Left 4 Dead 2

Left 4 Dead 2

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Sableagle's SCAR-H
Game Content: Weapons
File Size
0.005 MB
May 26, 2013 @ 5:27am
1 Change Note ( view )

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Sableagle's SCAR-H

Replace the M16 with the SCAR-H, giving you 20 rounds of 7.62x51mm per magazine, great for tearing up tanks. Beware the recoil.
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Sableagle  [author] Aug 13, 2015 @ 11:01am 
It's just the script. If you have another mod that only affects model and animation, they should be compatible. The one place I've seen a clash with something like this was with the G3 icon, which used a modded icon sheet and modded the script to use the correct part of it. The G3 model and animation worked with the G3 script fine.
Doc. Aug 12, 2015 @ 4:07pm 
Does this only change the scripting of the weapon?
I'm asking because I'd like the use another model and animation with this.
Sableagle  [author] Nov 6, 2014 @ 1:11pm 
The burst fire is coded into 'weapon_rifle_desert' so whatever's on the right end of the left half of the back wall of the gun shop, next to the sign that says '3-rd bursts for accuracy,' will fire 3-rd bursts and it gets the 'weapon_rifle_desert' script that normally calls up the SCAR-L model. Whatever's in the middle column there, with the 'combat-tested assault rifle' sign, gets the 'weapon_rifle' script that normally calls up the M16 model, and it fires full-auto.

It really needs a fire selector, but that's a feature to request for all weapons in L4D3, not something that can be modded in.
Sableagle  [author] Nov 6, 2014 @ 1:10pm 
What this mod does is use a modified 'weapon_rifle_desert' script for 'weapon_rifle' to call the SCAR model and give it SCAR-H magazine capacity and damage in a full-auto weapon (because that 3-rd burst thing is a feature of the M16A2 and M16A4 not of any SCAR). If you have this mod and no others, you'll get the default SCAR (60 rounds, 3-rd bursts, 44 damage per hit) anywhere the game spawns a 'weapon_rifle_desert' and my visually identical SCAR (20 rounds, full auto, 165 damage per hit) anywhere the game spawns a 'weapon_rifle'.
Sableagle  [author] Nov 6, 2014 @ 1:10pm 
I recommend pairing this one with the obvious counterpart:


... for exactly this reason.

Most of the other SCAR-H-related mods seem to be skin, model and/or sound changes, which will affect how this one looks and sounds too, as this one just uses whatever SCAR model is in use.
Der Schneemann Nov 1, 2014 @ 8:00am 
But unfortunately, after installing this mod M16 had same model as SCAR with 60 rounds and burst fire mode, but magazine was with 20 rounds and fire mode was full-auto.
Der Schneemann Oct 31, 2014 @ 11:56am 
Haha, if I will install this I will have 2 SCAR-H's in L4D2. I with EoTech and 1 without EoTech. Awesome.
Sableagle  [author] May 30, 2013 @ 10:05am 
It's okay. I don't do modelling (the software just didn't like my computer, or vice versa) so I just scripted the -H variant and left the model alone.
Ryldrin May 29, 2013 @ 5:07pm 
Sableagle, I wasn't trying to be an ass or anything. Just wanted to let you know, if you didn't.
Sableagle  [author] May 29, 2013 @ 12:30pm 
Kharza: true, and you can go even further than that in identifying it:
Likewise, the M16 actually has M16A2 on the magazine housing.

SCAR-H models and straight-magazine SCAR models are available:

Find one you like and use it along with this mod if the model bothers you.