Torchlight II

Torchlight II

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Unlock All Spells (v.5)
   
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Tags: Items, Skills
File Size
Posted
Updated
39.486 KB
Jun 6, 2013 @ 9:04am
Jun 29, 2013 @ 8:08pm
7 Change Notes ( view )

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Unlock All Spells (v.5)

Description
Will enable you to use, loot, and buy the 10 spells hidden in the game data. Some were reimagined and fixed.

Unlocks the following spells:
  • Roller
  • Summon Aloe Gel
  • Tunneler
  • Poison Cloud
  • Critical Strikes
  • Whirl disc
  • Summon Blood Skeleton
  • Summon Enchanted Flame Sword
  • Waypoint Portal Spell
  • Random Item Spell (former Identify Spell)

See change notes for more details


Caution: Random Item Spell sometimes will summon an unusable item (shown as "????") that will cause to have an invisible item in your inventory and no effect when used.

This mod works well with
Buy All Spells mod
This will increase the probability & amount of spell scrolls in spell vendors

Enhanced Fish Mod
This will enable the unusable fish/pet transformations (shown as "????" if mod is not added)

Special thanks to Brian for pointing out the ???? items spawned by the Random Item Spell and finding out the solution for it.
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For reference and Non-Steam download
http://www.runicgamesfansite.com/mod_downloads/skills-spells-tl2/download-328-unlock-spells-v4-updated-6-29-2013-a.html
51 Comments
doudley  [author] Feb 26, 2019 @ 4:28pm 
I have to member to include these items and made them enabled (in-game) for the sake of standalone functionality.
Brian Feb 23, 2019 @ 6:27am 
@doudley, I'm glad I could help. I don't know why that wasn't obvious to me earlier. I guess I had never paid much attention to Reemer's Enhanced Fish Mod. I still don't know why the Strange Scrolls that the Random Item Spell creates become invisible in my inventory. There are still some fish the Random Item Spell creates that have ???? in them. I do know the Catfish is one of them. All of the spells that the Random Item Spell creates work without any problems.
doudley  [author] Feb 23, 2019 @ 1:00am 
That's great! Thank you for further investigating on this. I'll add this discovery in my mod description.
Brian Feb 19, 2019 @ 11:22pm 
I finally discovered why the Random Item Spell creates some fish with ???? in them. Those fish are supposed to be used to transform the pet into an Ice Elemental, Poison Elemental, Fire Elemental, or Electric Elemental. Nothing will happen unless a person installs the Enhanced Fish Mod. The original Torchlight 2 game doesn't include those pet transformations.
doudley  [author] Feb 3, 2019 @ 8:30pm 
Thank you for those insights. I may have to replace or that spell next time I'm able.
Brian Feb 3, 2019 @ 7:05pm 
I wasn't having a problem with conflicting mods or the mod load order. I only had your mod installed. Some items still became invisible after I used the Random Item Spell. I did install Torchlight 2 GUTS. I assumed the mod was trying to use data in Torchlight 2 GUTS. I just don't think the Random Item Spell really works because I had the same problem that Serge Morgue did. Some of the fish that the Random Item Spell created had ???? in them. They looked like unidentified items even after I tried to identify them. The Strange Scrolls always became invisible in my inventory. I honestly can't think of a good reason to use the Random Item Spell. It usually creates fish or other spells. I already have your Buy All Spells mod installed. I will probably sell the Random Item Spell every time I find it.
doudley  [author] Feb 3, 2019 @ 4:38pm 
Sorry for the inconvenience. The Random Item Spell will summon all consumable items in the game, even those that do not function properly. I haven't encountered the invisible items though. Can you tell me what mod load order do you use?
Brian Feb 2, 2019 @ 9:11pm 
I think a person has to install Torchlight 2 GUTS for this mod to work properly. I kept having a problem with the Random Item Spell. Some of the items became invisible when I put them in my inventory. The Strange Scrolls didn't work at all.
doudley  [author] Feb 5, 2017 @ 8:44pm 
I can see your concern and thank you but as I already tackled upon it long ago, I don't think it is OP.

Reason 1: Identify spell doesn't work by default that's why I changed it into an item spawner for fun. Random Item Spell does spawn items randomly but have a very long cooldown as a compromise.
Reason 2: Every spell or item added is an option, not a mandatory. I did not set a one-hit-kill monster that everyone have to face.

As a side note, try the spell for yourself and if you really feel that I haven't added something different into the game then feel free to share your thoughts or rate it down.
*Yuki* Feb 5, 2017 @ 8:32am 
watched Nekio's video. Isnt Random Item Spell OP? Coz.... it spawn items, ya.
Maybe its better to replace it with spell, that will identify unidentified items instead?