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Yep, zombie unlocks happen after a cutscene in the Morgue where Gerry asks you if you're alright, and that you look tired (happens relatively early, after a couple weeks in game).
The actual place you need to go is to the left of the dungeon area, and to reach that place you will need to hand Snake the key to get past the gate in the basement.
Snake usually comes during day of envy (green) but might sometimes come during other days at night, and sits in front of the locked gate, otherwise if gate is unlocked, he goes further inside.
Be very mindful, not sure if it's relevant for you, but if using a 3rd party software to speed up/slow the game down, like cheat engine's speed hack function, if your game speed hits x0 NPCs will freeze in place and can potentially mess up your savegame...
Game should save automatically any time you either sleep in a bed somewhere or mediate in the garden (once you built it)
I'm not sure about berry pies, but I know that Horadric (inkeep) should buy grape pies from you for decent money... unless they changed something, but hopefully not.
The numbering of most steps in the guide are in the order I personally played them out in my games to fit said actions within a very tight time-frame, with "++" additions where I had extra information on the topic that I wanted to expand on.
If you're a new player to the game, it's best to just play the game with no consideration for time at all, and just skim through the guide tips and draw whatever wisdom or information you deem useful, or refer to the guide when you're curious about a certain topic.
This is one of the first guides I've written on steam, and although I do admit that the formatting and layout of the information is not good (was even worse when I created it initially), the information inside is thoroughly tested and relevant.
The guide was never meant to be followed like a recipe, since the game is sandbox-y in nature, with no real time crunch and multiple valid "paths" to achieve your goals. More detailed step-by-step instructions would result in this guide turning into a "meta build order", like RTS genre games have, and I didn't intend for that.
While I do admit that the start of the guide is quite linear, similar to a build order, later on I just explain the good tech to get, the bad ones to avoid early, what can make you money faster, etc. without forcing the player's hands into one particular playstyle. Ideally, by the end one should experience most of what the game has to offer anyway.