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Outside of that, it's not really possible to buff much about shield play in the warfare side of things without making new skills and/or changing the stats of the equipment itself, which isn't related to the class really.
I will be looking at making more class mods, possibly something utilizing shield play, but only once I've gotten moved and I finish the project I'm currently working on.
Maybe add damagereduction or increase damage of throwing shield and reduce its cd-time.
I am interested in why they make a difference between invisible and stealth. Both is in core the same: The enemy do not see the attack.
assassinate (correct name?) does bonusdamage in stealth. But invisibility is not stealth in the game. And sneak in a battle is not so easy. Can you change the ability, that the 50% stealthbonus also works for invisible (for example the polymorph-skill)?