Torchlight II

Torchlight II

Brother-in-Arms (2017) - The Human Companion Pet Mod
This topic has been locked
doudley  [developer] Feb 17, 2017 @ 3:56am
Warbound Companions
These are the NPC models that I have found in the game's data that are workable to be used as a companion.

I call them warbounds because of my other mod, the Brother-in-Arms: Warbounds. Where they served as support for the playable character aside from having Brother-in-Arms-like companion..
Last edited by doudley; Feb 18, 2017 @ 9:50am
< >
Showing 1-8 of 8 comments
doudley  [developer] Feb 17, 2017 @ 8:22am 
BRINK
The origin of the merc is unknown and only recognized to be a traveller companion of Syl the Sage. Sword and shield is his fighting style and has his own unique set of skills that are focused on crowd control.

SKILLS:

Earth Divide - A high-grade mercenary technique that breaks the ground with pure energy, the Will-of-Light.

Earth Divide Trinity - Earth Divide's dynamic version. Splits the energy into three and trails the ground with repulse.

Fuse Daggers - Able to harness energy into inanimate objects, he can throw 8 "Will-of-Light" daggers at once to foes in all direction. These daggers can incapacitate enemies for a few seconds.

Ancestral Spirit - Awoken by Brink's supposed demise. He is able to access his ancestor's Will-of-Light and sustained it for 30 seconds. While on trance, he is provided with enhanced speed, immunities and greatly reduces all damage taken.
Last edited by doudley; Feb 18, 2017 @ 9:51am
doudley  [developer] Feb 17, 2017 @ 9:29am 
SYL
A wandering mage, who predicted the coming of the Dark Alchemist. An efficient practioner of the mystic and dark arts. Can even cast barriers to all allies with ease but has weak physical attributes compared to other companions.

SKILLS:

Spirit Blast - Spirit energy to repel and damage. If it hits, it can recharge the sage's mana pool.

Soulseekers - Cast seeking entities that explodes on impact and envelops targets with shrouded darkness.

Providence - Having Syl by your side, you are blessed with protection. She will cast a regenerative barrier to all allies in the vicinity that can absorb a sur-amount of damage and at the same time heals gradually. The buff can lasts for 8 seconds.

Sage Rift - Being able to survive the harsh environment of the Dark Realms, the Sage has learned a way to dodge further damage by teleporting herself randomly when struck and leaving the opponent with various elemental effects.

Dark Sustenance -Forces from the Dark Realms, will burst from the ground. Impaling and devouring foes on sight. With each kill, reinvigorates the Sage with health and immunities.
Last edited by doudley; Oct 20, 2018 @ 8:06pm
doudley  [developer] Feb 17, 2017 @ 9:39am 
NO-NAME
Not only he can can provide Skill-Tags and pets to the warbounds, he can also join the field and fight amongst them. Has expertise in electric element, uses a skill that can match the embermage's Shocking Orb. If the time calls, he can summon his brother's dysfunctional robot to aide him in battles.

SKILLS:

Stromclaw (Passive) - His weapon is imbued with electrical energy. This power can cause a lightning bolt to arc toward nearby targets when he strike a foe. The lightning can chain up to 2 times.

Shocking Orb - He release a slow-moving electrical orb, which discharges energy into foes as it passes.

Lighting Brand - When he hit a shocked enemy, additional burst of lightning damage applies.

Where's My Robot? - He snatches his brother's automaton for his enjoyment and to pulverize his foes. Brings it back for repairs that lasts 120 seconds.
Last edited by doudley; Feb 17, 2017 @ 9:46am
doudley  [developer] Feb 17, 2017 @ 9:44am 
HIROIM
He is old, he is strong, and goes hulk on full Charge bar. Prefers a two-handed weapon and it will allow him to use his favorite skill called the Blast Hammer. Blasting enemies since the 50's.

SKILLS:

Blast Hammer - He deliver a powerful overhand swing to the ground, releasing an ember filled blast. Oldstrong buff skill can drastically improve the effect of Blast Hammer.

