Divinity: Original Sin 2

Divinity: Original Sin 2

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Equilibrium - Magic
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
83.046 KB
Aug 8, 2018 @ 1:18pm
1 Change Note ( view )

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Equilibrium - Magic

Description
Divinity Original Sin 2: Equilibrium - Magic v1.0

Equillibrium is a project of mine to create more viable builds in Divinity: Original Sin 2. I love how the game played already in vanilla, but it feels like min-maxers like myself are usually pigeonholed into a few select builds. My goal is to rebalance the entire game to get much more variety in playstyles. I've increased the risk-reward ratios of a lot of skills, buffed some weak skills and nerfed a few overpowered skills.

Future Endeavors

This mod is the first in a series I'm going to create. Now that this mod is done, I'll tackle Warfare, Scoundrel, Huntsman and Polymorph in the next one. Summoning I will do last, as I plan to rework it rather than balance it as it is. I plan to also rework some Racial skills in the future, namely the Source ones. Even though I make these for my own pleasure, I'd love it if the community receives them well. If you feel the need to discuss about certain skills I changed, make sure to post a comment, I will read them! Make sure that you have the same goal in mind as I do though; balancing skills, not making them OP as hell.

Patch Notes

The patch notes can be found here[docs.google.com]. I will update it as I change things around, depending on feedback and further testing. I will keep a changelog at the bottom of the document; it's absent as of right now because I just finished creating and testing the mod. I've described my reasoning behind every single change, to make it more clear where I'm coming from. Again, if you have any issues or comments, please let me know in the comments below.

Nexus

The nexus-version of my mod can be found by following this link[www.nexusmods.com]

Credits

I want to thank Larian Studios for making an absolutely awesome game. I've been looking for a good turn-based RPG for years and I finally found one I genuinely could play forever. I also want to thank my girlfriend Natasja for providing a hand-drawn thumbnail that I ruined with filthy letters. Lastly, I want to thank Adam, Martyn and Shrike from the Discord-server I'm part of for checking out my mod and checking out the patch notes. I've gotten some insightful comments and changed some skills accordingly.

Support

Even though it's by no means neccessary, donations are always appreciated. If you feel the need, the link to my paypal is here[paypal.me].
40 Comments
Rainemard  [author] Mar 17, 2020 @ 12:04pm 
Thanks, I will work on that soon, thinking of making a small pack first to rebalance Racial Skills first since there are no good mods doing that right now imo. If anyone has a fun suggestion for those, be sure to let me know here in in DMs. :)
Warfare Mar 17, 2020 @ 11:40am 
Actually yes, that would be great.
Rainemard  [author] Mar 17, 2020 @ 8:50am 
Asking in advance, since I haven't played this game in ages. Would anyone like a DE update on this mod (with a possible complete overhaul on the physical skills like warfare, scoundrel and huntsman as well)? Let me know in this comment section if you do, thinking about completing what I started and finally balance this game the proper way.
Rainemard  [author] Sep 5, 2018 @ 10:29am 
I'm on it, saw the balance changes and as expected they were very lackluster. Will be rebalancing this as well since Torturer changing is a big deal to the pyro and geo tree. On it!
Warfare Sep 4, 2018 @ 4:23am 
Indeed. Also, can't wait for your physical skills rebalance.
Monjiji Sep 4, 2018 @ 4:03am 
Yea, would love that too!
Hivemind Sep 3, 2018 @ 6:21pm 
Will you be updating this for the definitive edition? The changes you've made seem pretty interesting.
Sombrero Aug 15, 2018 @ 12:28pm 
I'm not a fan of one save mode on a game so heavily focused on dialogs and with fix content. I'm fine when it's randomized or whatever but not in this case, and I have no problem at all with loading hundreds of time the same save to find the right tactic to win. I don't call that save scumming personally.

As for talents I'm not sure they'll change the modding tool sadly. I mean they could but at the same time I don't see any reason why it would change the slightest. I really hope it does as it needs some serious love (it's so clunky, slow, buggy and some huge limitations like talents or creating new schools of skills).
Rainemard  [author] Aug 15, 2018 @ 10:56am 
Honestly, the one thing I really hope they release is a solid way to adjust Talents. So far the modding tool can't do it directly and you have to write your own script to make it work. It'd be a wonderful tool to have for the modding community and I'm sure I'll use it as well if they decide it comes out.

Tactician's wonderful, you should try it! The best way to play in my opinion so far is Honour mode though, since you can't save-scum your way out of situations so you have to live with every mistake you make. It's very challenging and very fun, I urge you to give it a try!
Sombrero Aug 15, 2018 @ 10:12am 
There has been some significant balance changes for talents already so I guess we can expect the rest. Well I suppose technically we could already see those changes on the PS4 early access version of the edition.

As for my potential big mod I'd make in the future, I'll first wait to do a complete playthrough of the Definitive Edition in Tactician mode (never took the time to play an entire playthrough in Tactician). Compile many notes about balance and then see from there. But I'd love to add new spells to balance the game as well. Like add 1-5 spells in each school and maybe some hybrid spells (like fire-water) with balance and build diversity in mind.