Sid Meier's Civilization V

Sid Meier's Civilization V

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TopHat's Purépecha
   
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5.552 MB
Aug 18, 2018 @ 2:23pm
Oct 22, 2024 @ 8:37pm
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TopHat's Purépecha

In 1 collection by TopHatPaladin
TopHatPaladin's Civilizations
48 items
Description
Adds the Purépecha empire of western Mexico, led by Tariácuri, to the game as a custom civilization. Requires Brave New World.

UNIQUE ABILITY: FIRES OF CURICAUERI
Cities enter We Love The King Day the first time a mine is built in their working radius. May convert enemy units that start their turns adjacent to mines you control.

UNIQUE UNIT: QUANGARIECHA
Replaces the Swordsman. Once during its lifetime, may be used to claim a neutral Hill tile.

UNIQUE BUILDING: YÁCATA
Replaces the Mint. Requires a source of either Iron, Copper, Silver, or Gold. In addition to the regular Mint benefits, yields +3 Production during We Love The King Day.

Mod Support: Additional Achievements, Cities in Development, Civ IV Leader Traits in Civ V, Community Balance Patch, Cultural Diversity, Ethnic Units, Events & Decisions, Exploration Continued & Expanded, Mercenaries, Rise to Power, Unique Cultural Influence, Yet (Not) Another Earth Map Pack

FULL CREDITS
TopHatPaladin: Design, Code, Art, Text
Reedstilt: Research
danrell: Unit Model
Joaquin Pantoja: Peace Theme
Marco Antonio Solis: War Theme
5 Comments
samboiyee Feb 10, 2019 @ 2:05pm 
Seems UP. If they had better abilities, would definitely give them a spin
TopHatPaladin  [author] Jan 28, 2019 @ 9:10am 
The quangariecha was a term meaning "warrior" or "brave man", and was often given to the heads of military detachments.

Although it would be more historically accurate to have the Quangariecha unit require copper, the game mechanics make it more practical (for a few reasons) to stick with iron.
MajoraZ Jan 28, 2019 @ 12:39am 
(had to split my message up due to the character limit, but this is a contiuation of the prior comment)

Also, out of curiosity, what were the Quangariecha historically? I'm reading that it was just a term analgous to calpulli, which doesn't seem right given the usage here. Might be fitting to make it so they don't require Iron, but insteaduse copper, too, since obviously they didn't work iron.
MajoraZ Jan 28, 2019 @ 12:39am 
Nice work on this, was hoping somebody would make a mod for the Purepecha. I do have a potential piece of feedback, though: Double minex luxuary resources do absolutely make sense, given that the Purepecha empire was on the cutting edge for alloy development in Mesoameirca, but at the same time I imagine that this might step on the toes of a potential Mixtec civ mod, since fine metalwork and mosiacs is also sort of what they are known for and is a sensical unique ability for them.

I don't think you should change the mod, per say, but releasing an alternate version where their unique ability reflects their fotified border they manned against the Aztec instead might be cool so if such a Mixtec mod gets made (I'd like to make one, personally, though I need to find resources to learn to make civ 5 mods) their abilities are distinct.
stephen_l.sheridan Aug 22, 2018 @ 8:22pm 
nice, but maybe a little UP. Good ideas, tho!