Divinity: Original Sin 2

Divinity: Original Sin 2

1,323 ratings
Rendal's NPC Armors and Weapons - Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
1.406 MB
Sep 17, 2018 @ 2:57pm
Oct 21, 2018 @ 6:34am
4 Change Notes ( view )

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Rendal's NPC Armors and Weapons - Definitive Edition

Allows player characters to get NPC exclusive (or otherwise unique) visuals, by applying the visuals to equipped items or spawning them as loot. Includes armor visuals as appliable and spawnable, and weapon/shield visuals as appliable. Also includes armor dyes.


Gives a magic lamp to the player(s) upon entering the game, that when used initiates a dialog where you can select the options you want. Selecting an option in the dialog will apply the visual to your equipped items or spawn a sack containing the armor set into the player’s inventory. Note, that applying visuals will not change the color of the item. All armors will be the same level as the player, and have random stats. Rarity will be epic to divine depending on player level.

(meatbag versions have the same visuals for undead also, and vice versa, but some may have clipping issues):


* Arhu (for Human Male)
* Ataraxian (for Undead Human Male and Female)
* Bandit (for Human Male and Dwarf Male)
* Blackring (for Human Male and Female)
* Blackring Witch (for Human Female) (Finesse / Intelligence)
* Braccus Rex (for Human Male)
* Civilian Clothes (for All)
* Gareth (for Human Male)
* Guard (for Human Male and Female)
* Jahan (for Human Male)
* Lich (for Undead Human Male)
* Malady (for Elf Female)
* Origin (Red Prince, Beast, Sebille, Lohse, Fane, Ifan) (Finesse / Intelligence / Strength)
* Paladin (for Human Male and Female)
* Redfaction Priest (for Human Male and Female)
* Paladin Ranger (for Human Male and Female)
* Paladin Warlock (for Human Male and Female)
* Redfaction Brute (for Human Male)
* Redfaction Grunt (for Human Male / Helmet also for Female)
* Redfaction Inquisitor (for Human Male and Female / a single piece robe for all)
* Paladin Priest (for Human Male and Female)
* Redfaction Ranger (for Human Male and Female)


* Anathema
* Ataraxian Scythe
* Braccus Axe (1h and 2h)
* Estoc
* Malady Spear
* Purge Crossbow
* Voidvoken Staff
* Wooden Toy Sword


* Bandit Shield
* Blackring Shield A
* Blackring Shield B
* Braccus Shield
* Divine Order Shield
* Wooden Toy Shield


There will also be an option for a dyebox, that contain dyesets. Use crafting to combine a dyeset with an equipment piece to change its colors. Each dyeset has three colors. From left to right, they are the primary, secondary, and tertiary colors. An equipment piece may have all, none, or some of these color “channels”. Experiment with them to see what channels will stick to what equipment.

The dyes only work on equipment from this mod, but you can use an additional mod to make the dyes work on the regular equipment, with the side effect of removing color progression from them.
Dye vanilla armors addon for Rendal's NPC Armors and Weapons - DE


Q: Armor X is not in the mod, can you include it?
A: Yes, possibly. There are still armors that I intend to add in future updates.

Q: The sets have different amounts of pieces, why?
A: The visual resources for most npc characters consist of fewer pieces than the player armors. For example, most of them have the boots and lowerbody in the same model. In these cases what you get is a single equipment piece (the pants), but when you equip it, you get visuals for your lowerbody and your boots. Also, the visuals of any boots you have equipped will disappear.

Q: This mod gives free epic gear. Could I have a toned down version?, Could I have just the visuals?
A: Definitive Edition has an option in the dialogue to disable spawning free loot.


Whenever I add new armor options to this mod, I need to change the dialog (the part that shows you the options) and a story script (the part that spawns the stuff into player inventory). In order for the changes in the story script to take effect, the game needs to build the story for your save game. Building the story normally happens when you start a new game or add a mod to an existing save game. When starting a new game with this mod, or adding it to your save game for the first time, everything should work fine (no reported issues).

Problems can occur when the mod is updated and you had the previous version of the mod installed in your savegame. Rebuilding the story may fail to trigger, or it may fail to add the the new script functionality. When this happens you will likely see changes in the dialog, but the newly added stuff will not spawn. All the old stuff will work like it did before the update. This is a general issue with mods (at least ones with story scripts), and there is nothing I can do about it in my end. If a solution presents itself, then I will do my best to implement it. Hopefully Larian will be able to fix it. There are two ways you can try to make your save game rebuild the story. Solution A is easier, and seem to work in most cases.

Solution A. Before loading your save game, change the load order of your active mods. Any change should be enough. This mod should work at any position relative to other mods. The change should trigger story building when you next load your save, and hopefully fix the issues.

Solution B. Before loading your save game, 1. Uncheck this mod, 2. Load your save game, 3. Save, 4. Recheck this mod, 5. Load the new save game.

If you have more insight on the matter, or better solutions to solve it, your welcome to share them in the comments.
JJOtterBear Nov 11, 2023 @ 8:39am 
Mod does not show up in the mod menu
Squigergy Aug 2, 2023 @ 11:32pm 
I have been able to repaint it if i received it as an item, if i put it over current equipment, it doesn'y seem to work
💀𝔇ark𝕷urkeℜ'13♏ Jul 20, 2023 @ 11:54am 
my character looks like a parrot because I can't repaint things because painting things doesn't work😕
💀𝔇ark𝕷urkeℜ'13♏ Jul 20, 2023 @ 11:52am 
things are not painted at all, no and no way. all I see every time I try to paint is the inscription "impossible to combine". why make a mod that doesn't work?
Layka May 31, 2023 @ 8:41am 
Is it possible to add Sadha's armor? She's in Reaper's Coast with an Ancient Empire Escort Guard who's armor I also want and am unaware if it's actually available. The location is just past the Lone Wolves lumbermill where there's a bunch of dwarves with carts and cattle.
Smug Schadenfreude Apr 30, 2023 @ 10:25am 
All of my armour disapeared
Falcon Apr 29, 2023 @ 8:53am 
working fine!
Crimsette Apr 7, 2023 @ 3:06pm 
This mod is not safe to uninstall during a campaign. Removing this mod also removes any gear that was glamoured/transmog, like it never existed. Awful, do not use it.
PapaVeri Feb 18, 2023 @ 12:40pm 
The lamp won't spawn when I start a new character...
DirtyWolf Nov 11, 2022 @ 1:22pm 
It seems using the skins/visuals only over set items, relics.. disables their abilities, also it would be nice to have a option to cleanse the visuals incase something like this did happen