Spore
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Spore Trait Tiers guide
By Xorgius
This is a part 2 of Spore Archetype tiers guide. If you wanna check the part 1, just click on this link:

https://steamcommunity.com/sharedfiles/filedetails/?id=1420079894

We know how to become a Zealot, a Knight, a Scientist, etc. Things what we are doing prior to space stage really matter on further gameplay. Some traits offer more useful bonuses, some of them are useless. In this guide I'll focus on SPACE STAGE bonuses from traits of previous stages.

This guide was inspired by this guide from Castle Crashers game http://castlecrashers.wikia.com/wiki/Character_Tiers

Just like in previous part, advantages and disadvantages of traits are rated by this point system

1 - More less important feature
2 - Less Important feature
3 - Moderately important feature
4 - Important feature
5 - Very Important feature
6 - Game changing
7 - Supreme/Extremely poor feature
X - Rated by individual

There are not F tier traits, because all of them give bonuses (except one... probably)

My apologies for different language in trait pics, but probably you'll understand that.
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S Tier traits
These traits offer you bonuses which make the game much easier. You can raise the empire very quickly or win majority of fights.

[Civilisation] Economic (Spice Savant)

12 points (S rank)

Advantages:

  • 7 - Increases spice production by 50%
  • 5 - Faster spice production = more money

Disadvantages:

  • 0 -None

How to get it?: In Civilisation stage, you must conquer majority of cities in economic way.

This is the only "blue" trait which doesn't require progress monitoring as you don't have to worry about different one if you captured at least 5-6 cities in that way even after using ICBM or Fanatical Uprising (assuming that you didn't lost any of them). Also this is the HARDEST trait to get in civ stage hard mode, especially if you start as military or religious one, because once you capture a single city, other nations may target you.

(Hint 1: Just keep bribing them until they have yellow, neutral face, especially when they demand money. [Relationship bonus cap for bribing is +120(?)] )
(Hint 2: Absolutely DON'T cease trade routes if they demand as you may worse relationships with nations you trade [The cap of negative relationship bonus for denying help is -50])


[Creature] Predator (Prime Specimen)

11 points (S rank)

Advantages

  • 6 -Increases HP of your spaceship by 50%
  • 5 -Useful when fighting with Grox and in big battles

Disadvantages:

  • 0 -None

How to get it?: In Creature Stage, you need to wipe out majority of species

[Cell] Carnivore (Power Monger)

11 points (S rank)

Advantages

  • 6 -Increases Energy of your spaceship by 50%
  • 5 -Possibility to use tools which require lots of energy (such as Happy Ray) for longer time

Disadvantages:

  • 0 -None

How to get it?: In Cell Stage, you need to eat mainly meat

A Tier traits
These traits are still useful for your empire. They can give some cool bonuses too.

[Creature] Adaptable (Speed Demon)

10 points (A+ rank)

Advantages:

  • 4 - Increases speed of your spaceship which allows you to reach to galactic core faster
  • 3 - At later gameplay, it's good for conquering the galaxy as it decreases time of travelling.
  • 3 - Useful when you want to avoid battle when going through enemy territory (Good with Bard's Soothing Song, unless you are going through Grox Empire's territory)

Disadvantages:

  • 0 - None

How to get it?: In Creature stage, you must wipe out and befriend with species in moderate amounts. You need to observe the arrow in timeline by pressing "T" key on keyboard. (Also by checking the timeline in that way you don't go to next stage by accident if you have completed progress bar)

[Tribe] Friendly (Gracious Greeting)

9 points (A rank)

Advantages:

  • 3 - Gives +10 relationship to every empire you encounter (somewhat good in HardMode, where you have -30 starting relationship with Warriors, Knights and Zealots)
  • 3 - Useful when you are focused more on alliances and trade routes
  • 3 - Useful when allying with Grox

Disadvantages:

  • 0 -None

How to get it?: In Tribal stage, you must make alliances with majority of tribes
B Tier traits
The only trait in this tier is Religious Civilisation. It's good when you want to receive less alarms of ecodisasters, which are more serious problem than pirates, because unlike them, they cannot be resolved by Uber Turrets. However, at later gameplay you may simply ignore those alarms when you are certain that you put Bioprotectors and Biostabilisers on critical colonies and you have Eco Hero 5 badge (as they usually appear on unprotected colonies).. or you have lots of allies.

