RimWorld

RimWorld

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Light Faction Expansion
   
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69.316 KB
Aug 19, 2018 @ 4:23pm
1 Change Note ( view )

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Light Faction Expansion

Description
Adds two new factions without adding items: Medieval and "early industrial" (read: western) societies.

Weapon Tech, PB Basic Apparel, and FashionRIMsta strongly recommended. Likely compatible with Apparello 2 and Medieval times, though this is untested and I don't know why you'd use the latter with this.

Why?

I've been playing with a large modpack which regularly crashed due to memory overflows. I found that removing the faction mods I had on (and all the items those entailed) fixed this problem, but I still found the vanilla factions to be lacking.
19 Comments
dninemfive  [author] Feb 22, 2021 @ 9:13pm 
Bongwater Feb 22, 2021 @ 5:29pm 
wait whats EIS?
dninemfive  [author] Aug 22, 2019 @ 8:43am 
@5katz No. I consider EIS to be the update of this mod.
5katz Aug 22, 2019 @ 6:53am 
is this ever gonna get updated? i'd quite like early industrial societies but sicne it requires weapon tech it conflicts with many mods, and this seems like it'd be the middle ground and compatible when updated to 1.0 :)
Pinenuts Sep 4, 2018 @ 8:29am 
Thanks:)
dninemfive  [author] Sep 3, 2018 @ 2:18pm 
@The New Meta™ @mr pibb @Pinenuts I updated this mod to B19 (found here ) and removed the medieval faction.
Pinenuts Sep 2, 2018 @ 10:25am 
Oh thank you:)
And sorry couldn't see your comment below
dninemfive  [author] Sep 2, 2018 @ 9:16am 
@Pinenuts Yes, it's queued but there are a lot of changes in terms of raids in B19 so it'll take time to integrate correctly.
Pinenuts Sep 1, 2018 @ 1:50am 
Will you update this to 19?
dninemfive  [author] Aug 28, 2018 @ 6:00pm 
@mr pibb I'll probably split off the early industrial society for the B19/1.0 versions once Medieval Times updates since memory isn't an issue in future versions, but I don't have any plans to do so for B18. You can easily make this change yourself, though, since I kept the medieval/early industrial files separate so you should be able to just delete the ones with "medieval" in their filename and have the mod work fine.