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I really like the mod but thre is one issue. I think the totems for some reason stop attaking with this mod is active. I'm not sure if this is something that you wanted to do or is an error.
Thank you,
Thanks for the response!
Just to clarify, instead of gainong a memory slot every 2 levels, you don't gain any. It's exactly to require characters to invest in memory, reducing their other stats. I'll think about a slot every 3 or 4 levels.
Remove the lowered AP for max and start penalty. If you really wanted to keep the AP penalty on in some way, you could just make the start AP be 3AP and leave recovery remaining the same, at 4AP. The 3AP start stops people from the their memorized turn 1 rotations and instead leaves an alternative where they can move for 1AP and think about saving what's left to maximize use out of their next turn. Basically delays most people's easy instawin shenanigans by an entire turn.
For skill slot growth, I would say maybe make it 1 every 3 or even 4 levels. It'll make people have to invest in their memory stat which lowers how much they put into their damage. This in turn makes the game harder in a sense because if they want more diversity in skills or just want more abilities in general, they'll have to pay for it in damage loss or survivability loss. Just my point of view.