Divinity: Original Sin 2

Divinity: Original Sin 2

975 ratings
Helaene - Wyldfae Class (DE)
Type: Add-on
Game Mode: Story, GM, Arena
File Size
11.863 MB
Sep 15, 2018 @ 6:54pm
Apr 19, 2020 @ 5:37pm
5 Change Notes ( view )

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Helaene - Wyldfae Class (DE)

In 1 collection by helaene
Helaene's D:OS2 Definitive Edition Classes
12 items
If you're seeing skill icons as question marks, please make sure you've downloaded and enabled my Shared Library mod - it is required!

Wyldfae are members of the Sidhe who are associated with neither the Summer nor Winter Courts. In this rendition, I've chosen to make them affilitated with plants, nature and Earth magic, giving them a Druid-like feel. Abilities of Wyldfae scale on Intelligence. They can summon animal allies, as well as healing and doing earth damage. You can play this class with any race. Unlike the base game geomancy skills, these focus more on earth itself rather than poison or oil.

Update 2018/09/16: Trader now sells earth staves, wands and bows (scale on Intelligence)! Now you can have a better Ranger/Geo combination build. Starting equipment is now an earth staff (rather than water).

Level 1:
* Earth Shards - (Starter) Toss elemental daggers of stone at your enemies for earth damage with a low chance of petrifying them.
* Quicksand - (Starter) Lay a sand trap to slow and possibly cripple your enemies.
* Serpent Strike - (Starter) Whirl in a circle, striking enemies around you for poison damage.
* Beehive - Summon bees to sting your enemies, dealing piercing damage and suffocating them.
* Bark Skin - Grow a layer of bark over your skin to protect you and return 50% of incoming melee damage as earth damage. Grants Stun, Poison and Bleeding immunity while active.
* Herbal Lore - Heal target's vitality by 60% and cure diseased, decaying touch, madness, charmed, muted and atrophied statuses.

Level 4:
* Summon Owl - Summon a great horned owl to aid you in combat.
* Sylvan Shade - Let nature cloak you into invisibility.
* Tangled Vines - Jungle vines grow up and around your target, restraining them and doing earth damage. Does a small amount of damage each turn.
* Stone Gauntlets - Encase your hands in rock and punch your enemy. May daze them or knock them down in addition to doing earth damage.
* Briar Rose - Fire two rose thorns at your enemy, each doing piercing damage, and causing bleeding.
* Hurl Boulder - Throw a giant boulder, doing earth damage and knocking over your foe.

Level 8:
* Summon Wild Boar - Summon a wild boar to rush and gore your enemies.
* Symbiotic Survival - Heal your and any active summon's health, magic armor and physical armor for 30% of your current maximum vitality.
* Faefyre - Cast green magical fire, doing damage and igniting eligible surfaces.
* Rock Wall - Bind together rocks and boulders into an improvised stone wall.
* Spray Gravel - Spray gravel and loose stones in a cone in front of you, doing earth damage. Clears non-cursed surfaces but leaves a smoke cloud. May blind enemies.

Level 12:
* Summon Bear - Summon a ferocious bear ally to fight alongside you.
* Wyld Hunt - You and nearby allies are incited by the Erlking to join in his spectral hunt, increasing damage and speed while slightly decreasing accuracy and dodging for two turns. Clears Crippled and Blind statuses.
* Healing Spring - Coax a new hot spring from the earth to heal yourself and your allies when touched.
* Vinewraith - Sentient vines will protect you, immediately attacking approaching enemies.
* Rite of Renewal - Commune with the resident earth elemental, requesting cleansing of surfaces, and removal of harmful statuses (Burning, Frozen, Stunned, Necrofire and Acid) from you and your nearby allies.
* Spectral Hart - Summon a ghostly deer to rampage through your enemies, dealing damage and knocking them down or terrifying them. Leaves a trail of electrified clouds.

