Divinity: Original Sin 2

Divinity: Original Sin 2

219 ratings
An Auspicious Beginning (DE)
Type: Add-on
Game Mode: Story
File Size
0.025 MB
Sep 7, 2018 @ 1:44pm
1 Change Note ( view )

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An Auspicious Beginning (DE)

An Auspicious Beginning allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "An Auspicious Beginning" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "A Lucky Break," which provides a lesser boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 12.
<> Increases available combat skill points from 2 to 12.
<> Increases available civil skill points from 1 to 12.
<> Increases available talent points from 1 to 4.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.

1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
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ebilkatkiller Apr 25 @ 8:52pm 
nvm, got it to work. just deleted the mods and let steam download it again. i dunno what happened but it works now.
ebilkatkiller Apr 25 @ 8:41pm 
Does this still work for the current game version? I'm not getting the extra points no matter where i put this in my load order.
Khronn Feb 4 @ 4:25pm 
Yes it does.
Remember that the way it works is that it edits the vanilla class resets so they start with more points. Mods that change the that make a change to a vanilla present will undo the benifits and mods that add new presents will not get the benefits for the new presets only.

If you use class mods I suggest recruiting them as a a vanilla class but use one of the mods below so they actually start blank and you can build them how you like:

Carlton BEaEnkEs, no E Oct 13, 2020 @ 9:17pm 
Nevermind, it just kind of worked after removing and re-enabling mods. Not sure why.
Carlton BEaEnkEs, no E Oct 13, 2020 @ 8:06pm 
Does anyone have an incompatibility list? Can't get this to work.
chantzofdeth Apr 12, 2020 @ 12:03am 
Shapeshifting definition edition was discontinued and fenex (i think his name is spelled wrong) continued and expanded upon it. you should download his mod
Arsene Lupin  [author] Mar 28, 2020 @ 5:49pm 
I'm not familiar with that mod, but mind should -only- be incompatible with mods that refer to the class preset tables. Therefore the Werewolf must also contain contradictory preset tables.
Coeal Mar 28, 2020 @ 4:33pm 
Shapeshifting: Definitive Edition seems to be incompatable with this mod. is it due to the added "race", Werewolf?
i have tried disabling all my other mods, just loading up these two, and tried them in both orders. either way, all classes have 0 extra points
Roto Mar 4, 2020 @ 7:04pm 
Does this affect companions?
Haemona Mar 4, 2020 @ 6:35pm 
Wait is the metamorph class not a vanilla preset?