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1. Consequence bonuses tierlist is written in different guide
2. Unless you have strong relationship with emprie (approx 300+ points) or it's Grox, you should NEVER use Galactic Code breaking stuff if there are systems owned by them within 10 parsec radius of target (unless you are OP and you want to actually start war with them).
I gave lower negative rating of Galactic Code breaking, because they can be helpful in getting Warmonger badge without allying with Grox if you doh't want to. Also I didn't consider exploits while typing this guide in purpose, because there are some people whose want to play purely without using any form of cheats.
1: I think something you should've taken into consideration is the consequences of each stage, for example, ending as Adaptable in Creature Stage gives you the Speed Demon skill, which is a god tier skill on Space Stage because it shortens the time you travel through stars.
2: I think you underestimate the relationship penalty you receive from breaking the Galactic Code. Because, during the beginning, and without the use of glitches/exploits (spice duplication for example) it's a really bad idea. It isn't just "worsens the relationship", it's 2 stages of relationship gone. Meaning, alliances get broken, friendly gets to angry and neutrals go straight to war. The only way to fix them? Pay the empires at war with you, and usually a good sum of money.
I had more points, but Steam only allows 1k character comments
Why i didn't pick Zealot?
Lets be honest, it is broken balance religion to play with :)
So.. Its kind of possible to be pacifist at some point, even when everyone freaking hates you after alliance with Grox'es.
Like play until Trader. Have Friendly Tribe (+10 to relationships). Do quests for Grox (thank god they pay enough to refill their agro), use Friendly tools like Happy Laser or Fireworks + make Trade Routes.
Of course accept the alliance with evil side, then travel up to center of galactic. Picking up staff of life. Making big colony. Even when everyone hates us - we can still trade spices with each other colonye's lmao.
Because we at this point basicly (kind of safe). And we cannot lose even if our main home is destroyed (i checked it, i tried to kill it