Space Engineers

Space Engineers

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Nanite Control Facility Tips
De nukeguard
New in v2.0

Welcome to v2.0 of nanites, thanks to Splen, Fank, and the testers on Splens server for the improvements. New to 2.0 is the nanite ore detector finds ore for the nanite facility, and has upgrades to increase it's performance. Many performance improvements that can all be found in the
/nanite changelog
in-game chat. The old factory will have changed to an old rusty factory, you will have to grind down and replace with a new one. There are two separate upgrade module groups, one is for the facility and the other set for the ore detector.

Most importantly, there is now in-game help, type
/nanite help
for in-game help and more commands.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.
You WILL need to use the beacons to get the nanites to weld, grind, and mine. The beacons tell the nanites where to go and what to do with that grid.

Edit config.xml in this location:
You can find the config.xml in %AppData%\SpaceEngineers\Saves\steamID\[world save name]\Storage\NaniteConstructionSystem_NaniteConstructionSystem\

To help with fixing bugs and crashes
https://github.com/nukeguard/NaniteConstructionSystem
   
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Nanite Types
There are currently 4 types of nanites. Construction/Repair nanites are the only nanites available with the base factory. In order to gain access to other functions, you must use upgrade modules.

Nanite Type
Color
Description
Default Amount
Upgrade Amount
Construction
Blue
This nanite finishes constructing and repairing blocks
3
3
Projection
Pink
This nanite converts a projection into a block that can be constructed
1
3
Cleanup
Yellow
This nanite grabs floating objects that are floating around and puts them back into your cargo. The range of the cleanup nanite is 500m from the factory.
1
3
Deconstruct
Cyan
This nanite deconstructs blocks. The nanites will deconstruct that have a special deconstruct beacon on them. The range is limited (300m), so it can't really easily be weaponized.
1
3
Mining
Orange
This nanite seeks out ore found by the nanite ore detector on an asteroid or a planet.
1
3
Medical
White
This nanite refills all bars on a player when they reach <20%.
1
3
When the nanites return from their task, they will sometimes glow a different color to signify if something happened with their task. These colors are as follows:

Color
Result
Green
The task has been completed by the nanites, and all are returning home.
Red
There was an error while performing the task. All nanites are returning home. (Missing components, missing power, block was destroyed, etc)
Factory Upgrades
Upgrade Type
Description Change
Minimum Value
Maximum Value
Constructor Upgrade
This adds more streams to the construction / repair function
+3 Construction Streams
15 Streams
DeconstructorUpgrade
This adds more streams to the deconstruction function
+3 Deconstruction Streams
15 Streams
Cleanup Upgrade
This adds more streams to the cleanup function
+3 Cleanup Streams
15 Streams
Mining Upgrade
This adds more streams to the mining function
+3 Mining Streams
15 Streams
Medical Upgrade
This adds more streams to the medical function
+3 Medical Streams
15 Streams
Speed Upgrade
This increases the speed of the nanites so they reach their target quicker.
+5 m/s in speed. -1 minimum travel time
+40 m/s, -8 minimum travel time
Power Upgrade
This reduces the power requirements per Nanite stream
-2MW per stream
-16MW per stream

Functionality of the factory is augmented via upgrades. There are many upgrades available.

A factory may only have
8 upgrades max
so plan your upgrades wisely.
Automated Component Assembly (Assembler Queueing)
The Nanite Factory can now automatically queue items it requires in assemblers. In order to do this, you must first select the check box in the terminal screen in the factory that reads "Use Assemblers".

In order to assign assemblers to be tasked in component creation, select an assembler in the terminal screen, and you will see a new option "Nanite Factory queuing". Select this checkbox.

