Divinity: Original Sin 2

Divinity: Original Sin 2

887 ratings
Rendal's NPC Armors and Weapons - Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
1.341 MB
Sep 17, 2018 @ 2:57pm
Oct 21, 2018 @ 6:34am
4 Change Notes ( view )

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Rendal's NPC Armors and Weapons - Definitive Edition

Allows player characters to get NPC exclusive (or otherwise unique) visuals, by applying the visuals to equipped items or spawning them as loot. Includes armor visuals as appliable and spawnable, and weapon/shield visuals as appliable. Also includes armor dyes.


Gives a magic lamp to the player(s) upon entering the game, that when used initiates a dialog where you can select the options you want. Selecting an option in the dialog will apply the visual to your equipped items or spawn a sack containing the armor set into the player’s inventory. Note, that applying visuals will not change the color of the item. All armors will be the same level as the player, and have random stats. Rarity will be epic to divine depending on player level.

(meatbag versions have the same visuals for undead also, and vice versa, but some may have clipping issues):


* Arhu (for Human Male)
* Ataraxian (for Undead Human Male and Female)
* Bandit (for Human Male and Dwarf Male)
* Blackring (for Human Male and Female)
* Blackring Witch (for Human Female) (Finesse / Intelligence)
* Braccus Rex (for Human Male)
* Civilian Clothes (for All)
* Gareth (for Human Male)
* Guard (for Human Male and Female)
* Jahan (for Human Male)
* Lich (for Undead Human Male)
* Malady (for Elf Female)
* Origin (Red Prince, Beast, Sebille, Lohse, Fane, Ifan) (Finesse / Intelligence / Strength)
* Paladin (for Human Male and Female)
* Redfaction Priest (for Human Male and Female)
* Paladin Ranger (for Human Male and Female)
* Paladin Warlock (for Human Male and Female)
* Redfaction Brute (for Human Male)
* Redfaction Grunt (for Human Male / Helmet also for Female)
* Redfaction Inquisitor (for Human Male and Female / a single piece robe for all)
* Paladin Priest (for Human Male and Female)
* Redfaction Ranger (for Human Male and Female)


* Anathema
* Ataraxian Scythe
* Braccus Axe (1h and 2h)
* Estoc
* Malady Spear
* Purge Crossbow
* Voidvoken Staff
* Wooden Toy Sword


* Bandit Shield
* Blackring Shield A
* Blackring Shield B
* Braccus Shield
* Divine Order Shield
* Wooden Toy Shield


There will also be an option for a dyebox, that contain dyesets. Use crafting to combine a dyeset with an equipment piece to change its colors. Each dyeset has three colors. From left to right, they are the primary, secondary, and tertiary colors. An equipment piece may have all, none, or some of these color “channels”. Experiment with them to see what channels will stick to what equipment.

The dyes only work on equipment from this mod, but you can use an additional mod to make the dyes work on the regular equipment, with the side effect of removing color progression from them.
Dye vanilla armors addon for Rendal's NPC Armors and Weapons - DE


Q: Armor X is not in the mod, can you include it?
A: Yes, possibly. There are still armors that I intend to add in future updates.

Q: The sets have different amounts of pieces, why?
A: The visual resources for most npc characters consist of fewer pieces than the player armors. For example, most of them have the boots and lowerbody in the same model. In these cases what you get is a single equipment piece (the pants), but when you equip it, you get visuals for your lowerbody and your boots. Also, the visuals of any boots you have equipped will disappear.

Q: This mod gives free epic gear. Could I have a toned down version?, Could I have just the visuals?
A: Definitive Edition has an option in the dialogue to disable spawning free loot.


Whenever I add new armor options to this mod, I need to change the dialog (the part that shows you the options) and a story script (the part that spawns the stuff into player inventory). In order for the changes in the story script to take effect, the game needs to build the story for your save game. Building the story normally happens when you start a new game or add a mod to an existing save game. When starting a new game with this mod, or adding it to your save game for the first time, everything should work fine (no reported issues).

Problems can occur when the mod is updated and you had the previous version of the mod installed in your savegame. Rebuilding the story may fail to trigger, or it may fail to add the the new script functionality. When this happens you will likely see changes in the dialog, but the newly added stuff will not spawn. All the old stuff will work like it did before the update. This is a general issue with mods (at least ones with story scripts), and there is nothing I can do about it in my end. If a solution presents itself, then I will do my best to implement it. Hopefully Larian will be able to fix it. There are two ways you can try to make your save game rebuild the story. Solution A is easier, and seem to work in most cases.

Solution A. Before loading your save game, change the load order of your active mods. Any change should be enough. This mod should work at any position relative to other mods. The change should trigger story building when you next load your save, and hopefully fix the issues.

Solution B. Before loading your save game, 1. Uncheck this mod, 2. Load your save game, 3. Save, 4. Recheck this mod, 5. Load the new save game.

If you have more insight on the matter, or better solutions to solve it, your welcome to share them in the comments.
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andrew880811 Apr 29 @ 3:32am 
where can i find the lamp?
Ishura Mar 2 @ 3:59pm 
Request :
Hie! Thanks for the mod, its amazing! You've done a great job!

I think à lot of peaople would love to have more armors for lizards in this mod, for example i would really like to wear the Advocate Armor for example. If you have the time, thanks in advance :)
reverend.carey Feb 21 @ 12:13pm 

Can anyone else find Ryker's armor in this mod? I was hoping to get his hat. It's in the image on the mod page, but not on the list of included armors...
VorgFang Jan 13 @ 6:01pm 
How do you remove an effect you have put on a weapon? I can't for the life of me find out how to revert back after saving.
Gentleman Crow Jan 5 @ 10:50am 
Much like others my lamp isnt appearing either
Neppy Dec 13, 2020 @ 1:48pm 
Don't think dying works anymore. All I get is invalid combination
meap95 Oct 14, 2020 @ 8:03am 
Hey - love the mod. Is there a way to reset the visual? Reason I'm asking is that I've accidentally overwritten the visual for Fane's shapeshifting mask which...while it's not a big deal...sorta bugs me that I can't reset it?
UltiNin Sep 25, 2020 @ 5:21pm 
yeah, no lamp for me either. i don't have any class or other armour mods either.
[FD] Tomatohead Sep 23, 2020 @ 11:12am 
The lamp does NOT apear in my inventory. I have a bunch of class overhoal mods on so they might interfear but I'd say they shouldn't. Yet apon starting the game in the boat I am not given a lamp
TheShir Sep 12, 2020 @ 1:26am 
@Pyr Kaboosh looks like Malady's armor to me