Divinity: Original Sin 2

Divinity: Original Sin 2

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Swarmley's Necromancer Class (DE)
   
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Type: Add-on
Game Mode: Story, GM
Tags: Classes, Skills
File Size
Posted
Updated
8.602 MB
Sep 10, 2018 @ 7:40am
Mar 20, 2019 @ 12:12pm
6 Change Notes ( view )

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Swarmley's Necromancer Class (DE)

Description
Skills
Summon a Corpse (Costs 2 AP, CD 7 turns,requiers to be in combat)
- Summons a corpse, which can be used to raise skeletal minions.
- "Even though you might not see them, there are corpses everywhere around you... ehm, under you."

Consume (Costs 2 AP, CD 3 turns)
- Consume your Skeletal Minion or a Corpse to heal yourself.

Command Undead
- Puts your Skeletal minions under your direct control.

Touch Of The Grave(Costs 2AP, CD 6)
- Puts an ally in a dead like state. Removes an ally from combat, but the ally is almost killed in the process. Undead are immune to spell's damaging effect. Lasts 6 turns.

Deconstruct
- After creating a golem you are able to deconstruct it. (Pretty much just an RP thing)
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Skeletons
- Skeletons need a corpse to be raised
- Duration 10 turns, number of active skeletons is limited to your necromancy stat.

Raise Skeletal Warrior (2 AP, 2 turns CD)
- Melee minion with sword and shield
- Skill: Shiled Up (2 AP, 3 turn CD)

Raise Skeletal Archer (3 AP, 2 turns CD)
- Ranged minion
- Skill: Tactical retreat (1 AP, 4 turns CD)

Raise Skeletal Fire Mage (3 AP, 3 turns CD)
- Ranged minion dual-wielding fire wands
- Skill: FireBall (3 AP, 2 turns CD)
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Craft
Stitched corpse
- Can be used to raise a flesh golem
- 4 body parts (Any type).

Bone pile
- Can be used to raise a Bone golem
- 4 bones (Any type)

Buther's trusty cleaver
- Can be used to harvest bodyparts from corpses or peel flesh from body parts.
- 1 bone, 1 metal (scraps)
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Golems
Powerful minions with unlimited duration, but you can have only one at a time.
Summoned from special craftable items.

Raise a Flesh Golem (3 AP, 5 turns CD)
- "Flesh golems are vicious necromantic creations which can heal themselfs and their master by their ruthless attacks. If needed they can also sacrifice themselfs to heal their master."
- Skills:
- Transfusion (3 AP): Golem sacrifices its life to heal its master.
- Blood Pact (1 AP, 3 turns CD): Target character receives half of healing and Armour restoration that golem recieves
- Mosquito Swarm (2 AP, 4 turns CD): Unleashes swarm of giant mosquitos to suck blood from your enemies.

Raise a Bone Golem (3 AP, 5 turns CD)
- "Bone golems, tough skeletal abominations, might be slow and boneheaded, but they are excelent bodyguards for their Dark Masters"
- Skills:
- Bone Cage(1 AP, 5 turns CD): Increases physical armor based on number of corpses in range
- Provoke (2 AP, 5 turns CD): Taunts nearby enemies
- All In (3 AP, 1 turn CD)
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Bugs:
Loading a combat save causes issues if you have command undead active. You won't be able to control your undead even though they wait for you to issue a command. - Temporary solution: If you want to save deactivate command undead.
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Notes
All summons scale from summoning.

All Skills can be bought from Necromancer vendors.


Thumbnail art by talented Yuriy Chemezov :).
Popular Discussions View All (2)
2
Mar 6, 2019 @ 5:24pm
Dev Blog
Swarmley
1
Sep 13, 2019 @ 2:06am
Bugs
Swarmley
70 Comments
Locomotor79 Feb 11, 2023 @ 3:10pm 
this should be a powerfull lich [Raise Skeletal Fire Mage]
that also can summon minions and also dont put a limit on the minions the necromancer can summon but only a max of 5liches
vixisdead Nov 2, 2020 @ 7:25am 
Well if you've lost the data it's hardly worth recreating the entire mod for a few spelling errors, not a big deal. Thanks for taking the time to respond
Swarmley  [author] Nov 2, 2020 @ 3:15am 
@Krügeren Unfortunately the mod is abandoned/on back burner, since I've lost it's data. In order to continue supporting it I would have to completely recreate it from scratch. I would actually prefer rewriting it completely, coz' some of its parts are written pretty sloppily and some features need complete redesign(golems). The problem is that I don't have free time to spare to do it.

I am sorry for spelling errors tho.
vixisdead Nov 1, 2020 @ 9:08am 
Flesh Golem worked fine for me, haven't tested Bone Golem yet. Looks like the modder has abandoned the mod, but in case he hasn't: Would you mind fixing the spelling errors, specifically for the "Raise Skeletal Warrior" that is available in CC?
The Blue Falcon Oct 9, 2020 @ 4:01pm 
I can get the bone golem to work, but for some reason I cant get the flesh golem to work?
Alf_Alfgo Jan 14, 2020 @ 9:44am 
Good mod and nice ideas!
The flesh golem is not working at all, can you fix it please?
ItsThorne Jan 3, 2020 @ 7:21pm 
Unsure if i am just missing it but i cant for the life of me figure out how to get the "summon corpse" ability, any help would be greatly appreciated!
jnavarrocruces2002 Sep 20, 2019 @ 12:18pm 
I can't seem to find the skillbooks in the driftwood square vendor, can someone help me?
Diconius Jul 17, 2019 @ 7:10pm 
Just gonna throw this out there. Been playing this with a friend and although the changes are nice, they completely trivialize the game. It's actually infuriating having to wait 20 minutes per turn because my buddy can summon 2-3 mobs per turn, buff them all, then attack himself, then each of the summons get full turns as well. In the time it takes me to walk to a mob and swing once, he's killed half the enemy group, buffed everything, and has an army.
タタカイ Jun 20, 2019 @ 3:27pm 
Will skeletons increase skills with upgrades?