Total War: WARHAMMER II

Total War: WARHAMMER II

109 ratings
Vampire Counts - Knights of the Black Sun
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
399.702 KB
Aug 21, 2018 @ 4:37pm
Jan 13, 2022 @ 7:27pm
12 Change Notes ( view )

Subscribe to download
Vampire Counts - Knights of the Black Sun

Description
Dear community,

****** updates********


-spear men now have charge defense vs large - the picture of their warscroll is wrong a new one will be posted to reflect this.

- ALL units now benefit from red line skills (lords bonuses granted to units)

- ALL units are now grouped as skeletons, ( this is regarding the way faction bonuses effect the modded unit, )
(( I.E. -- if a faction bonus would effect skeleton warriors, it will now effect all knights of the black sun units--))





After an extended amount of time away I have returned!!!!!!!

and I have brought with me 4 new units for the Knights of the Black Sun, remember these units are intended for late game so they are slightly stronger. plus vamp counts can use a little bump.

new units include

- bowman - good range, decent damage, exploding arrows (dont worry they arn't game breaking)

- 2 handed axe - strong against infantry, damage dealer, slower but worth it

- hammer and axe dual - in one hand there is a hammer and the other an axe. nough said

- spearman - for those pesky cav armies the AI so loves. Also great to swell the ranks!

being that I have returned to the modding community before the third game is about to release it might take me a little while to figure out the tables for the new game when it comes out but i will port this mod over.

I just ask that if you would like to use any assets to please contact me first. Thank you and as always remember to...

" Crush the breathers!!!!" - Isabella Von Carstein.
80 Comments
tylerrood987 Sep 4, 2024 @ 9:49am 
This is a very good mod but the swordsmen with shealds has no animation when they run not sure if its another mod im using.
Rasp7079 Feb 18, 2022 @ 12:40pm 
@Mr. Freeze yes, I played the Third yesterday and I§m disappointed about that , so I just download again Second game haha, anyway Thank u for the answer!!
Mr. Freeze  [author] Feb 18, 2022 @ 7:26am 
@Rasp7079 - Thank you so much! glad you enjoy them. I have never played SFO but it might not happen with the third game just dropping.but I will look into it and see what I can do. :)
Rasp7079 Feb 18, 2022 @ 6:19am 
O My goodness, this is awsome!!!! can u make the SFO Version?
Mr. Freeze  [author] Jan 13, 2022 @ 7:42pm 
@uphillbuffalo - pleased to let you know that all units now have compatibility with red line skills. I tested it out with vlad and all of my knights of the black sun units had vanguard! woooot! lol also double checked the charge defense and made sure it was active.
Mr. Freeze  [author] Jan 6, 2022 @ 6:10pm 
@uphillbuffalo, ahhhh gotcha. Okay I'll look into that for sure!
UphillBuffalo Jan 5, 2022 @ 7:56pm 
red line like the red skills in the lords skill tree. They dont benefit from the skeleton buffs
Mr. Freeze  [author] Jan 5, 2022 @ 7:50pm 
@uphillbuffalo, red line as in research?
UphillBuffalo Jan 4, 2022 @ 10:06pm 
adding compatibility with red line skills for skeletons would be perfect. Other than that they're awesome!
Mr. Freeze  [author] Jan 2, 2022 @ 9:24am 
@ uphillbuffalo, Did an update made sure that they had the charge bonus against large. also updated the unit card and picture here on the mod page! thanks again for trying it out!