Divinity: Original Sin 2

Divinity: Original Sin 2

250 ratings
An Auspicious Beginning (DE)
Type: Add-on
Game Mode: Story
File Size
0.025 MB
Sep 7, 2018 @ 1:44pm
1 Change Note ( view )

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An Auspicious Beginning (DE)

An Auspicious Beginning allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "An Auspicious Beginning" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "A Lucky Break," which provides a lesser boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 12.
<> Increases available combat skill points from 2 to 12.
<> Increases available civil skill points from 1 to 12.
<> Increases available talent points from 1 to 4.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.

1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
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Ding Ding Dong Dec 26, 2021 @ 4:57am 
Rem & Ram mod was the problem for me, so maybe it is a problem for the hypothetical reader in the future. How is the future, reader-man?
Kikunojo Jul 6, 2021 @ 9:34pm 
Yeah, that's fair enough. I'd honestly be completely lost too, dealing with such an obscure problem.
Arsene Lupin  [author] Jul 6, 2021 @ 4:29pm 
I can't speak for how other mods work, only this one. Any compatibility issues can *only* stem from other mods also modifying the vanilla presets. That's literally the only possibility--my mods don't touch anything else.
Kikunojo Jul 5, 2021 @ 7:00pm 
Not the exact same thing (different number changes) but, you know.
Kikunojo Jul 5, 2021 @ 6:59pm 
Well, considering another mod that does the exact same thing works and this doesn't, I'm not sure what to tell you? There's clearly something up.
Arsene Lupin  [author] Jul 5, 2021 @ 6:35pm 
Again, this mod ONLY modifies the class preset tables, nothing else. The only way it can have compatibility issues with other mods is if they ALSO modify those tables.
Kikunojo Jul 3, 2021 @ 11:29am 
The guy talking about the overhauls never responded, but yes, it just doesn't work *at all* with those overhauls, even when using default presets. More peculiarly, other mods that grant extra skill points in character creation *do* work with them, so it's probably something with this one.
ButtonMasherPrime Apr 25, 2021 @ 8:52pm 
nvm, got it to work. just deleted the mods and let steam download it again. i dunno what happened but it works now.
ButtonMasherPrime Apr 25, 2021 @ 8:41pm 
Does this still work for the current game version? I'm not getting the extra points no matter where i put this in my load order.
Khronn Feb 4, 2021 @ 4:25pm 
Yes it does.
Remember that the way it works is that it edits the vanilla class resets so they start with more points. Mods that change the that make a change to a vanilla present will undo the benifits and mods that add new presents will not get the benefits for the new presets only.

If you use class mods I suggest recruiting them as a a vanilla class but use one of the mods below so they actually start blank and you can build them how you like: