Insurgency

Insurgency

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pipeline_coop
 
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Maps (co-op): Checkpoint
File Size
Posted
35.602 MB
Aug 15 @ 12:17am
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pipeline_coop

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In 1 collection by LeiMuu
Cooperation mode Map Collection
174 items
Description
Map name: pipeline_coop

Support mode: checkpoint

Origin:
This is the map from the original author (PVP mode), This time I spent a lot of effort to plan the route, modify the terrain, environment, objects, sound and light, sound effects to make the map more interesting and close to complete, I hope you will like it.
There are quite a few doors inside the map, which can be operated or destroyed by players, Bots.

※I am modifying the production based on the public interest, and the map copyright is still owned by the original author.

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13 Comments
LeiMuu  [author] Sep 19 @ 1:34am 
@[CORE] Cassoti Sinistro
Automatically download after subscription.

The files subscribed to by the game will be in the directory ...\steamapps\workshop\content\222880\<File ID>

e.g. for this map file ...\steamapps\workshop\content\222880\1479939653\maps

How to play?
->>Joining the custom list server that is running the map, or directly executing the bsp file by insurgency.exe (insurgency_x64.exe), or copy the map files(bsp, nav, txt) to the maps folder after the subscription and type map pipeline_coop in the console.
->>
map pipeline_coop checkpoint
[CORE] Cassoti Sinistro Sep 18 @ 8:42pm 
Hi, I had subscribe, how i get the download!?
[III%]kcapazzi Aug 25 @ 1:28pm 
uploaded to my server and people are saying they are having "wrong map" errors when downloading? everything seems correct on server side.... any ideas?
Nullifidian Aug 17 @ 6:20pm 
Thanks
(-n00b-)ed Aug 16 @ 8:21pm 
This brings back some ancient memories.
The spawn is a death trap, but it was in the original AA map too, at least for Assault.
It seemed to play good on my server. Good job.
LeiMuu  [author] Aug 16 @ 2:16pm 
When you encounter a locked door, you can try to open it again after shooting the door lock. I hope this helps you to attack.
Mamba Aug 16 @ 10:05am 
Yah, as others have noted the initial spawn is brutal. Smoke helps, but it's a long way to reach cover. The puzzle aspects are good (lots of vents & ladders), tho' the dead-ends can be frustrating. The bot roof spawns & geronimos are cool...gotta scan corners and over-watch.
We made it to the outside fenced CP (Hotel, I think) and the open mesh gate area needs some work; our fire-suppression shots were being blocked as if it were solid not mesh.
Overall well-done, still much to figure it out...it's in our rotation.
DOGMAN <<AD>> Aug 16 @ 4:08am 
Wow Spawn in to the game no place to hide, and get killed, the map looks good, but need some kind of cover to defend behind thanks for the map!
DOGMAN <<AD>> Aug 16 @ 3:19am 
Thanks for the nrw map the AD group will give it a run and give a feed back
Bacelar Aug 15 @ 2:18pm 
Thanks for the upload, i tested on my server today, it's a good map overall, altough i got lost inside the building all the time a lot of tunnels :steamhappy: my only complain is that you begin the map being shot by the bots, no cover at all, no place to hide and the bots spawn is waaay to close to defend, the destructive doors very good idea, makes people coop to get to the objective. keep the work.