Divinity: Original Sin 2

Divinity: Original Sin 2

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Skilled Up
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15.809 KB
Sep 9, 2018 @ 9:00am
Sep 22, 2018 @ 3:43am
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Skilled Up

Description
This simple mod adds a new NPC in each act selling all skillbooks in the game including Source skills and crafted skills (skills that combine two different schools of skills).

The trader is located:
  • In Act 1: in front of the Fort Joy - Beach waypoint/statue
  • In Act 2: on the Lady Vengeance in front of Tarquin
  • In Act 3: on the Lady Vengeance in front of Tarquin
  • In Act 4: next to the Lady Vengeance waypoint (not Hall of Echoes!)

This mod should not cause any compatibility issue and work on any save.

As all mod, this mod deactivate the possibility to unlock Steam achievements.

Link to the Classic edition version of this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=1141205597

You can now support me on Patreon : https://www.patreon.com/sombrerototo
82 Comments
Sombrero  [author] Jul 29 @ 1:18pm 
Honestly I'd like to go back and do a cleaner job but the modding tool has always been so buggy I have had countless crashes back in the day it quickly got on my nerves.
Bog Jul 29 @ 12:46pm 
no one blame you, just some commentary so if you (by any reason) or any person wanted to update this mod it would have all content
Sombrero  [author] Jul 29 @ 8:32am 
Sorry no I don't plan on updating the mod.

I used existing data lists so if some skills are missing it's most likely because Larian didn't populate lists (it might be my badn I made the mod many years ago now to be fair).
Bog Jul 29 @ 6:08am 
if by any chance this mod will be updated, there is missing skills: necromancy + hydromancy 3 source skill, inner demon (i don't really remember but i think this is skillbook and it's unique), act 4 mandragora Deafening Shriek (maybe just add mandragora itself as buyable, player will know he must eat it)
Sombrero  [author] Jul 6 @ 1:32am 
No idea. It's tricky to make mods interact with one another if they were not built to to begin with.
Scottish Monk Jul 6 @ 1:22am 
i was wondering is there a way to add a script to make the vendor to detect modded skill books and add them to the inventory
Sombrero  [author] Jan 7 @ 1:15pm 
No it does not sell modded content. NPCs are made with a fix list of goods to sell, for modded content to be added to my mod it would require the modder in question to add their stuff to the list I used for the NPC in my mod (which is beyond unlikely).
Bobert Aug 19, 2023 @ 12:40pm 
she dosent have sorce skills
Sombrero  [author] Dec 13, 2022 @ 1:07am 
No it does not I'm sorry.
This mod is made manually changing existing values for it to adapt to other mods dynamically would require something way more complex that I have frankly never seen in any mod before. Usually partnerships are done between mod creators to manually add values related to their mods so that they are compatible together.
ccohen Dec 12, 2022 @ 3:31pm 
Does this detect new skills from class mods?