RimWorld

RimWorld

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[RF] Advanced Bridges [b19]
   
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Sep 16, 2018 @ 3:03pm
Oct 5, 2018 @ 11:41am
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[RF] Advanced Bridges [b19]

Description

"Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) All you need is wood, stone or metal. And a bit of extra steel for reinforcement if you're building over deep water. (Yes, this mod allows you to build bridges over deep water as well as over shallow water.)

Light bridges (built from wood) require no special research, and support light construction, so you can, for example, use a light bridge to run a power conduit across a river. Heavy bridges (those built from stone or metal) do require research, but will support heavy construction, so you can actually place walls on them.

NOTE: "Advanced Bridges" does not disable construction of default vanilla bridges, so you can actually use both types of bridges on your maps if you so desire. But you won't be able to build vanilla bridges over deep river water, and won't be able to place walls over them. (In other words, they'll function just like the mod's light bridges.)

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Advanced Bridges" can safely be added to a game in progress, but if you try to remove it from a game in which you've actually built any bridges, you will of course make the map unplayable.

The mod should be compatible with any mods that add additional water tiles to the game, so long as those mods have assigned the "bridgeable" affordance to those water tiles.

There seem to be some issues when using "Advanced Bridges" together with Jec's "Doors Expanded." I haven't tracked down the cause yet, but if a boardwalk or bridge is built under a large door or gate, the door will (not always, but sometimes) stop working properly. Doors seem to work fine if built on top of existing bridges or boardwalks, though, so if you must build a large door on top of a bridge or boardwalk, make sure to place the bridge or boardwalk first. But to be perfectly safe, try to avoid putting such doors on bridges or boardwalks at all.

If you want to be able to catch fish from your bridges, you'll need to utilize an additional mod to add that capability. Obviously, I'd recommend my own "Fishing," though it's not the only option.

IMPORTANT NOTE: If you remove bridge tiles with dev tools, or "minify" them to move them (which isn't possible in vanilla, but might be thanks to other mods), you will end up with problematic "pseudo" terrain tiles on your map where the bridges used to be. Please don't do this! If you need to remove a bridge tile, deconstruct it properly!

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Credits:

The code in "Advanced Bridges" borrows a bit from Sulusdacor's "[sd] Bridges" mod. And obviously, the mods are very similar on a conceptual level.

The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.

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License:

If you're a modpack maker and want to include "Advanced Bridges" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
42 Comments
"The" SeanMacLeod Oct 14, 2018 @ 7:13pm 
A pre-emptive strike! Noice :steamhappy:
E-Claire  [author] Oct 14, 2018 @ 1:15pm 
Proxyer Oct 5, 2018 @ 6:18pm 
Thank you for update !
E-Claire  [author] Oct 4, 2018 @ 8:11pm 
@Exitian: I'm afraid you're mistaken. It has never been possible to build floors on top of bridges in any version of this mod, since the bridges are buildings, and the game simply doesn't allow floors to be placed "over" buildings.
Ministry of Truth Oct 4, 2018 @ 4:18pm 
One thing I liked about previous versions of this mod is that you were able to lay floors over top of the heavy bridges after you built them. Issue is that now when you try to lay say a steel floor over a heavy bridge it gives the "You cannot lay flooring on top of a bridge." message.

Is there a way that I could disable this in game? I'm trying to build a base with rooms partially suspended over a river but I can't make the floors match because of it.
Proxyer Sep 30, 2018 @ 7:55pm 
Hello, Rainbeau Flambe.
I update Japanese translation (Advanced Bridges) for gazing spot "bad placement" message. Please download from the link below and confirm and merge.
Thank you.

File name: B19_AdvancedBridges_JPv2.zip
File size: 4.76 KB (4,876 bytes)
SHA256: f7d721ef2b6e8b587700e7fe1b68f378f59815dff2f3d17ef94684efeb478bfa
CRC32 : 6DBB459F

DropBox DowmloadLink :
https://www.dropbox.com/s/tyg4kd2zlamzdp8/B19_AdvancedBridges_JPv2.zip?dl=0
E-Claire  [author] Sep 29, 2018 @ 9:23am 
UPDATE:

- Reverted the label of "chest-deep moving water" back to its b18 value, "deep moving water," as the idea that even deep water in a river is only chest-deep is ridiculous.

- Deep water bridges can now be built over deep river water, and light bridges cannot. (This change will not impact any bridges that have already been built over deep river water.)

- Vanilla bridges are no longer removed by the mod, but they now behave like the mod's light bridges. They can't be built over deep river water, and support only light, not medium, construction. (But, again, this change will not impact anything already constructed on a map.)

- Watergazing spots can now be placed on any land tiles adjacent to water, rather than only on bridges or piers.

- Clarified the gazing spot "bad placement" message, replacing the reference to the "blue circle" (which doesn't actually appear until *after* the spot is successfully placed) with "mouse cursor."

- Updated the Japanese language files.
Lurmey Sep 24, 2018 @ 2:44pm 
You're welcome, and sorry! Lmao
E-Claire  [author] Sep 24, 2018 @ 2:20pm 
Ugh. OK, thanks for pointing out that things aren't quite working as I thought they were. :D
Lurmey Sep 24, 2018 @ 2:03pm 
Though, that would complicate things on my current save, in which I'm settled on one side of a huge river and there's no way to cross without wading through deep water, so I'd have to build a bridge and I don't have the wood (or steel, really) for that, since I use crash landing and the trees haven't grown back yet...

Hmm...