The process requires that both the factory and assembler are on the same conveyor network, so be sure they are attached in some way.
Factory Status Indicators
The Factory will glow different colors to notify the owner of the status of the factory. These states include:
Color
State
Description
Red
The factory is disabled.
All targets and potential targets will be cancelled.
Green
The factory is enabled.
Factory has no targets or potential targets.
Pulsing Green
The factory has some potential targets
Can't convert them to actual targets due to a problem. (Another factory is targetting this block for example)
Pulsing Yellow
Missing Power
Not enough power for queue.
Pulsing Magenta
Missing Parts
Requires more parts or cannot find them. The details screen of the factory will list the components missing.
Blueish/Purple
Active
The factory is active and performing a task

Please note that when the factory is active, the area inside the factory is VERY dangerous, and WILL kill you. Also note that if you're inside the area of a block when nanites are repairing / constructing, they could damage and kill you as well.
Nanite Mining Beacon
The Nanite Mining Beacon tells the nanites where to mine when specific ores are selected.
Just select the Nanite mining beacon in the beacon group and place it near the ore deposit, the beacon detects ore up to 10 meters away from the beacon.
Other Important Stuff
To change settings of the nanite mod, edit the config.xml file found here:
%AppData%\SpaceEngineers\Saves\steamID\[world save name]\Storage\NaniteConstructionSystem_NaniteConstructionSystem\


Check Ownership
In most mods, including this one, ownership is important. "No one" is basically an invalid owner, and if ownership does not match on projectors or the factory, you may run into issues with it working. Please make sure you own both the factory and the projector if you're trying to build projections using this mod.

Area Beacons
This block is used to setup "areas" that Nanites can operate in. These areas can be designated to repair, construct projections, or deconstruct. This allows shipyard like behavior. You can create areas for deconstruction or repair. Or also setup projection areas for ship building without having to worry about attaching beacons or playing around with connections.

Deconstruct Priorities
You may prioritize blocks for deconstruction by nanites. Adding "deconstruct priority" to the name of a block or to the Custom Data of a block will make nanites target that block before the rest of the ship. Please note this may cause huge ship splits if you priotize a block that anchors other blocks.

Mod blocks not appearing in game?
If you're sure the mod has been added properly, and everything looks correct, there may be an issue with the actual mod file itself. Mods download corrupted from steam. You can try deleting your existing mods in *\Steam\steamapps\workshop\content\244850\(mod-id-from-steam). Just remove all the .sbm files or mod folder number in there, and it will force the game to redownload the nanite mod. This should hopefully fix the mod not showing up.



Bugs and Reporting
If you have issues post a comment. with a link to your log (use a site like paste.ee)
or post a comment on issues here https://github.com/nukeguard/NaniteConstructionSystem/issues

Please provide the following logs:
%appdata%/SpaceEngineers\SpaceEngineers.log
268 commentaires
maxarnold23 17 avr. à 7h13 
possible rang upgrade in the future?
nukeguard  [créateur] 18 févr. à 18h33 
code decides on which is master, name doesn't do anything
theplayer2k3 18 févr. à 10h34 
is the name relevant for factories getting associated?
theplayer2k3 18 févr. à 10h22 
how to define master factory manually?
nukeguard  [créateur] 17 févr. à 13h51 
Да, обе работают; наниты будут исходить только от одной, она функционирует как мастер, а другая — как подчинённая.

yes, they both work, nanites will only come from one, it works as a master and slave
mr.Dan 16 févr. à 11h19 
один вопрос: можно ли стаявить больше 1 нанитки на корабль? у меня сейчас стоит 2 их и они рабоют очень странно,а именно:идет анимация роботи,и цвет роботи, но нанити не летают и ресурси не запрашиваются в сборшик или из контейнеров.Буду рад ответу :з
nukeguard  [créateur] 31 janv. à 14h59 
Фабрика может испытывать нехватку деталей, проверьте статус на экране терминала в правом нижнем углу.

The Factory may be missing parts, check the terminal screen on the bottom right for status.
mr.Dan 31 janv. à 11h13 
у меня вообше не рабортает постоянно пульсирует зелений ,иногда пульсирует розовий
,что делать кто подскажет?
:steamfacepalm:
SteᐰmGeek01 14 janv. à 12h16 
How do you designate which NCF is the primary? I've set 2 up, one for construction and the other for deconstruction and cleanup, the decons~ facility auto defaults to being primary and leaves the construction facility as secondary,
Demon117 31 déc. 2024 à 14h18 
I thought the mining beacon was supposed to filter ores, I have it set to Gold but it still mines Ice, I started on Europa