Rage Retaliation - When he is struck by a nearby enemy, his inner rage physically manifests and retaliates against that foe. Damage is equal to 120% of your weapon's DPS. Individual targets can only be hit once per second at most.

Oldstrong Buff - He will tap his primal nature and be enraged for 20 seconds. While enraged, he will receive increased size, damage, and health regeneration.
Last edited by doudley; Mar 10, 2017 @ 7:53am
doudley  [developer] Feb 18, 2017 @ 8:41pm 
MIEK
Quick and agile. Can distract enemies with his smug look (...not really) and has mastered the skill called Sticky Bombs.

SKILLS:

Waveslash - An acquired swing technique due to agility trainings, enables him to direct his attack outward of his weapon. Leaving enemies slow and weak for a few seconds.

Dodge Mastery - His natural suave agility increases the odds of dodging a blow.

Sticky Bombs - When activated, every hit he deliver on enemies, latches a bomb that will explode seconds later. Can only affect weapon based attack.
doudley  [developer] Feb 18, 2017 @ 8:53pm 
KORG
The finest Zeraphian Royal Guard, the almighty Korg, the kingdom he serves gave him a task to find a way to defeat the Dark Alchemist. Found himself amidst the battlefield, ready to make his legend be known. Uses a sword and shield with vigilance and has an ability to sway enemies that can make them switch sides.

SKILLS:

Got You! - Korg will grab his opponent and bash it silly.

Come Over Here! - Korg will throw a spear to his opponent and for some reason the enemy will be dragged close to him.

Sword and Board - His skill with a shield goes beyond "defense" and straight to "offense," adding some of his shield's armor value directly to his melee attacks as physical damage.

Infectious Charm - A vortex of soothing flame surrounds him, damaging and turning foes to join our cause for 4 seconds.
Last edited by doudley; Feb 18, 2017 @ 8:54pm
doudley  [developer] Feb 18, 2017 @ 8:55pm 
SKAAR
Placed as a cultist by the Warbounds. He is able to use his affiliation to persuade enemies to fight against each other. Trained by Miek and Brink, he is skilled with Waveslash and Fuse Daggers if he has to make a more direct approach.

SKILLS:

Waveslash - An acquired swing technique due to agility trainings, enables him to direct his attack outward of his weapon. Leaving enemies slow and weak for a few seconds.

Fuse Daggers - Able to harness energy into inanimate objects, he can throw 8 "Will-of-Light" daggers at once to foes in all direction. These daggers can incapacitate enemies for a few seconds.

Sword and Board - His skill with a shield goes beyond "defense" and straight to "offense," adding some of his shield's armor value directly to his melee attacks as physical damage.

Infectious Charm - A vortex of soothing flame surrounds him, damaging and turning foes to join our cause for 4 seconds.
Last edited by doudley; Feb 18, 2017 @ 8:57pm
doudley  [developer] Feb 18, 2017 @ 9:05pm 
VANQ
A former vanquisher, who was appalled by the events that cause his comrades just lying around dead on the roads of Echo Pass. He joined the bond and became a warbound to defeat the Dark Alchemist and find those who let his comrades fall in vein. Aside from his melodramtic backstory, the Ex-Soldier is a very capable Polearm and Bow user. He can snipe, thrust, and subdue his enemies better, the more he hits.

SKILLS:

Fade Thrust - A weapon thrust attack. Giving an enemy no distance to make a move.

Electro Sweep - He deliver a powerful sidelong swing which channels electricity into a wide, 270 degree arc.

Long Winter Shot - An extreme long range shot of focussed energy that blasts and freezes a single target for high damage.

Charge Shot - Fire a concentrated projectile that bounces off if it hits.

Momentum - His attack speed increases the more he hits an enemy and his attack accuracy sharpens with every Charge accumulated.

Heavy Lifting - His skill with giant weaponry allows him to attack faster and adds a chance to stun his foes.

Long Range Mastery - His expertise with the bow increases damage and firing distance.
Last edited by doudley; Feb 18, 2017 @ 9:06pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50