Arma 3
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Light Blue Water Colour Mod
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
320.540 KB
Sep 23, 2018 @ 7:06am
Jun 7, 2020 @ 6:30am
8 Change Notes ( view )
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Light Blue Water Colour Mod

In 1 collection by ANZACSAS Steven
Water Color Mods
6 items
Description
Light Blue Water Colour Mod by ANZACSAS Steve.
- Changes the water colour to Light Blue.
- Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class Terrain).
- Thanks to bis and the community.
- Can be run client side only.
- Enjoy :)

- Heres a link to my other water colour mods -
https://steamcommunity.com/sharedfiles/filedetails/?id=1474820708
https://steamcommunity.com/sharedfiles/filedetails/?id=1520786131
https://steamcommunity.com/sharedfiles/filedetails/?id=2799586619
https://steamcommunity.com/sharedfiles/filedetails/?id=1499973385

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Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
20 Comments
McDAZED Oct 20, 2023 @ 8:02pm 
Hey love the mod! Fantastic and underrated addition especially for the pilots out there. I'm having issues with my server though. The pbo is signed but there is no public key inside the mod folder so unfortunately I can't enjoy the view with my friends...
ANZACSAS Steven  [author] May 16, 2023 @ 4:08am 
Which one?
GOMERSGOOD May 15, 2023 @ 11:40am 
both you blue water and dust effect have the same key, im using the blue water key right now but i still get one of your mods showing up as suggested and not reqiured
ANZACSAS Steven  [author] May 12, 2023 @ 7:33am 
Zero cool, you should need only the one key.Double check the server keys in all my mods.Most are the same but some are not.Maybe thats the issue.
Sneaky Weasel Apr 10, 2023 @ 11:13am 
This is such a small mod, but such a huge difference. I love the look of Altis and Tanoa with this water, especially Tanoa. This is one of my must-have mods. Bravo, sir!
GOMERSGOOD Dec 8, 2022 @ 8:19am 
SORRY I POSTED THIS ON THE WRONG PAGE ON YOUR GRASS MOD....(ment for this)

i use this mod on my server, as well as the missile smoke and helicopter dust effect.
but players keep getting randomly kicked for a missing addon inside one of either of those mods, i think it might have somthing to do with all the keys are the same name for each mod
so i only ever was able to run the server with one KEY loaded but all 3 mods running. am i not supposed to load the SERVER KEY inside the server? mods go on client line and keys are all the same?

how to i prevent players from being kicked? while forcing them to need those mods to join? and avoiding the verrify signatures 2 check?
Shadow Apr 10, 2022 @ 6:19am 
After okay fair enough, thank you for the information.
ANZACSAS Steven  [author] Apr 10, 2022 @ 4:44am 
They will work with terrains that are based off the vanilla terrains/code.After that point a new addon has to be made.
Shadow Apr 9, 2022 @ 10:56am 
Sorry to bother you mate does this also work with addon terrains as well? or just the base game ones?
帅哥 Jul 29, 2021 @ 10:30pm 
nice