Level 16:
* Stonehenge - Summon a henge around you to allow you and your allies to rest. Earth magnetism will aid you in deflecting projectiles while inside.
* Wild Magic - Deal chaos damage equal to half of your current Magic Armour to everyone nearby, including yourself.
* Summon Nature Spirit - Summon the spirit of nature who can both heal and fight.
* Belladonna - Damage your target with Atropa Belladonna, a deadly nightshade, causing them to be Dazed and Decay.
* Will o' the Wisp - A Will O' The Wisp will travel between enemies, driving them mad and doing air damage.

Starter Class
If you select the Wyldfae class at Character Creation, you'll start with the game assuming an earth staff weapon. The starting skills are listed above. The class comes with preset Living Armor talent, 1 point each in Luck and Loremaster, and 1 point each in Wits, Intelligence and Constitution, but those are all changeable. The default skillset is Geomancy, Hydromancy and Summoning - you can change if you want, but removing Geomancy will disable the starter skills.

A trader named Sylvia is available in several areas to purchase Wyldfae skillbooks. She is an elf, dressed in green.
* In Fort Joy, on the landing above the woman whose child is missing (below the magister looking for Migo).
* On the Lady Vengeance, on the lowest deck, by the large painting near the stairs.
* In Driftwood, just past the town square by the stairs leading up to the tavern.
* In Arx, past the Town Crier to the right, near another elf vendor.

Install my Shared Cheat Chest mod if you'd like copies of all relevant skillbooks for free when arriving at Fort Joy: https://steamcommunity.com/sharedfiles/filedetails/?id=2064499288

* Main mod art - https://www.artstation.com/rinmaho
* Vinewraith skill art - https://www.artstation.com/jasonbehnke
* Rite of Renewal skill art - https://www.artstation.com/paradidlle
* Will o' the Wisp skill art - https://www.artstation.com/simbaro
* Wyld Hunt skill art - https://www.artstation.com/brainlesszombie
* Healing Spring skill art - https://www.artstation.com/willmurai
* Wild Magic skill art - https://www.artstation.com/erlanarya

New demo video added, courtesy of oguztr!
Popular Discussions View All (4)
Sep 22, 2018 @ 4:46am
Jul 19, 2020 @ 7:13am
A little help ^^
Weisser Falke
Oct 16, 2018 @ 12:12am
codymmartin21 Jul 25, 2023 @ 8:27pm 
Is serpent strike and beehive supposed to hurt my allies too? It seems to hurt enemies and nearby allies.
hggpi Aug 22, 2020 @ 3:46pm 
the mod is good but sry for stealing the ideas. (i used the Wyldfae class ideas in a ai dungeon scenario)
Sgt-Gnomercy Jul 29, 2020 @ 2:38am 
Is "Tangled Vines" suppose to entangle enemies through their magic armor?
akatiebean Jul 16, 2020 @ 6:05am 
Does putting points into summoning not increase the summons from this class?
Loralius Jul 6, 2020 @ 3:15pm 
Thanks for your mods! The lack of a proper "druid" class in DV:OS2 really had me aghast. In case you're still inclined to update the mod, I wanted to add on to Elithien's input on 'Rock Wall', specifically in that it has a very limited permissible casting area which renders it effectively useless. I'm also using your Cryomancer mod and Arctic Palisade works like a dream, so a quick fix would probably involve copying whatever you did there over to Rock Wall :)
Strawberries 🍓 Jun 8, 2020 @ 8:37am 
This breaks my five star diner talent, not sure why
JediKnightSky May 21, 2020 @ 8:37pm 
Im a real berk, just found the finesse variation for the mod. In my mind though for flavor it should use finesse and wit as those are the stats that feel most feyish to me.
JediKnightSky May 21, 2020 @ 7:53pm 
I a big fan of elves, fey and the like in games i really love this class. However iwas wondering if there is any chance we could get a version that used different stats like finesse and maybe either strength or better yet wit to feel more primal fey magic rather then organized and memorized wizardly magic.

I was thinking it would better blend with ranger/;wilderness/druid type of builds then.
soccerandpingpong Mar 20, 2020 @ 5:26pm 
Am I able to play these custom classes in custom (downloaded mod) adventures?
Hawthorne Gregorio Mar 20, 2020 @ 3:46am 
Why does this mod give me partymembers at the start of the game?