Torchlight II

Torchlight II

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Brother-in-Arms (2017) - The Human Companion Pet Mod
   
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37.149 MB
Jun 6, 2013 @ 8:32am
May 5, 2017 @ 6:45am
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Brother-in-Arms (2017) - The Human Companion Pet Mod

In 1 collection by doudley
Brother-in-Arms: My Collection of Collections
4 items
Description
Version 9 - Update 15

The first and original character to pet modification for Torchlight II, was named Humans as Pets mod back in 2013. It was published at RunicGamesFansite almost at the same time with SynergiesMOD, gaining popularity side by side. It is also one of the inspiration behind Far East Pack when I introduced my custom companion, the Musha class. This is the only intensive and meticulously made modification done for the pets and it was still until I published its successor mod, the Brother-in-Arms: Warbounds.

Without further a do, please welcome it again, the newly revitalized version of Humans as Pets mod, the Brother-in-Arms!


Available Features:

Your starting pet is now your second character, with its own attribute stat and skill points system that you can adjust anytime without the need of respec or level limitations. If you have access to a level 42 requirement skill then you can set it up to its maxed rank immediately, as long as you have available skill points to spend.

Equipment customization, various weapons utilization, they are all available for our Brother-in-Arms!

18 characters to chose from as your starting pet, including the Aide Warbounds from BiA: Warbounds mod and more! Every companion is interchangeable, look for Sia in-towns for their specific transformation elixirs. Be cautious when transforming, weapons and shield would be lost if not removed.

Charge bar and its uses are all implemented for each companions.

Modified Pet Hud and Panel for better usage, Pet Panel will also have easy on the eye stat indicators including the Attribute Points Manipulator and Skills Button.

Pet Battle Stances can now be toggled by one Hotkey. Same with Toggle Pet Mod but improved, send some love there if you can.

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MUST READ
3 things to know before subscribing:

NUMBER 1: This mod will bind your saved game, unless you use Mod Unbinder with my mod or before you remove my mod.

NUMBER 2: Equipment Comparison will not function properly anymore, best to disable it.

NUMBER 3: The Pet Inventory has been heavily modified to compliment the usage of a human companion but this also means that some mods out there might cause a conflict. Hopefully, we can prevent this by setting the mod at a high priority in your game launcher's mod load order. For ideal compatibility, follow the guide below:
> Top = UI, Texture & other aesthetic mods
> Middle Top = Character/Class & Skill mods
> Middle Bottom = Pets, BiA Warbounds & other summon mods
> Bottom = Synergies/TL2 Essentials and other major conversion mods

Level Map, Dungeon, and Item mods can be put anywhere
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Animal Vanilla Pet (AVP) and Human Companion Pet (HCP) comparison:

AVPs has tremendous amount of Health while HCPs has the same growth and amount just like your playable character.

AVPs have the Armor and Damage growth per level while HCPs don't have any but they have human Equipment at their disposal just like your playable character.

HCPs have class-specific skills and charge functions. Also, because they are human, they have the same cooldown time with spells just like your playable character.

AVPs when health is low, they will flee but for HCPs, they will perform a knocked out animation instead. This will lasts for 30 seconds, as a penalty.


Brother-in-Arms mod (BiA) and Brother-in-Arms: Warbounds mod (WB) comparison:

In BiA, attribute stat and skill points can be distributed same with our playable characters. WB is more automated when it comes to these things.

"Item comparison" and "Unmet level requirement for equipped equipment being unequipped on game load" are both not an issue in WB, these two could be the major improvements we have from BiA.

Aide Warbounds and Warbound Pets are exclusive for WB but Aide Warbounds' characters (plus new recruits) can be used as starting pets in BiA.

Both mod will be able to use all the skills that our vanilla character classes have, even their Charge functions were implemented.

Both mod have Hotkey toggles for Pet/Ally Battle Stances but BiA can only switch manually from Aggressive to Defensive, Defensive to Passive, and Passive to Offensive stance. In WB, it's an auto function that can switch automatically from Offensive, Defensive, or Passive stance depending on its health condition.
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Want to know more about the Warbound Companions? Read them here

Want to know more about the Musha Class Companions? Read them here
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SynergiesMOD
http://steamcommunity.com/sharedfiles/filedetails/?id=136232408

Far East Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=170299996

For an absolute unique experience, subscribe too to Brother-in-Arms: Warbounds
http://steamcommunity.com/sharedfiles/filedetails/?id=836884927

For Non-Steam download
http://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-1512-brother-arms-2017-a.html

For Non-Steam download of the classic version
http://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-358-brother-arms-classic.html
Popular Discussions View All (7)
2
Jul 26, 2020 @ 7:43am
History & Chronology
doudley
387 Comments
doudley  [author] Sep 15, 2023 @ 7:11am 
Thanks for using my mods. Sorry I couldn't be of help.
Skillo Sep 15, 2023 @ 6:55am 
I tried messing up with load order but didn't really seem to help, also installed warbonds and same issue. But no worries, i just ended up maxing out skills i use to not feel as cheaty :p
Anyway i love the mod and thank you for your hard work ^_^
doudley  [author] Sep 14, 2023 @ 8:08am 
@Azelix IIRC, I don't think your can directly affect your BIA's summons, it has its own stats and buffs to affect its own summons.

@Skillo Unfortunately I cannot troubleshoot this for you but I'm sure the issue has nothing to do with the embermage's skill because it is the same codes/scripts with your character's skill....maybe it has something to do with your mod load order?
Skillo Sep 7, 2023 @ 4:06pm 
My pet's skills (embermage in this case) seem to be maxed out by putting a single point into them, it also includes all three tiers from level 5 10 and 15. I'm sure of it since pillars are being casted as if it has the bonus amount and buffs offer the extra effects aswell. Any idea of why this is happening?
Azelix Sep 4, 2023 @ 8:55am 
Hi! I have a fashion question: can a "brother-in-Arms" be a full-fledged summoner? for example: to receive a bonus to pet damage from things put on it? if he can't, then will his pets get the above bonus to damage from the things I'm wearing? P.S: The mod is amazing! It's a pity that I missed it when I was looking for a good pet-enhancing mod.
doudley  [author] May 21, 2023 @ 8:00pm 
@Wood Of course you have my permission! Feel free to publish it, just credit my mod for the inspiration. Thanks
Wood May 9, 2023 @ 9:09am 
i have combine ur BIA & BIA:WB and TL1CP class as a modpack and add tl1cp three class as startpet BIA to replace musha , just for my personal play, can i have ur permission to upload it in steam ?
SPRÆY Apr 7, 2023 @ 3:15pm 
Thank you so much! This enhanced the experience a lot
doudley  [author] Mar 9, 2020 @ 8:24am 
It cannot be done with your main pet alone. Due to game's hardcoded character indexing, entry 0 is always your player then entry 1 is always your main pet. Succeeding indexes are alotted for your summons and enemies/monsters (whoever gets read first by the game). To make more pet, the only way is by summonning permanent pet/s but you have to make the game target or recognize their specific character index. So that its pet hud and inventory menu will be allowed to coexist with your main pet's hud and inventory. My BiA Warbounds mod, is the example of this. Working around with character indexing but I chose not to add third and fourth party member due to integrating UI in the game gets buggy and affects the game cache that is not meant to cater additional customizable and equippable pet.
Waves Mar 1, 2020 @ 2:31pm 
Well, I meant like so you could have your own full party.