Arma 3
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dbo_horses
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Data Type: Mod
Mod Type: Character
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67.393 MB
8. aug. 2018 kl. 8.27
7. okt. 2018 kl. 7.07
16 endringslogger ( vis )

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dbo_horses

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************* Important Notice This addon is for Arma 3 only any seperate uploads or usage in other games including BIS games such as DayZ will set in motion a compensation Process ************


Public Release 0.3A (Alpha)

Arma Public License No Derivatives (APL-ND)

****** ***DO NOT REUPLOAD WITHOUT SPECIFIC PERMISSION *******
*************I am Watching you ******
https://beta.workshopcrawler.com/scan/JS14AKAJX49HNXQRPFUR

DB

Animations By Macser

Cheers

**************Use in DayZ or any other game or re upload on steam or anywehere else will set in motion a compensation process please be aware ***************

Johnnyboy has Arma 3 1 Mar @ 11:00pm
I found a solution to the problem where if you accidentally choose "Release UAV Controls" action, player can no longer control his unit, and he must exit the mission. Put this code in the init.sqf, and it will sense the stuck condition, and player will regain control of unit (and it exits the horse).
_n = [] spawn
{
sleep 5;
while {true} do
{
sleep 2;
if ((cameraOn == player) and (animationState player == "horse_rider") and !(isNull attachedTo player)) then
{
sleep 1;
// We check same condition twice because these conditions are true for a split second when player
// chooses "Get Off" action. By waiting a bit, we know player is truly stuck.
if ((cameraOn == player) and (animationState player == "horse_rider") and !(isNull attachedTo player)) then
{
sleep .5;
_horse = attachedTo player;
player switchMove "";
detach player;
player setVelocityModelSpace [-2,0,-2];
removeAllActions _horse; // remove get off action then add get on action
_hossmount = _horse addaction ["GetOn","\dbo\dbo_horses\scripts\horse_mount.sqf",nil,1.5,true,true,"","true",4,false,""];
_horse setobjecttexture [0,"\dbo\dbo_horses\data\tack_co.paa"];
_horse setobjecttexture [1,""];
};
};
};
};