RimWorld

RimWorld

55 ratings
Luciferium+
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
692.476 KB
Aug 28, 2018 @ 6:55am
Apr 16, 2024 @ 3:38pm
12 Change Notes ( view )

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Luciferium+

Description
This mod adds an advanced version of luciferium with added cost, benifits and dangers, based on the old design only found on advanced Glitterworlds.

What you get: Buffs to one colonist of about double (+ some bonuses) what you got in A 16 form default Luciferium.

What it costs: Time, Skill, and much money.

What happens if it runs out: You will have a big problem on your hand.

Popular Discussions View All (1)
1
Jun 16, 2022 @ 9:02am
Incompatibility with MedPod mod
Torres
80 Comments
elĐeve Jul 17 @ 2:28pm 
haven't tried it yet but it might work considering it's just an extra drug
GMsU | AuxiliusM  [author] Jul 17 @ 3:36am 
should still be compatible, most likely, but I'll check it out when I have time
elĐeve Jul 16 @ 8:54pm 
1.6?
GMsU | AuxiliusM  [author] Mar 6 @ 10:04am 
@Mike
Would be possible, but I won't include it.

If you want to have a camping with this, it's a single number you would have to change in the code for the drug duration,

then amass 200 lucifeirum and delete it with debug
Mike Mar 6 @ 5:46am 
I saw another interesting mod, it was honestly overpowered in how easy it was to make lucifeirum with the mod, but it did something I found wonderful. the ability to combine 200 lucifeirum to make a compressed dosage that would last for 15 in game years. I'm no coder or I'd make a patch myself, but I was wondering if you'd consider something like that. Given Lucifeirum+ is a 5 to one ratio that lasts just over twice as long I was wondering if we could get something like a compressed lucifeirum+ Something like 20 doses of +(which would take 200 lucifeirum to make) to get something that lasts 15 years as well. I ask since I've had issues in the past with my lucifeirum users not stocking up as they were told to do before leaving on a long caravan journey.
Amon Grabmore Aug 25, 2024 @ 12:22pm 
its fine it works and its not like you set the work amount high so its is useable.
GMsU | AuxiliusM  [author] Aug 24, 2024 @ 2:30pm 
I would have to look at it myself from the ground up; I haven't moded for this game in years tbh
Amon Grabmore Aug 24, 2024 @ 2:29pm 
@GMsU | AuxiliusM ok so one problem is this recipe doesnt calculate the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
and cuz it donst count as simple or dumb laber global work speed is also not Calculated that means a 1 armed lazy pawn is as fast in crafting this than a God pawn with 175 global work speed and full bionics. I tryed to fix it myself but im new to modding and i never modded a new item into the game.... but your mod is structured like the base game drug files. All other mods who change or add recepies do it diffrent, they use a <RecipeDef> structure where you can specify the skill wich should determin the work speed.

Im sorry if this is incomprehensible english is not my first language and I'm new to modding so exept the fact that this recepie is allways crafted with the same speed, the rest is only speculation and could be wrong.
Kwyjibo83 Jun 7, 2024 @ 10:44am 
Not so much a bug, but it seems Luci+ doesnt give the pawn the ability to heal scars over time.
Maybe intended, but still one really important difference with the normal Luci nonetheless.
GMsU | AuxiliusM  [author] Apr 16, 2024 @ 3:39pm 
updated, please report any issues