bunker entrance ground
#teleport Arkos 195348.016 297315.219 39825.406 - bunker entrance shaft
#teleport Arkos 189510.172 294817.469 40791.680 - hungar
End of the world

Also you'd be said "Return to the island immediately or you will be killed!" every second before... I haven't checked what gonna happen next.
Extras
Assault rifle
Weight
Size
Ammo type
Capacity
Magazine
Box
Scope
AKM
3.3 kg
6x3
7.62x39 mm
30+1
30
30
Adapter + ACOG/Hunter
AK-47
? kg
?
7.62x39 mm
30+1
30
30
Adapter + ACOG/Hunter
AKS-74U
2.7 kg
5x3
5.45x39 mm
30+1
30
?
ironsight only

SMG
Weight
Size
Ammo type
Capacity
Magazine
Box
Scope
MP5
3.1 kg
5x3
9x19 mm
30+1
30
30
ironsight only

Pump shotgun
Weight
Size
Ammo type
Capacity
Magazine
Box
Scope
TEC01 490
3.9 kg
?x3
12 gauge
9
no
20
ironsight only
Handmade
?
?x3
12 gauge
?
?
20
?

Handgun
Weight
Size
Ammo type
Capacity
Magazine
Box
Scope
DEgle 357
2 kg
2x2
.357
9+1
9
30
ironsight only
DEgle 50
2 kg
2x2
.50 AE
7+1
7
30
ironsight only
Improvised
?
?
.50 AE
?
?
30
ironsight only

Animal
Weight
Torso
Head
Leg
Leg
Horse
480 kg
330 kg
10 kg, 4x4
42 kg
28 kg
Donkey
160 kg
75 kg
10 kg, 3x3
22.5 kg
15 kg
A2 Bunker
#teleport Arkos -31657.008 -330051.406 15086.132 - main gates
#teleport Arkos -41278.801 -325118.406 16221.532 - bunker entrance ground
#teleport Arkos -49800.939 -322456.969 16222.871 - bunker entrance shaft
19 Comments
TheRestartPrince May 1, 2021 @ 2:44am 
@Cute-Soviet they count down until there is 30 secs left the loot is unlocked, but when the timer reaches 0 they blow up.
Average Schizophrenic™ Feb 24, 2021 @ 12:59am 
Yea, hi I'm new and found a "TEC-1" container with a countdown, what does it do?
Enadiius Mar 27, 2020 @ 9:33pm 
Any updates?
struja Nov 12, 2019 @ 7:20am 
thx:steammocking:
LordWallington Nov 8, 2019 @ 4:28am 
Great info, thank you!
MP5 can have an ACOG sight fitted with the short rail
BaranPolski Nov 3, 2019 @ 1:12pm 
nice :highlvl:
Wahkeen Nov 3, 2019 @ 1:51am 
Thanks for this info.

:steamhappy:
Arkos  [author] Nov 25, 2018 @ 11:59am 
Thanks guys. I'll fix it.
And @srmacpherson, nope toolboxes aren't so frequent. It just happens here.
And since spawnpoints for tollboxes here much more than in an average town - it's a bit more frequent due that.
It looks for me that way.
srmacpherson Oct 17, 2018 @ 11:59am 
LOCATION: Boot camp.
I used to enter via the main gate, as the guarding mech has a long path up the main road.
However, there is a gap in the wall at the South-West end near the Pad/Parade Square. the West-end mech doesn't seem to be able to see you anywhere on this pad, and the main street mech is only there a very short time during it's route.

From this hole, you can get easy access to the pad and the baracks on the south side.
Just be cautious in the barracks, as the mech can somehow see you, even when prone and hiding behind objects. If he spots you, just run to the bathroom at the end. Don't try to shift to a different spot, or go prone. He always spots me. regardless. The Weather-havens along the main street are more easily accessed via the entrance on main st. as this mech has a longer route than the one on the North road of the camp.

I haven't explored the West buildings yet. Or the West walls.
srmacpherson Oct 17, 2018 @ 11:51am 
Good to know about lack of lead and gunpowder. If toolkits are frequent, its a good idea to bring the scrap in and craft, rather than try and bring the toolboxes out.