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Ancient Cache of Technologies : Secrets Beyond The Gates
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16 авг. 2018 г. в 14:27
12 сен в 22:35
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Ancient Cache of Technologies : Secrets Beyond The Gates

Описание
Introduction


Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy.

Every empire had a beginning, not all of them were humble. But many hid their secrets well, but what if those secrets are exposed? The Fallen Empires are ancient civilizations, but they are not the first. And with their many similarities in the technology they have, there must be a reason, a source where these enigmatic wonders came from.

This sub mod intends to offer a unique experience of fighting against a custom crisis created to provide more challenges for Higher Tier empires. Said crisis comes with their own story, personality, and goals and there're varying possible at the end.

Features

  • New Outer Gates as mysterious neutral megastructures, guarded by the equally mysterious Gatekeepers.

  • More interactions with the Fallen Empires and the dark deeds they held.

  • A New Crisis that challenges the player who have mastered the strategy of both Stellaris and ACOT

  • Ability to ascend beyond your past limitations at the end, if you prove yourself to be worthy.

  • New final tech tier, only obtainable by fighting the Crisis, or ascending to their status.

  • Death, Destruction, Decay, and Potential Late Game Lag Removal through totally not immoral genocide.


Known Issues and Limitations

  • Many stuffs are still WIP due to transitioning, this submod is very old, and in general need of new polishing.

  • The story, dialogue and plot is a bit on the uhh...eheh side. Most of the details are not readily explained or included in the gameplay itself.

  • Probably lots of typos. The writer is a Panada, who cannot be entrusted with quality spellchecks.

Balance

  • The fight can either be nigh impossible or cakewalk depending on how much you prepare.

Save and Mod Compatibility

  • Does not currently work on existing saves if you activate it mid-game.

  • Overwrites the following game rules: has_full_sensor_range, can_enter_system_by_jump, can_add_claim, can_get_claim_from_lost_system, can_spawn_occupation_armies, can_use_galactic_market, can_be_part_of_galactic_community, can_see_galactic_community, can_be_part_of_galactic_council

  • Some built-in compatibility and mod interactions with Gigastructures and ZOFE.

FAQ

Q: The AI killed the galaxy (Again) by activating the gates early.
A: Stop them, or go to the SBTG Option and disables AI from doing the thing.

Q: Why does the mod has a dumb story?
A: Some leftover mess due to previous narrative mess due to writer changes.

Q: Why can't I eat the Crisis when I win?
A: The Crisis likes to eat, but they don't like to be eaten. Eat something else, like the Taus or the Xenophile FEs for example.

Credits and Special Thanks to

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the FE will be honored in the New Imperium of Meme.

I have a section on Discord for my mods here
ACOT Main Discord Server[discord.gg]

[discord.gg]

You can also support me on Patreon here [www.patreon.com].
Популярные обсуждения Просмотреть все (13)
482
19 июл в 9:34
ЗАКРЕПЛЕНО: Bug Reports and Known Issues - Read Here First.
Chirumiru ShiRoz
186
26 мар в 10:36
ЗАКРЕПЛЕНО: Mod Discussions
Chirumiru ShiRoz
125
3 мар в 20:01
ЗАКРЕПЛЕНО: [SPOILERS]Full List of Features and Basic Guideliens on Crisis System (WIP)
Chirumiru ShiRoz
Комментариев: 3 727
DingoBear 24 авг в 7:33 
The worldspheres get greyed out when I reload the game. So i have to reload to before they spawn in
H11DN-D4NG3R  [создатель] 17 авг в 13:50 
@Demonk Everything looks correctly on my side. you sure your mods are properly updated.

Acot should not crash by doing the 3rd gate option. you are the first to say this as far as i know.

You sure it aint the AI or FE's doing dumb stuff
Demonk 17 авг в 13:33 
Crashes when I finish 3rd gate open project and select the symbol.
+ Gatekeepers didn't have any items equipped.

Logs spews A LOT of missing gfx, textures, etc.. for ACOT - don't know if thats ACOT base or this mod.
Slayer 12 авг в 21:41 
Lux Aeternum is Gigas, not ACOT
Rogueone 12 авг в 17:08 
Why cant i enable lux aeternum
random2125879 12 авг в 16:15 
um i dont have acces to any of the bulding slots for the steller planets is this just me or is theri a reason
Anime Jesus 11 авг в 2:34 
Can we ever get option to change color?
Anime Jesus 11 авг в 1:38 
@Nova Solaris Thankyou!
dft 10 авг в 1:30 
what's the command for the thorough phi tech, ive tried reloading to before the first vault capture a few times and it dint give me the thorough phi tech opption
Zeypheron 8 авг в 17:59 
@Anime Jesus to be fair, there isn't really a point? There is functionally no difference with the fact those are cheat origins and either way you'll be impossibly powerful compared to the entire rest of the galaxy. Honestly I don't see a reason to even use the origins unless you want to play around with post-end game content in other mods without needing to play to the end game, like fighting a giga buffed Aeternum or Blokkats in Gigas.