Divinity: Original Sin 2

Divinity: Original Sin 2

272 ratings
Enemy Randomization
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
9.436 MB
Aug 31, 2018 @ 4:01pm
Nov 9, 2018 @ 5:44pm
5 Change Notes ( view )

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Enemy Randomization

In 1 collection by baardvaark
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43 items
Description
This mod has been updated for the Definitive Edition, rebuilt from the ground up to be more customizable and compatible with other mods.

Features

On entering combat, non-summon, non-player characters will receive a random buff, from standard stuff like Fortified, to a "Teleporter" status, which grounds them and grants them the teleport skill. There are 28 statuses! Enemies buffed this way have a 10% chance to drop extra gold, scrolls, skillbooks, ingredients, and even magical items.

Enemies also have a 1 in 8 chance to become champions, which are extra powerful enemies that usually grant extra skills. They drop extra loot (such as a skillbook, potion, or rare or legendary item), and if an existing boss (e.g., Alexander) becomes a champion, they are guaranteed to drop a legendary!

Optionally, you can enable "enemy copies", which will give a chance for non-boss characters to copy themselves and appear randomly near their mirrored friend.

All features customizable. Regular buffs, champions, copies, and extra loot can be turned off or tweaked in their chances. Speak to the Puppet of Randomization, who is located by the Fort Joy Beach waypoint, or by the Sargent on the bottom floor of the Lady Vengeance.


Known Issues

Enemies copied have a slight delay when spawning and teleporting to their position. There is also a chance that they will fail to transform, not sure of the cause of this or the frequency. Finally, they may appear in strange positions occasionally.

Character clones drop items and grant XP. A level scaling mod will definitely be necessary to make sure you don't get overleveled.

If you're interested in supporting me, consider buying me a coffee!

http://ko-fi.com/baardvaark
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89 Comments
Ruin of Palmira Jan 8 @ 7:40am 
is there a bug with Acid and other auras? Seem to have a permanent effect that never disappears.
XL_Xiaolv Jun 11, 2021 @ 4:35am 
Hello, this mod conflicts with random elite enemies. Can you help me fix it. Thank you very much.
Inkvize Apr 9, 2021 @ 11:05am 
There's an issue when you save during the battle and then load, all clones will have 45 hp, therefore becoming extremely weak
Fi Apr 1, 2021 @ 1:02am 
Did Larian Studios make an official replica of this mod? I've been looking up what it does, and it seems to add auras like this mod does.
Apollo Mar 26, 2021 @ 5:46pm 
Does this work with divinity unleashed?
Baranorn Aug 23, 2020 @ 11:09pm 
Not sure if its been mentioned yet but you can pvp with another player and have one of you become a champion and it sticks after the fight is done so you get all the bonuses
HGVhGVxJY4Cz2xD0 Jul 8, 2020 @ 8:06am 
Is this compatible with the gift bag one?
seitwÄrts May 10, 2020 @ 3:57am 
Apparently its affect allies in some battles to.

Be aware of Gareth the void Champion

https://i.imgur.com/pu9nvB0.jpg
TorontoTokiyoo Apr 19, 2020 @ 11:30am 
is there anyway to control the champion outcomes. i just want to switch off the champion of shadows, All the rest is amazing

It really messes up when one or 2 of them spawn and u don't see anyone
Frizzeldian12 Nov 8, 2019 @ 7:11am 
Seems larian stole your idea and added it into a patch "goodie bag"