Divinity: Original Sin 2

Divinity: Original Sin 2

42 ratings
20% Harder Classic Mode (Definitive Edition Version)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.417 KB
Sep 13, 2018 @ 1:40am
1 Change Note ( view )

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20% Harder Classic Mode (Definitive Edition Version)

Description
Makes Classic Difficulty a bit harder:
Adds 20% vitality and damage, 20% armor and magic armor to enemies.

It's a small change, but to me, a significant one.
In comparison, on Tactical Mode, NPCs are given +50% to vitality, damage and armor stats.

This was done to make the game a bit harder but without some of the 'overthetopness' of tactical mode (such as more AP to enemies, skills, different merchant prices, inability to change difficulty level back after setting to tactical, etc), and also to create a mid-point difficulty level.
I believe this will make fights more challenging and simply make the game a bit more fun without feeling unfair or as some meta-game in 'cheezing the system', which tactical often turns out to be.

Known Problems:
In areas that the game already has in load, it will not actually add HP to NPCs but only raise their maximum HP. When area loads, it'll be fine.
16 Comments
awaggon1 Sep 22, 2021 @ 10:27am 
I had added a few other mods that made the game a bit too easy and this has helped to balance it perfectly! A great middle place between normal and tactician difficulty.
eXtonix Sep 17, 2020 @ 8:54am 
Beautiful!
Marmota Dec 23, 2019 @ 3:36am 
Hey, what do you mean by a new area? going to the next act and then the next map? or just entering some hatch means a new area and then the hp will be fine again?
Also, if I reach that next area and then remove the mod, would it be fine?
like no 1100/1000 hp stuff or something
Pringles  [author] Apr 5, 2019 @ 4:41am 
Read the description of the mod.

Start a new game or wait until u reach a new area.
Justin_760 Apr 4, 2019 @ 9:52pm 
Was going to say great job with the mod, but it doesnt work properly. Numerous enemies have had their MAXIMUM health 20% higher, for example the zombie in Fort Joy had 33/38 health upon spawning, the 20% increase is basically useless because it doesnt change how much health they actually have when spawned. Oh well, guess Ill try another difficulty mod, thanks anyway.
Pringles  [author] Mar 18, 2019 @ 9:32am 
Forander, this seems to me impossible since the mod only changes basically one line of one XML with ONLY the values of dmg/health/armor of NPC opponents.
forandever Mar 17, 2019 @ 7:25pm 
Only one problem although i'm not sure of this.
After installing this mod, vedor's selling items are also buffed i think. If this is true.. I think other mods also got same problem.
forandever Mar 17, 2019 @ 7:24pm 
All Good Job compared to other balancing Mod. Ur Mod was the best among the several balancing mod i've used.
Kraveranz Mar 7, 2019 @ 7:12pm 
I will try this to play a balanced game with custom classes,im finding every single custom class mod op.
Doc_Calm Dec 15, 2018 @ 6:02am 
Thank you for this mod!