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Ancient Cache of Technologies : Secrets Beyond The Gates
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710.805 MB
2018年8月16日 14時27分
2月13日 17時24分
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Ancient Cache of Technologies : Secrets Beyond The Gates

解説
Introduction


Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy.

Every empire had a beginning, not all of them were humble. But many hid their secrets well, but what if those secrets are exposed? The Fallen Empires are ancient civilizations, but they are not the first. And with their many similarities in the technology they have, there must be a reason, a source where these enigmatic wonders came from.

This sub mod intends to offer a unique experience of fighting against a custom crisis created to provide more challenges for Higher Tier empires. Said crisis comes with their own story, personality, and goals and there're varying possible at the end.

Features

  • New Outer Gates as mysterious neutral megastructures, guarded by the equally mysterious Gatekeepers.

  • More interactions with the Fallen Empires and the dark deeds they held.

  • A New Crisis that challenges the player who have mastered the strategy of both Stellaris and ACOT

  • Ability to ascend beyond your past limitations at the end, if you prove yourself to be worthy.

  • New final tech tier, only obtainable by fighting the Crisis, or ascending to their status.

  • Death, Destruction, Decay, and Potential Late Game Lag Removal through totally not immoral genocide.


Known Issues and Limitations

  • Many stuffs are still WIP due to transitioning, this submod is very old, and in general need of new polishing.

  • The story, dialogue and plot is a bit on the uhh...eheh side. Most of the details are not readily explained or included in the gameplay itself.

  • Probably lots of typos. The writer is a Panada, who cannot be entrusted with quality spellchecks.

Balance

  • The fight can either be nigh impossible or cakewalk depending on how much you prepare.

Save and Mod Compatibility

  • Does not currently work on existing saves if you activate it mid-game.

  • Overwrites the following game rules: has_full_sensor_range, can_enter_system_by_jump, can_add_claim, can_get_claim_from_lost_system, can_spawn_occupation_armies, can_use_galactic_market, can_be_part_of_galactic_community, can_see_galactic_community, can_be_part_of_galactic_council

  • Some built-in compatibility and mod interactions with Gigastructures and ZOFE.

FAQ

Q: The AI killed the galaxy (Again) by activating the gates early.
A: Stop them, or go to the SBTG Option and disables AI from doing the thing.

Q: Why does the mod has a dumb story?
A: Some leftover mess due to previous narrative mess due to writer changes.

Q: Why can't I eat the Crisis when I win?
A: The Crisis likes to eat, but they don't like to be eaten. Eat something else, like the Taus or the Xenophile FEs for example.

Credits and Special Thanks to

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the FE will be honored in the New Imperium of Meme.

I have a section on Discord for my mods here
ACOT Main Discord Server[discord.gg]

[discord.gg]

You can also support me on Patreon here [www.patreon.com].
人気スレッド 全て表示 (13)
485
2月24日 3時52分
ピン留め: Bug Reports and Known Issues - Read Here First.
Chirumiru ShiRoz
187
2024年11月30日 19時24分
ピン留め: Mod Discussions
Chirumiru ShiRoz
125
2024年3月3日 20時01分
ピン留め: [SPOILERS]Full List of Features and Basic Guideliens on Crisis System (WIP)
Chirumiru ShiRoz
3,797 件のコメント
Zeizei Pumpum 5月6日 19時36分 
hmmm some 4.0 plans?
H11DN-D4NG3R  [作成者] 4月13日 17時09分 
@Alf Yes, SBTG does require a major overhaul,

I dont know about any crashes with just acot and its submods tho the stellarborne origins are unstable,

Most all but 1 precursor ship should overflow, and that is the herculean, for obvious reasons
alfharobby 4月13日 16時48分 
i really like this mod but game keep crash even play with only ACOT and its submod SBTG Origin.

Really wish dev update the SBTG after Biogenesis is release and make the Tae'vasa act like Virtual pop without Planet Limit Penalty including ability to work on normal job strata.

also i agree with @Blast Hardcheese, there's way too many ship model that honestly i still prefer using the Stellaris Ship with Phi or Phanon Section instead since most Precursor ship keep getting delete from existence itself lol.
Jiggs, CEO of Elevators 4月6日 0時26分 
"skill issue"

-the light... probably...
alfharobby 4月5日 20時13分 
okay thank you for answering my question, playing with omega origin crash the game frequently, also the fact that most building from other mod like gigastructural uplink for omega starbase is unavailable aka disabled doesn't help either since it no longer check as citadel itself for building requirement.
H11DN-D4NG3R  [作成者] 4月4日 14時52分 
@alfharobby you can not accept to become champion.

But yea. this mod is quite Old. and needs a Major overhaul with Chiru wants to do since ever.
And the awnser is No to the last part.
alfharobby 4月4日 13時59分 
this mod is insane beyond over power but the fact that the pop no longer work on ruler, specialist and worker Job strata mean other mod no longer work as intended, is there any submod or edict that let my pop work on these normal job strata again please.
H11DN-D4NG3R  [作成者] 3月18日 5時43分 
@Snowix What the point of any mod "Shrug"
But its mostly a Lore/Final Crisis mod for acot
Snowi 3月18日 3時12分 
What the heck is the point of this mod lmao I guess it's a good late game lag galaxy exterminator
H11DN-D4NG3R  [作成者] 2月27日 15時01分 
@Calamitist. Please refer to the ''Universal resource patch''
https://steamcommunity.com/sharedfiles/filedetails/?id=1595876588