Torchlight II

Torchlight II

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SynergiesMOD (v.1323)
 
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85.137 MB
Apr 2, 2013 @ 4:29am
Dec 25, 2015 @ 1:39pm
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SynergiesMOD (v.1323)

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In 1 collection by Salan
SynergiesMOD the OFFICIAL collection
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Description
Synergies is full Overhaul and balance mod for Torchlight 2. The mod won BEST OVERHAUL OF THE YEAR from ModDB's mod of the year award, as well as was labelled #1 free download of the summer from PCgamer magazine!

This MOD, being a full conversion mod, adds a lot of new content to the game. More specifically it adds :

Towns in Synergies
Synergies adds 2 Custom made towns ( Table Mountain and Selrock ) each one of them has it's own specific vendors.

Changes to the Balance of the Game.
- Reworked difficulty settings. Synergies is built around Veteran and Elite, but the MOD itself is much harder than the Vanilla version of the game, you will notice this from the start.
- Random affixes on each monster that you encounter, making them unique.
- Reworked Skill unlock Rate, they unlock at a earlier rate, but take longer to progress between points, ending at or above vanilla standards.
- Reworked Fame Levels, a total of 50 to unlock!
- Reworked Enchantment Stats, lower stat enchants allow for end game progression and better balance.
- Vanilla Characters Skills have begun to be reworked to address the balance changes. We plan to continue tweaking them.
- The ability to store gold and to transfer it between your characters through the money changer!
- The ability to summon your Stashes everywhere.
- Respec and Stat potions.
- Gear is better, monsters are harder, all bosses are harder.
- Green and Blue magical items have better affix rates, Unique's have better base DPS and Armor.
- Two handed and dual wielding have better bonus's to bring them closer to the benefit of wearing a shield.
- Monsters spawn more numerous throughout the game.

Crafting in Synergies
- A whole new crafting system (Soulcrafting), only found in Synergies for end game armor!
- Chaos Ember Crafting.
- Craftable Damage absorption gems (up to 7% in DR).

Synergies Legendary Items
- Over 300 new Legendary equipment, 30 in general play through, 90 in tier0 content and 240+ in tier1 content!

Endgame Dungeons in Synergies
1) Derinkuyu Raid (Tier0).
Derinkuyu is a custom dungeon only found in Synergies. In here you will find 18 Synergies exclusive Bosses that each drop a Synergies Legendary equipment.
Getting to the bosses is really hard because you have to fight your way through hundreds of unique monsters. Each and every one of the portals is guarded by a Guardian Spirit, can you defeat him ?

2) Or'ak Basin Zone (Tier 0.5)
This is the Troll homeland. This place is filled with Ancient Trolls that try to kill you. In here you will find Synergies Legendary equipment and Legendary Skulls in order to make your character stronger, this zone is also subjected to a minor debuff making it harder to progress through without a end game load out.

3) Darknessfalls Raid (Tier1)
Darknessfalls is an outdoor raid dungeon that will sport all the newest and hardest boss encounters in the dungeon, and be the place where you collect all the highest end game items within synergies. The zone has a 30% debuff to the player allowing for more growth and longevity in the loot searching..

Alternative leveling dungeons
4) Realms of Discord Leveling dungeon
The Realms of Discord are a series of small dungeons all chained to each other. It is currently the best place to level up your characters because every monster scales to your level. In here you will find the following levels.
Catacombs, Generic Cave, Desert Cave, Bandit Camp, Gorge, Ice Pass, Sewers, Dwarven Armory, The Nether, Crab Trap, levels and 6 Boss fights that have been reworked and added to for Synergies.

5) The Unstable Embers (alternative leveling)
The Unstable Embers are a portal scroll bought in Selrock. Going into the zone and destroying the Crystals you will get to fight a series of Monsters and Bosses. Can you Survive all the waves and make it through this dungeon alive?

6) Clockwork series of swarm maps
Can be bought from the Selrock vendors as well. Opening a portal to the Clockwork zone. You fight swarms of Champions, or boss monsters or community mercenaries depending on which one you enter. These scale to your level and can be a very interesting and fun alternative means to level.

Custom Classes in Synergies
- Synergies offers currently 3 custom Classes, these are:
1) The Necromancer - the spell casting, melee capable minion master is back at it in SynergiesMOD!
2) The Paladin - The close in your face fighting style, being developed by Ghostblade!
3) The Warlock - A duo charge bar using Melee capable spellcaster that is extremely unique in its design. Take on the Nether or Hell itself, play a warlock!
4) The Ranger and more!

Other Changes
- The ability to find and Summon Mercenaries in order to help you with your fights, found in end game dungeons.
- New HP / Mana and Fame UI
- New pets associated with the Necromancer, Paladin and Warlock
- New Hero monsters
- New Elite monsters
- New Rare Dragons
- New Ancient Trolls
- New Roaming world bosses in the regular play through!
- New avenging Angels
Popular Discussions View All (238)
10
May 5 @ 11:28am
Crash on startup...
XSixgunSamuraiX
2
May 6 @ 2:53am
Darkness Falls raid Gone?
Cynthetix
4
May 26 @ 10:02pm
Is paladin playable yet?
[TAW] Fedorka
< >
4,450 Comments
Artwolf 6 hours ago 
@ndhwar I played embermage with this mod and didn't have the issue. :/
ndhwar 6 hours ago 
Playing an embermage and it seems that my 15/15 Death's Bounty isn't creating the bolts of healing/mana upon creature death. Makes it kind of a useless skill without that component working. Anyone else have this issue, or have a fix for it?
Artwolf 15 hours ago 
Well guys, the game came out nearly 4 years ago and isn't promote anymore, what do you expect ? ^^
Shade_Koopa May 29 @ 6:12pm 
Nice mod but..is it no longer being updated? Last update was back in 2015...
meltdown May 29 @ 11:46am 
great mod but dead mod, supposedly being 'worked on' but 6 months since last update... and Salan is moving on to Grim Dawn mod
Artwolf May 24 @ 8:33am 
Sure. That's why it's a depreciated and unkown mod.
Horus-fr May 24 @ 8:24am 
T-Layed it is not a good mod to try for the 1st time AT ALL O_O
it doesnt add stuff it breaks half the game is very unbalanced and most of the changes make it very obvious the author does not play hiw own mod..otherwise he would have seen some changes are idiotic and game breaking (not in a good op way...the opposite)
Horus-fr May 23 @ 10:17am 
oh boy another great version of synergies...
barbed = you get hit when you used ranged weapons
hailstorm cant damage barbed foes 1hp damage and if you shoot them with missiles you take 240hp damage every 0.2s as mage...great
uninstall...again
Artwolf May 23 @ 7:32am 
Yup. However I would better recommand you to install the following package :
http://steamcommunity.com/sharedfiles/filedetails/?id=365389620

In which this mod is included.
That is a mod collection, the greatest so far.

Just install all mods one by one and you will be good.
A REALLY awesome mod compilation.
TLayed May 22 @ 2:20pm 
Me and 2 other of my friends are planning on doing a playthrough of this game for the first time (i've played about an hour of the demo). Would this be a good mod to add for a first time playthrough. It looks like it adds so much more to the game and in general improves the game.