[Civilisation] Religious (Green Keeper)

6 points {Max: 7 points} (B rank)

Advantages:

  • 5 - Decreases the frequency of biodisasters in colonies
  • 2 - Useful when fighting with Grox (Just like in Pirate B Gone, but it works on biodisasters instead)

Disadvantages:

  • X - It makes harder to gain Eco Hero badge if you didn't made any alliances with alien races

How to get it?: In Civilisation stage, you must conquer majority of cities in religious way


C Tier traits
Pirate B-Gone ability, like Green Keeper, reduces the frequency of alarms, but for Pirate attacks, but for let us be honest here, Pirates can MERELY do any damage to your empire, especially when you have lots of fortified colonies, making them a less serious threat than ecodisasters (but still can be an annoying problem for certain players). Just like the trait of Religious Civ, it can potentially slow down the progress of getting specific badge, if we don't have allied empires, but for this one it's Bodyguard.

Colony Craze given by Industrious Tribe is actually good passive ability when you are planning to conquer the major part (if not the entire) galaxy, but in cost of starting relationship bonus given by Friendly Tribe trait. At second side, assuming that you destroyed the Grox, it doesn't matter anymore, as you are already the most powerful empire.

[Civilisation] Military (Pirate B Gone)

5 points {Max: 7 points} (C+ rank)

Advantages:

  • 6 - Decreases the frequency of pirate raids
  • 3 - Useful when fighting with Grox (Pirates won't annoy you since they don't appear as frequently as they do without that superpower)

Disadvantages:

  • 2 - It doesn't work for NPC empires
  • X - May slow down the progress of acquiring Bodyguard badge, if you don't have allied NPC Empires* (which may attack each other)

*Successful destroying pirate fleets while being personally in raided planet gives a progress to bodyguard badge, but ironically destroying the Pirate fleets while they are stealing your spice and "potentially Grox" raids on allied systems won't give the point to Bodyguard.

How to get it?: In Civilisation stage, you must conquer majority of cities in military way

[Tribe] Industrious (Colony Craze)

5 points (C rank)

Advantages:

  • 4 - Gives 20% discount on Colony Tools (e.g. Colony Incredi-Pak, Uber Turrets)
  • 3 - Good for conquering galaxy, as you'll need to pay overally 5B $, instead 6,3B $ (assuming that you colonise
    one planet per system with Incredi-Pack)

Disadvantages:

  • 2 - It works only on your empire. NPC Warrior, Zealot, Shaman, Scientist and Trader empires offer bigger discounts on these tools

How to get it?: In Tribal stage, you must befriend and destroy tribes in moderate amount
D Tier traits
Traits which give you any discount on tools (aside Colony Craze) are here, because alien empires usually offer tools in better prices than your empire even with these abilities. If you want to do an aggressive gameplay by wiping out empires (or simply, trying to conquer the entire galaxy), these traits may be useful, but buying stuff may be still expensive. it's better to buy Planet Buster and Monoliths (the "Homeworld" planet maker) from NPC empires as prices for them are drastically reduced. There's one plus though: nearly all of available goods is buyable in your homeworld or T0+ planets.

However, the worst of those abilities mentioned below is Gentle Generalist, because unlike the rest of price reducers, it affects only passive abilities of your spaceship (aka. Cargo, Battery and Hull Upgrades, Interstellar Drives, etc.). Once you buy all passive upgrades for spaceship (including Wormhole Key), this ability will be simply useless.

[Tribe] Aggressive (Arms Dealer)

4 points (D+ rank)

Advantages:

  • 4 - Gives 20% discount on weapons
    (e.g. Planet Buster, Bombs and its upgrades)
  • 2 - Somewhat good when you are conquering the galaxy, as Planet Busters can quickly destroy planets settled by primitive civilisations... unless this is the only planet in system. (not worth imo)

Disadvantages:

  • 2 - It works only on your empire. NPC Warrior, Zealot and Trader empires offer bigger discounts on these tools

How to get it?: In Tribal stage, you must destroy majority of tribes

[Cell] Herbivore (Social Suave)

2 points (D rank)

Advantages:

  • 4 - Gives 20% discount on socialising tools (e.g. Happy Rays and Fireworks)

Disadvantages:

  • 2 - It works only on your empire. NPC Shaman, Diplomat, Zealot, Bard, Warrior and Trader empires offer bigger discounts on these tools

How to get it?: In Cell stage, you must eat mainly glones (those green floating things)


[Cell] Omnivore (Gentle Generalist)

-2 point (D- rank)

Advantages:

  • 4 - Gives 20% discount on passive tools such as Interstellar Drives upgrades, Cargo Upgrades, etc.

