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SKILLS:
Earth Divide - A high-grade mercenary technique that breaks the ground with pure energy, the Will-of-Light.
Earth Divide Trinity - Earth Divide's dynamic version. Splits the energy into three and trails the ground with repulse.
Fuse Daggers - Able to harness energy into inanimate objects, he can throw 8 "Will-of-Light" daggers at once to foes in all direction. These daggers can incapacitate enemies for a few seconds.
Ancestral Spirit - Awoken by Brink's supposed demise. He is able to access his ancestor's Will-of-Light and sustained it for 30 seconds. While on trance, he is provided with enhanced speed, immunities and greatly reduces all damage taken.
SKILLS:
Spirit Blast - Spirit energy to repel and damage. If it hits, it can recharge the sage's mana pool.
Soulseekers - Cast seeking entities that explodes on impact and envelops targets with shrouded darkness.
Providence - Having Syl by your side, you are blessed with protection. She will cast a regenerative barrier to all allies in the vicinity that can absorb a sur-amount of damage and at the same time heals gradually. The buff can lasts for 8 seconds.
Sage Rift - Being able to survive the harsh environment of the Dark Realms, the Sage has learned a way to dodge further damage by teleporting herself randomly when struck and leaving the opponent with various elemental effects.
Dark Sustenance -Forces from the Dark Realms, will burst from the ground. Impaling and devouring foes on sight. With each kill, reinvigorates the Sage with health and immunities.
SKILLS:
Stromclaw (Passive) - His weapon is imbued with electrical energy. This power can cause a lightning bolt to arc toward nearby targets when he strike a foe. The lightning can chain up to 2 times.
Shocking Orb - He release a slow-moving electrical orb, which discharges energy into foes as it passes.
Lighting Brand - When he hit a shocked enemy, additional burst of lightning damage applies.
Where's My Robot? - He snatches his brother's automaton for his enjoyment and to pulverize his foes. Brings it back for repairs that lasts 120 seconds.
SKILLS:
Blast Hammer - He deliver a powerful overhand swing to the ground, releasing an ember filled blast. Oldstrong buff skill can drastically improve the effect of Blast Hammer.
Rage Retaliation - When he is struck by a nearby enemy, his inner rage physically manifests and retaliates against that foe. Damage is equal to 120% of your weapon's DPS. Individual targets can only be hit once per second at most.
Oldstrong Buff - He will tap his primal nature and be enraged for 20 seconds. While enraged, he will receive increased size, damage, and health regeneration.
SKILLS:
Waveslash - An acquired swing technique due to agility trainings, enables him to direct his attack outward of his weapon. Leaving enemies slow and weak for a few seconds.
Dodge Mastery - His natural suave agility increases the odds of dodging a blow.
Sticky Bombs - When activated, every hit he deliver on enemies, latches a bomb that will explode seconds later. Can only affect weapon based attack.
SKILLS:
Got You! - Korg will grab his opponent and bash it silly.
Come Over Here! - Korg will throw a spear to his opponent and for some reason the enemy will be dragged close to him.
Sword and Board - His skill with a shield goes beyond "defense" and straight to "offense," adding some of his shield's armor value directly to his melee attacks as physical damage.
Infectious Charm - A vortex of soothing flame surrounds him, damaging and turning foes to join our cause for 4 seconds.
SKILLS:
Waveslash - An acquired swing technique due to agility trainings, enables him to direct his attack outward of his weapon. Leaving enemies slow and weak for a few seconds.
Fuse Daggers - Able to harness energy into inanimate objects, he can throw 8 "Will-of-Light" daggers at once to foes in all direction. These daggers can incapacitate enemies for a few seconds.
Sword and Board - His skill with a shield goes beyond "defense" and straight to "offense," adding some of his shield's armor value directly to his melee attacks as physical damage.
Infectious Charm - A vortex of soothing flame surrounds him, damaging and turning foes to join our cause for 4 seconds.
SKILLS:
Fade Thrust - A weapon thrust attack. Giving an enemy no distance to make a move.
Electro Sweep - He deliver a powerful sidelong swing which channels electricity into a wide, 270 degree arc.
Long Winter Shot - An extreme long range shot of focussed energy that blasts and freezes a single target for high damage.
Charge Shot - Fire a concentrated projectile that bounces off if it hits.
Momentum - His attack speed increases the more he hits an enemy and his attack accuracy sharpens with every Charge accumulated.
Heavy Lifting - His skill with giant weaponry allows him to attack faster and adds a chance to stun his foes.
Long Range Mastery - His expertise with the bow increases damage and firing distance.