Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Radiant World Wonders Rebalance
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
99.523 KB
Sep 6, 2018 @ 9:32am
Aug 18, 2019 @ 12:59pm
8 Change Notes ( view )

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Radiant World Wonders Rebalance

Description

This mod rebalances all World Wonders, including DLC's and R&F's ones. It should work even if you don't own R&F expansion or any DLC.
To sum things up : more realism, more agreable gameplay, most of them keep the same effect ideas, few original new effects yet never overpowered, and more balance (some nerfs and some buffs).



Updated on 05/10/2018. You can help me to find bugs like effect which are not triggering, omissions, or compatibility issues (only with firaxis official content or extremly popular mods).



Since a good picture is worth thousand words and you know that i like to explain my stuff so much that i barely ever manage to respect the steam characters limit : Browse the screenshots to get the concrete infos about these changes ! (Alphabetic Order)

I have never been as disapointed by Civilization game's world wonders as in this 6th opus. I could not say there is a big something really wrong, but it's more just an accumulation of small gameplay "nay" about them that often end up ruining my pleasure to build them. So i came up with this mod to fix about everything i had in mind and i think it should please many player that gave up on them. After of course many session studying their respectives stories on wikipedia, here are the change i made :

(Keep in mind i made this mod with my personal tastes and to propose something different than what other World Wonder covering mods are already offering, if you are not happy about these ideas you might better have to try another one)

  • Few World Wonders were just so weak that civ players used to ignore them, so i buffed them by changing their effects & features accordingly so they can keep up with the others. Unlike other WWs mods, i didn't want a complete rework but more a minimal clever and effective rebalance, meaning i changed their effects only when they were too weak, off-topic, or silly. The rest stays very close to vanilla or unchanged.

  • Slightly nerfing too strong / exagerated effects. (I hate stuff in that game that bring you an easy win on a silver plate even in highest difficulties ... you know which ones i am talking about because you never miss them, don't lie !).

  • I gave each one of them a decent average yield bonus acting as a small compensation for the lost tile (a two or three fold bonus still far inferior to a worked tile). Those who boost their surrounding tiles will have that yield bonus included on them (so they will never be useless whatever you do with your tiles). My opinion here was that a World Wonder can't realistically occupy ALL the space of a tile in such a large scale proportions and the "rest" of this surface can be still be worked. This will also convince you much better to build them ! (less yield loss)

  • Each World Wonder is now worth +5 tourism in the city where it's built (instead of the wtf-is-going-on-2 the game is giving us ... for record a single relic or some great works are already +4).

  • The effect range of Wonder who can influence other close cities is now depending of the city minimal distance + 3 tiles (so it's more flexible if you changed this value in globalparameters). I'm also fixing that for other base buildings in the game which have that same kind of effect and a static base equal to 6.

  • Great Work Slot were added when it was realistic. (I really stayed reasonnable on this).

  • Terrain & Features restriction are now more permissive. (It will be easier for sure, especially on the hardest restrictions, but i kept tracks on realism and i refused to remove them so it still require in worst cases a little thinking).

  • Removing the building prereqs added with R&F. (Because i severly disagreed with that s**t when it came up. Needing University to build Oxford, needing a shrine or a temple for any Temple wonder is just as plain silly as saying you need an Amphitheater to build Broadway... You have the tech or civic = you can do it, that's the fun of wws and that's why any player can doublecross you. I am also fixing that for Beliefs religion buildings which required Temple.

I really hope you guys are getting my logic and priorities here (Realism, agreable gameplay, but not necessarily easier games). I really think some people will be happy about that mod and later, like me, might even can't play without it anymore.



Not compatible with :

- Magil Wondrous Wonders
- Magil Wondrous Wonders (World Wonders Only)
- Wonder Rework
- CQUI (i don't know why, don't like this mod and don't care. sry)
- Many more which tweaks World wonders values or effects.



You can find all my mods by searching "Radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

Even if they represent hundreds of working hours, I'm sharing my mods for free like most of mod creators. But deep down I'm really hoping you to do that little extra thing that would help me a lot : joining any of my pages (patreon, facebook, instagram). Just that really! Don't feel obliged to give something, with Patreon there is indeed a free option that grants you basic news/content and it will only take few seconds of your time. That being said I'm an artist irl and I sometimes struggle to put my personal projects on the saddle. By giving a little something or joining my ranks you can trigger a course of actions/reactions that might end up gathering more people around, thus helping me building the motivation and means to create more stuff to appreciate.

[www.patreon.com]
[www.instagram.com]
[www.facebook.com]

Finally, for those who don't own a patreon account and really want to make a direct donation or contact me directly, here is my paypal and mail : shiroifushicho@gmail.com[\i]

Popular Discussions View All (2)
0
Dec 17, 2018 @ 4:02pm
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
0
Dec 7, 2018 @ 2:22pm
For those who want to fix All Religious Buildings showing up
J
38 Comments
2fort radio Apr 2, 2024 @ 7:38pm 
NGL this mod kinda sucks based on the notes alone, it removes some of the best aspects of wonders(Oxford, Bolshoi, mahabodi), then buffs already super strong wonders, and does not nerf the 2 ABSOLUTELY op ones? (Maus. and Kilwa)
Arcadian Oct 24, 2020 @ 9:53pm 
Most changes make sense but how can you think that +1 population in all cities is underpowered? +2 is a crazy boost.
Marianojoey Nov 17, 2019 @ 6:21am 
Hey Kimu, hope you are better from your heath issues. :)
Nizou Jul 25, 2019 @ 9:35am 
When this mod will be compatible with GS and June 2019 update ?
mike.fatten Feb 28, 2019 @ 4:52am 
Anyone tested this with GS yet?
Shiroho  [author] Feb 15, 2019 @ 7:36am 
I will type a general message here for news about new exp : I don't if my mods are fine with it, because i don't own it yet and don't know about the new data trees. Sad thing is i have no money for now to buy it, nor time to work on this because i have some serious health issues to solve before. let's hope i will be back the soonest possible and not in 5 month : / but make no worries, Civ 6 is still one of my top favourite games and it's a matter of time i get my hands on it. My mods were all created with lot of work and patience and with the goal to be as much compatible as they can, thus it means some of them could perform perfectly fine on this new expansion with me without needing me to do anything with their code and some others probably won't. Just test them and give me bug/glitches is there are until the day i come back.
Keukotis Dec 10, 2018 @ 4:58pm 
Oh that sounded harsh. I should also thank you for this! It looks great. I don't mean to be negative when mentioning the one problem I found. Good work!
Keukotis Dec 10, 2018 @ 4:46pm 
In RWWR_RadiantWorldWondersRebalance.sql at the very top, there is an issue. You check for the existence of Apadana when editing it, but you don't check for the existence of the government district. This needs to be added or the file will fail when someone doesn't have Rise & Fall installed.
EmpressJess Dec 10, 2018 @ 1:14pm 
For some reason this mod alone prevents my game from loading, and gives me a mod error
TheOtherWhiteNerd Dec 5, 2018 @ 8:26pm 
Alright, thanks! As long as I know what's going on, I can figure out how to play around it. Not a big deal, though. :)