Disadvantages:

  • 3 - It works only on your empire. All NPC empires offer bigger discounts on these tools.
  • 3 - Once you buy all of passive upgrades, this ability will be useless.

    How to get it?: In Cell stage, you must eat both meat and glones
(?) Tier
The one trait below gives a promising bonus. However, it is unknown about its functionality (probably it's bugged). If it works correctly, then it should be placed in A Tier, if not, then it goes to E one.. So far, there's no proofs that it works. (I'd recommend go for Adaptable/Predator instead Social Creature)

At second side, At least one happy colony (with one green happy mask) and Uber Turret somehow prevent revolts even on planets where most of colonies are totally unhappy, making this ability useless. (If that single OP turret prevents revolts, then Loyality and Happiness boosters are useless as well.... bravo EA :| )

Trivia: This ability was supposed to slow the relationship bonus drop from various activities (such as, using friendly tools, saving them from invaders/eco disasters, etc.). However, I didn't observe that in game (at least for using friendly tools), so this description is very likely to be obsolete.

Sources:

Wiki[spore.fandom.com], Spore Official Game Guide Excerpt[dokumen.tips]

[Creaure] Social (Pleasing Performance)

10 points (A rank); -7 points (F rank) (in case it's actually bugged)

Advantages (in theory):

  • 6 - Makes a very good combination with Spice Savant
  • 4 - Decreases probability of riot if you have unhappy colonies which allows you to make colonies more focused on work and basically don't worry about revolt.

Disadvantages:

  • X -Its functionability is questionable, therefore following that path is not reccomended since this is a potential waste of passive bonus.

How to get it?: In Creature stage, you must befriend with majority of Creatures
Summary
As you could see some tiers are better or worse. I think the perfect trait combinations wich makes the Space stage game very easy are:

  • RRGB (for Knight)
  • RBGB (for Bard)
  • GRGB, RBGG (for Ecologist)
  • RRBB (for Scientist)
  • RRGG (for Zealot)
  • GBGB (for Diplomat)
  • BBGB, RBBB, BRBB (for Trader)
  • GGGB, RGGG, GRGG, GBGG (for Shaman)*
  • RRGR, RRRB (for Warrior)
  • NONE (for Wanderer)

*Ikr, the first two combinations gives you that "potentially" useless bonus, but if you want to be Shaman with Spice Savant/Power Monger via evolution, you need to be a Social creature.

Alternatively you can change archetype if you have better traits combination as it is one of 8 archetypes which A.I. empires can have. (I wouldn't reccomend to do it if you play as Knight... unless you don't mind losing it permanentely)
(Here R means Red, B means Blue and G means Green)

Tell me what do you think about this guide by commenting and don't forget do fave it ^W^.

Hopefully this guide will be helpful for all Spore players
19 Comments
pb9882 Jun 22, 2023 @ 4:37pm 
nom no nom no nom no nom no nom no nom no nom no nom no
pb9882 Jun 22, 2023 @ 4:37pm 
nom no
Coolperson96 Jun 22, 2023 @ 12:30pm 
what are glones
Snail Apr 20, 2023 @ 11:43am 
nocturnal guy from january 2020, maxis servers died so no more spore updates.
FromChaos311 Mar 2, 2023 @ 5:23pm 
I rank this 10/10 Red Chirppys :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy: :RedChirppy:
Corruptor55 Dec 18, 2022 @ 10:41am 
Thanks for making this guide! It really puts all the possible space traits(+their effects) into perspective ^^
bonjourianben Jul 26, 2022 @ 6:05pm 
I rank this 7/10 in weird dragons :BillyBlue: :BillyBlue: :BillyBlue: :BillyBlue: :BillyBlue: :BillyBlue: :BillyBlue:
bigzthegreat Feb 1, 2022 @ 4:48pm 
interesting thing is knight has the best abilities from previous stages, boasting all 3 S tier traits and 1 of the A tier traits
FocusFailing Feb 23, 2021 @ 11:40am 
Pog, yeah I learned that never go to the space stage because its too complicated for small brain like me
frzgrfgg Feb 19, 2021 @ 7:22am 
Can someone give me a list of every power of the shaman, warrior,zealot,trader,diplomat,scientist,ecologist,bard and knight
( because i dont want to go thought the story line to find out