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<>属性点从3点增加到12点。
<>增加可用战斗技能点从2到12。
<>增加可用平民技能点从1到12。
<>增加可用的天赋点从1到4。
<>根据职业设置预先投资3个属性和能力点。
<>在职业天赋之上预选了3个额外的随机天赋。
<>如果你想一次看到你所有的点数,只需移除应用的属性/技能/天赋点数。
注:
1. 这是一个低优先级的mod;它应该总是在你的加载顺序的底部。
2. 这个mod应该100%兼容任何引入新的职业预设和/或技能的mod。
1 can you some how drag the mods insted of puting them up 1 place at the time nothing with this mod but still
2 how can i change it i Start everything normal low points can not change it i checkt in options nothing i even put it on top of everything wrong choise wich i Know now
If you want to use this mod with a class mod that DOES inject new spells/abilities into the game, it's a bit more complicated. You'd need to either modify the class presets of that mod yourself, to match whatever values you want, or find a version of that mod that does not modify the presets, so you would then need to pick up those spells/abilities elsewhere (EG through a vendor).
There is no ethical solution to these issues that I can perform on my end. Sorry for the trouble, but that's just how it is.
What this mod does is modify that table to adjust those values.
Any mod that injects a new "class" is doing the same -- replacing the same file with a new version, with different preselected abilities. The only ONLY refers to this file once, during character creation. It is impossible for the game to pull this data from two different contradictory tables simultaneously.