安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Automatically download after subscription.
The files subscribed to by the game will be in the directory ...\steamapps\workshop\content\222880\<File ID>
e.g. for this map file ...\steamapps\workshop\content\222880\1479939653\maps
How to play?
->>Joining the custom list server that is running the map, or directly executing the bsp file by insurgency.exe (insurgency_x64.exe), or copy the map files(bsp, nav, txt) to the maps folder after the subscription and type map pipeline_coop in the console.
->>
map pipeline_coop checkpoint
The spawn is a death trap, but it was in the original AA map too, at least for Assault.
It seemed to play good on my server. Good job.
We made it to the outside fenced CP (Hotel, I think) and the open mesh gate area needs some work; our fire-suppression shots were being blocked as if it were solid not mesh.
Overall well-done, still much to figure it out...it's in our rotation.