RimWorld
Ocen: 279
BoomMod
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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5 września 2018 o 10:27
14 kwietnia o 11:51
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BoomMod

W 1 kolekcji stworzonej przez Jaxe
Mods by Jaxe
Przedmioty: 13
Opis
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.


This mod can be added or removed from a game at any time without issue.

With these animals less likely to explode it may seem logical that they should be hunted by predators. Boom Boom Is Prey by Walking Problem is a mod that does just that and should have no compatibility issues with this one so check that out.

Chat with me on Discord[discord.gg]
Komentarzy: 69
Jaxe  [autor] 14 kwietnia o 11:51 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca 13 kwietnia o 11:16 
Please update this one for 1.5
hottt3 9 lutego 2023 o 7:21 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) 3 grudnia 2022 o 23:14 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh 28 października 2022 o 6:50 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
Kuri 25 października 2022 o 8:50 
Little question: does this mod also works for Toxalope ?
Jaxe  [autor] 22 października 2022 o 0:14 
Updated to v1.7:
- Compiled for Rimworld 1.4
苍白而蔷薇 20 maja 2022 o 1:56 
真没想到时隔一年,居然更新了
Jaxe  [autor] 19 maja 2022 o 23:40 
Updated to v1.6:
- Better detection of boom type mobs
Jack C 30 marca 2022 o 23:57 
Is it possible to add support for the Boombats from Vanilla Animals Expanded - Australia?