Divinity: Original Sin 2

Divinity: Original Sin 2

396 ratings
Unnerf Lone Wolf
Type: Add-on
Game Mode: Story
File Size
0.001 MB
Sep 8, 2018 @ 3:56pm
Sep 12, 2018 @ 6:16pm
3 Change Notes ( view )

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Unnerf Lone Wolf

In 1 collection by ForgottenAmnesia
54 items
This mod reverts the definitive edition nerfs aimed at lone wolf.

It reverts the caps for attributes from 40 to 70
It also reverts the cap for combat skills from 10 to 20

The tooltip for Lone wolf will still say 10 and 40 respectively but the mod will allow you to increase to 40 and 70 respectively.

This does increase the cap for all characters

If you are not seeing it in your mod list:
This is a common issue with the workshop, Laughing Leader made a helpdesk guide to help you troubleshoot https://steamcommunity.com/workshop/filedetails/discussion/1503849808/2590022385656553331/
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Dylan Mar 14 @ 3:33pm 
@Dyanosis, fuck up bud, don't judge people for wanting to have fun the way they want in a video game.
Dyanosis Nov 30, 2022 @ 2:18pm 
@AsUI How does that make sense? Lone Wolf only works because it's 1 or 2 characters. Think of it this way - are you still a loner/hermit if you hang out with 3 or more friends? No. You people ask for the weirdest things.
AsUI Apr 13, 2022 @ 6:12am 
Any chance to get this but for party 3+ ??! This will be good idea for players\ who want only 1 lone-wolf character with 4 ppl party in difficult +2
ArialnaSong Feb 3, 2021 @ 10:02am 
Oof, Character Limits...

Same goes for the Combat Skills. 10 is the 'normal' cap, and because of how it was originally, it could get up to 20~

This was all due to the fact, that you were locking yourself to "Half" of a Max Party... you got the additions, to make up for the missing characters...

Larian's Change with Definitive Edition, in essence... doesn't make it so the Lone Wolf talent makes it so you can cover for the less party members, but just makes you 'Cap' Faster... which ends up making you spend points elsewhere, and making the Character more "Jack of all Trades" instead of the Specialized types...
ArialnaSong Feb 3, 2021 @ 10:01am 
@Nemesis666 Sorry that I'm responding now of all times... But, the number "70", is specific... due to how the Lone Wolf Talent, Functions~!

Normally: 40 in any Attribute, is the highest it will be allowed to go, from just allotting points~ But as you start with a minimum of 10, in all Attributes, that is (technically) 30 assigned points~

The way Lone Wolf /Used/ to work, was you could still spend points, up to the same points as non-Lone Wolves, getting to 40~ But then it gave an additional point bonus, for every point you invested~
DARKMAN Jan 27, 2021 @ 4:57pm 
cant get mod to work.
1611AKJV PeeKaBoom DuckSounds Dec 15, 2020 @ 4:52pm 
please put the mod ID number so that i can find it in Steam\steamapps\workshop\content\435150 folder, thank you.
Nope Oct 24, 2020 @ 4:28pm 
Does this mod still work, or is than an updated version that I'm not aware of?
Nemesis666 Aug 29, 2020 @ 1:45pm 
I have a question : is 70 attributes the base cap for a regular character ? Or it's a random number ?
frasdoge Apr 21, 2020 @ 8:00am 
@ForgottenAmnesia Hello, if you're interested I can help improve the mod by fixing/correcting the tooltip! My Discord handle is frasdoge#1996 if you want to get in touch :)