Divinity: Original Sin 2

Divinity: Original Sin 2

357 ratings
Enemy Randomization
Type: Add-on
Game Mode: Story
File Size
9.895 MB
Aug 31, 2018 @ 4:01pm
Nov 9, 2018 @ 5:44pm
5 Change Notes ( view )

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Enemy Randomization

In 1 collection by baardvaark
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This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.


On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.

Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!

Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.

All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances. Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.

Known Issues

Enemies copied have a slight delay when spawning and teleporting to their position. There is also a chance that they will fail to transform, not sure of the cause of this or the frequency. Finally, they may appear in strange positions occasionally.

Character clones drop items and grant XP. A level scaling mod will definitely be necessary to make sure you don't get overleveled.

If you're interested in supporting me, consider buying me a coffee!

Popular Discussions View All (1)
Apr 22, 2023 @ 2:12pm
Should I use this or the gift bag
Big Bro Mar 26 @ 8:20pm 
Is there an in-game item to disable/adjust this?
Green Mohawk Derg Mar 3 @ 5:51pm 
Works amazingly

Just don't turn it up too much at the start of act one or you will have some mini-bosses, like the hound master, ABSOLUTELY WRECK YOU

It was all fun until he teleported me to his copy that was permanently buffing all his 7 allies and 2 dogs, as well as constantly regenerating his armor PAIN
Jellygrass Apr 13, 2023 @ 9:19pm 
So far when playing through almost entire of act 1 with this mod, the mod is working for sure but the buff will be permanent on every NPC that enter combat at least once. So neutral NPC like Gawin who we will have to meet to leave the island, will always have one permanent buff and in my case, is Blinding Radiance. He's been looking very holy ever since XD
Hard Hungry Human Hengst Jul 20, 2022 @ 8:56am 
The Mod doesnt work well... idk... on the bottom floor ot he lady vengeance i can change options...but nothing changed after that... further no enemys get buffs? Why?
Ruin of Palmira Jan 8, 2022 @ 7:40am 
is there a bug with Acid and other auras? Seem to have a permanent effect that never disappears.
XL_Xiaolv Jun 11, 2021 @ 4:35am 
Hello, this mod conflicts with random elite enemies. Can you help me fix it. Thank you very much.
Inkvize Apr 9, 2021 @ 11:05am 
There's an issue when you save during the battle and then load, all clones will have 45 hp, therefore becoming extremely weak
Fi Apr 1, 2021 @ 1:02am 
Did Larian Studios make an official replica of this mod? I've been looking up what it does, and it seems to add auras like this mod does.
Apollo Mar 26, 2021 @ 5:46pm 
Does this work with divinity unleashed?
Baranorn Aug 23, 2020 @ 11:09pm 
Not sure if its been mentioned yet but you can pvp with another player and have one of you become a champion and it sticks after the fight is done so you get all the bonuses