Stellaris
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Ancient Cache of Technologies : Secrets Beyond The Gates
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16 aout 2018 à 14h27
22 juin à 4h19
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Ancient Cache of Technologies : Secrets Beyond The Gates

Description
Introduction


Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy.

Every empire had a beginning, not all of them were humble. But many hid their secrets well, but what if those secrets are exposed? The Fallen Empires are ancient civilizations, but they are not the first. And with their many similarities in the technology they have, there must be a reason, a source where these enigmatic wonders came from.

This sub mod intends to offer a unique experience of fighting against a custom crisis created to provide more challenges for Higher Tier empires. Said crisis comes with their own story, personality, and goals and there're varying possible at the end.

Features

  • New Outer Gates as mysterious neutral megastructures, guarded by the equally mysterious Gatekeepers.

  • More interactions with the Fallen Empires and the dark deeds they held.

  • A New Crisis that challenges the player who have mastered the strategy of both Stellaris and ACOT

  • Ability to ascend beyond your past limitations at the end, if you prove yourself to be worthy.

  • New final tech tier, only obtainable by fighting the Crisis, or ascending to their status.

  • Death, Destruction, Decay, and Potential Late Game Lag Removal through totally not immoral genocide.


Known Issues and Limitations

  • Many stuffs are still WIP due to transitioning, this submod is very old, and in general need of new polishing.

  • The story, dialogue and plot is a bit on the uhh...eheh side. Most of the details are not readily explained or included in the gameplay itself.

  • Probably lots of typos. The writer is a Panada, who cannot be entrusted with quality spellchecks.

Balance

  • The fight can either be nigh impossible or cakewalk depending on how much you prepare.

Save and Mod Compatibility

  • Does not currently work on existing saves if you activate it mid-game.

  • Overwrites the following game rules: has_full_sensor_range, can_enter_system_by_jump, can_add_claim, can_get_claim_from_lost_system, can_spawn_occupation_armies, can_use_galactic_market, can_be_part_of_galactic_community, can_see_galactic_community, can_be_part_of_galactic_council

  • Some built-in compatibility and mod interactions with Gigastructures and ZOFE.

FAQ

Q: The AI killed the galaxy (Again) by activating the gates early.
A: Stop them, or go to the SBTG Option and disables AI from doing the thing.

Q: Why does the mod has a dumb story?
A: Some leftover mess due to previous narrative mess due to writer changes.

Q: Why can't I eat the Crisis when I win?
A: The Crisis likes to eat, but they don't like to be eaten. Eat something else, like the Taus or the Xenophile FEs for example.

Credits and Special Thanks to

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the FE will be honored in the New Imperium of Meme.

I have a section on Discord for my mods here
ACOT Main Discord Server[discord.gg]

[discord.gg]

You can also support me on Patreon here [www.patreon.com].
Discussions populaires Tout voir (13)
478
4 juin à 23h20
ÉPINGLÉ : Bug Reports and Known Issues - Read Here First.
Chirumiru ShiRoz
186
26 mars à 10h36
ÉPINGLÉ : Mod Discussions
Chirumiru ShiRoz
125
3 mars à 20h01
ÉPINGLÉ : [SPOILERS]Full List of Features and Basic Guideliens on Crisis System (WIP)
Chirumiru ShiRoz
3 686 commentaires
Mcscuba 21 juin à 22h02 
Thank you for the update!

I've just started a new game, and the ACOT Configuration Menu lists this mod as inactive, and the SBTG options menu is absent. I've double checked that I have this new version and it's active in my playset. When I go into the tech options, it shows tier 8 sigma techs as enabled. When I go into observe mode, I can see the four outer gate systems which look completely normal.

Is this just a (nearly) cosmetic issue, since the only substantially missing thing is the options menu, or should I be waiting for a quick fix?
H11DN-D4NG3R  [créateur] 12 juin à 13h29 
@TheArsonEnthusiast
If you check the acot discord. or the recent talk on the Main Acot mod. you should see its still updating. but it should be ''Soon''
TheArsonEnthusiast 12 juin à 13h27 
Are there plans to update this for the latest patch?
FK117 3 juin à 6h34 
OK thanks mate
H11DN-D4NG3R  [créateur] 2 juin à 9h40 
@FK might be caused by Alot of random issues, given the mod isnt updated to latest version.
FK117 2 juin à 5h28 
Game crashes every time I tried to start a new game, someone please help.
Scharfschutze 19 mai à 3h57 
Yes, please add Stellarborn portraits.
Mr.Libertea 18 mai à 12h38 
please add Stellarborn portraits :Blessing:
ctsV_4vendetta 9 mai à 9h34 
Why does it say "that would be too easy now, wouldn't it" when trying to select any ACOT origins? I'm tired of restarting every time there's an update and would prefer to just start the game with tech so I can focus on ruining the galaxy.
Mr. New Vegas 8 mai à 13h52 
Can't use stellarborne Portraits as they aren't in the new UI.