Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Cyclops SP
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
82.471 KB
Aug 11, 2018 @ 9:02pm
Jun 15, 2021 @ 4:31am
8 Change Notes ( view )

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Cyclops SP

Description
"Be advised: the Cyclops is designed to be operated by a three-person crew. Only experienced helms-people should attempt to pilot this vehicle solo." - PDA (Subnautica)

Despite me finding a submarine in space quite silly, I did this blueprint at the behest of a fan of Subnautica and my Aurora blueprint. I shouldn't find it that silly of an idea, after all Khan Noonien Singh and his Augments managed to survive in such a craft for a couple of centuries.
Designed as a largish, multi-purpose SV, it is decently armoured with the outer hull constructed of hardened steel. It is a Tier 4, level 20 build. All engines, except the main rear, are covered with a vent for added protection. It accelerates in all directions fairly well, and has decent maneuverability for it's size. It has no weaponry, but designed to hold two recessed weapons each in the protruding side pods, plus one weapon on each side of the cockpit glass. There are plenty of additional exposed places you can put on more. The trick with this SV was getting to the pilot seat. I designed a motion sensor triggered retractable ramp system for where a jetpack may not be available. For easy access into the rear door, there is another motion sensor triggered ramp.
She boasts shields (with enough generators to enable them to be operated "on-the-fly"), wireless connector, detector, constructor, a (non-functioning) RADAR/LIDAR/SONAR, warp drive, sloped lights under the cockpit for finding a good LZ, and landing pads for BA and CV landings. It is a fairly tall SV, being just able to fit through a 7 high hangar door (meaning she will dock inside my Alterra Aurora CV's top hangar.)
There is alot of space inside for the addition for other items, but everything you need (cargo boxes, ventilator, armor locker, O2 station) is included.
For multi-player players, there is an Armoured Troop Transport version of this (Cyclops ATT.)
Thanks to Unknown Worlds for the original design.
10 Comments
Sqweloookle Aug 18, 2018 @ 1:31am 
Agreed, I played with the Page up and down and it worked. Thank you so much for that tip. I wish they added cameras, like the sensors, so you can quickly switch between all directions if you wanna go first person.
itto123  [author] Aug 17, 2018 @ 11:03pm 
The side pods are more likely to be damaged and the main hull gives better protection for the thrusters. Thrusters aren't good to lose when you are in over your head.
Sqweloookle Aug 17, 2018 @ 9:16pm 
The missing window is directly above the cockpit. Odd that it is missing on my spawn of the BP. How come you didn't put the thrusters in the side pods? just curious. I wonder if the devs will implement thruster damage like in Space Engineers.
itto123  [author] Aug 17, 2018 @ 3:55am 
Just did some testing: Can't find a missing window in the blueprint. Mine shows no O2 leaking. The camera view may have something to do with recent updates. Try this: "V" for alternate view. "Alt" to adjust the view, adjust the view by using "Page Up" and "Page Down" and zoom back with mouse wheel until you get the view where you roughly want it. Hit "Alt" again (maybe twice) and the view should go back to the standard "from rear of vehicle" viewpoint. (Worked for me anyway.) I didn't make a second level with the walkways so the pilot seat could be quickly accessed with the jetpack. I also like to leave my blueprints a bit open ended so people can customize to their tastes (one of the reasons I don't include weapons as people like different weapon layouts.) Thanks for the feedback on the design, I appreciate knowing what can be improved.
Sqweloookle Aug 16, 2018 @ 10:25am 
Oh and there is a window at the top missing and I advise having the walkway sides become a second interior deck. Otherwise awesome sub!
Sqweloookle Aug 16, 2018 @ 10:21am 
One question: when I change the view I don't get the cyclops directly infront of me? It is further below the camera out of sight. It's hard to pilot when I can't see the sub.
itto123  [author] Aug 13, 2018 @ 5:30pm 
It would bounce around, but I can't remember all the details as it was a while ago in Alpha stage. I just remember it being a pain to try and line up where to load and unload, as well as getting the distance correct. I believe they should have put in a coloured light under the docking port for easy lining up.
Sqweloookle Aug 13, 2018 @ 10:45am 
Pitty they didn't implement the forward docking port that is shown in early imagery of the game.

maybe the cyclops goes sideways to ensure that the suit (while jumping) has a better chance of being captured by the cyclops docking arm... Did the cyclops right self after you docked the suit or did it remain sideways?
itto123  [author] Aug 13, 2018 @ 2:22am 
That was a picture I found with Google. But early on I did have some crazy adventures with my cyclops. When I would try and load/unload my P.R.A.W.N. suit too close to the surface it would lead to all kinds of interesting events, such as a lobsided or destroyed cyclops.
Sqweloookle Aug 13, 2018 @ 12:11am 
How the hell did you get the cyclops to be on it's side in the last image?
Okay that is AWESOME! It will be my command ship and mobile base!

I need it in Space Engineers now! lol