Left 4 Dead 2

Left 4 Dead 2

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Sableagle's M16A2
   
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Game Content: Weapons
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5.346 KB
May 26, 2013 @ 5:10am
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Sableagle's M16A2

Description
M16A2 (3-rd burst variant) replaces SCAR-L, as seen in the 'Rufioh Nitram remix.' I recommend getting the SCAR-L or SCAR-H replacement for the M16 to go with this. Otherwise, you'll have two different weapons that look the same, which would be weird.
20 Comments
daytonechapa2001 Mar 21 @ 7:21pm 
help
Sableagle  [author] Jul 28, 2017 @ 12:16pm 
Yes, it's using the standard model. If it doesn't work with your preferred mod model, I could try to make it do so for you.
Manimerken Jul 25, 2017 @ 12:32pm 
is this the vanilla m16 model?
[FK] MikeyRyu Jun 20, 2017 @ 7:41pm 
do these work with Weapon Reanimations?
Sableagle  [author] Jul 24, 2016 @ 7:14am 
What I *can't* do is stop weapon_rifle_desert from firing three-round bursts. "Thrown away and disappears when empty" is hard-coded into grenade launcher, M60 and chainsaw, "kills any common infected it hurts" is hard-coded into ammo_type_pistol_magnum and "fires 3-round bursts" is hard-coded into weapon_rifle_desert.
Sableagle  [author] Jul 24, 2016 @ 7:12am 
Having three weapons with the same model would get confusing, but you can replace the M16 with SCAR-L or SCAR-H to go with this mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=147973058
http://steamcommunity.com/sharedfiles/filedetails/?id=147976490
I'd suggest the SCAR-L because the SCAR-H kicks too much so you have to use single shots (this game really needs fire selector switches).
You can also make the AK act like an AK74, which is almost the same as that SCAR-L:
http://steamcommunity.com/sharedfiles/filedetails/?id=368822474
I actually think it's a better choice except on Expert (where the 47 is a one-shot killer at short range and the other assault rifles including the 74 all take two hits) but I leave the 47 in my favourites to have more variety of available weapons.
BBL Jizzy Jul 24, 2016 @ 4:17am 
This makes me want someone to make the ak-47 and the desert rifle replaced by the default m16 on 2008 anims
Sableagle  [author] Mar 29, 2016 @ 1:22pm 
Well, that's easily done. Untested:
https://www.dropbox.com/s/gfau5lxcb6iw0ty/m16a2_scar-l_swap.vpk?dl=0
(It's good to know someone with a Dropbox account!)
Mav Mar 29, 2016 @ 12:47pm 
Awesome thanks for responding back. Well damn. I just wanted to M16 to look like the SCAR and the SCAR to look like the M16. Don't know why Valve decided to make the SCAR a burst fire and the M16 fully automatic. Well thanks anyways ^.^
Sableagle  [author] Mar 29, 2016 @ 12:43pm 
Nope. No reskin involved at all. It's a script mod that makes the "weapon_rifle_desert" that fires 3-rd bursts use the M16A2 in-game model and the M16A2's real-world magazine size and rate of fire and do the same sort of damage as the default Hunting Rifle because 5.56x45mm >> 9x19mm dammit, Valve!

It should be compatible with reskins, as long as they don't include custom icons.

(Custom icons tend to be accessed by tweaking the stylesheet and the stylesheet coordinates in the script and this is a script mod so they clash)

You could try this search:
http://steamcommunity.com/workshop/browse/?appid=550&searchtext=M16+reskin&childpublishedfileid=0&browsesort=textsearch&section=home