Divinity: Original Sin 2

Divinity: Original Sin 2

385 ratings
Rune Slots back to 3 (for all gear) - Definitive Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
0.002 MB
Sep 9, 2018 @ 12:37pm
1 Change Note ( view )

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Rune Slots back to 3 (for all gear) - Definitive Edition

Description
After request, reworked for Definitive Edition. Please report bugs. I haven't tested this mod in-game, although I mostly copied from working changes.

Max rune slots increased to 3. Enables rune slots for all equipment.

HOW TO USE:
- subscribe this
- enable RuneSlots3 in the mod selection screen
- start a new game or load a save file AND level up once

FAQ:
Q: Is this compatible with mod x?
A: Probably, unless it overrides ItemTypes. In that case put RuneSlot at the bottom of the selection so it can override your other mods (tough this might remove some features).

Q: I don't want slots on everything!
A: I am planning to publish that as well, later.

Q: Doesn't work for me.
A: Merchants will only update after 1 hour or 1 level up.

Q: Will this mod add slots to my existing items?
A: No, only newly generated loot is affected.

Q: Can I safely uninstall this mod?
A: Yes, you even keep the equipment as it is. Except for shield slots, there was no vanilla boost type for that.

Q: Does this affect uniques?
A: No.

PS: This mod is probably totally OP, obviously. Use on own risk ;)
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28 Comments
Han Oct 4, 2021 @ 3:35am 
This mod does not show up in my mods list for some reason.
Fumihiko  [author] Jun 20, 2021 @ 2:03pm 
Good. I think it would have been a pain to relearn how modding works :P
Sinicero Jun 20, 2021 @ 12:06pm 
nevermind...Turn out it doesn't recognize existing item. Have to wait for the NPC to restock .
Sinicero Jun 12, 2021 @ 1:39am 
Can i request this mod to compatible with Odinblade Hydrolist mod? Cuz the new trident is not getting the runes slot but everything else does.
Fumihiko  [author] Jun 14, 2019 @ 5:19pm 
Yes, makes sense. The mod changes the random loot generation. Anything else cannot be changed automatically and must be overridden manually.
John McCreedy Jun 14, 2019 @ 1:00pm 
FYI this mod does not appear to work with Character Creation Gear DE Mod since those weapons still retain their original slot numbers.
Desert Rose Jun 8, 2019 @ 5:52am 
Yeah it seems to work as intended. It's just being a little odd with how it rounds up and down. I shall delete my messy wall of text and leave a message saying anyone who does not see a change in the armors early on it's simply because the armor rating was too low for the percentages to kick in. Still without Fumihiko even mentioning the rounding up/down part I wouldn't have figured it out. So thank you :)
Fumihiko  [author] Jun 8, 2019 @ 1:34am 
@Desert Rose: Seems to work for me. Tested the small masterwork rune and some others. I also tested to uninstall, reinstall the mod. Still runes work normally.
Could it be that the equipment has 10 or less armor? +9% might be rounded down. Otherwise maybe a combination of mods. What other mods were you using on that save file?
Desert Rose Jun 5, 2019 @ 4:50pm 
Sounds good thank you very much :)
Fumihiko  [author] Jun 5, 2019 @ 8:48am 
Mh, weird. I had an almost full playthrough with that mod and had no issues. Maybe a game update broke something... although the mod is really basic.
I will look into it on weekend.